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scale SwitchCondition distance properly
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@ -79,4 +79,10 @@ write(ostream &out, int indent_level) const {
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void EggSwitchConditionDistance::
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void EggSwitchConditionDistance::
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transform(const LMatrix4d &mat) {
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transform(const LMatrix4d &mat) {
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_center = _center * mat;
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_center = _center * mat;
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LVector3d in = LVector3d(_switch_in, 0.0, 0.0) * mat;
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LVector3d out = LVector3d(_switch_out, 0.0, 0.0) * mat;
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_switch_in = in.length();
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_switch_out = out.length();
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}
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}
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