sequence only if multiple textures

This commit is contained in:
David Rose 2002-06-26 23:22:34 +00:00
parent e766a6bb62
commit d9283e2049

View File

@ -248,10 +248,13 @@ run() {
EggGroup *group = new EggGroup();
_data.add_child(group);
// Make the group a sequence, as a convenience. If we view the
// egg file directly we can see all the tiles one at a time.
group->set_switch_flag(true);
group->set_switch_fps(2.0);
// If we have more than one tile, make the group a sequence, as a
// convenience. If we view the egg file directly we can see all the
// tiles one at a time.
if (_texture_names.size() > 1) {
group->set_switch_flag(true);
group->set_switch_fps(2.0);
}
EggVertexPool *vpool = new EggVertexPool("vpool");
group->add_child(vpool);