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https://github.com/panda3d/panda3d.git
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Add RectangleLight class
This commit is contained in:
parent
4b5c317160
commit
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@ -26,6 +26,7 @@
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#include "lodNode.h"
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#include "lodNode.h"
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#include "nodeCullCallbackData.h"
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#include "nodeCullCallbackData.h"
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#include "pointLight.h"
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#include "pointLight.h"
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#include "rectangleLight.h"
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#include "selectiveChildNode.h"
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#include "selectiveChildNode.h"
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#include "sequenceNode.h"
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#include "sequenceNode.h"
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#include "shaderGenerator.h"
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#include "shaderGenerator.h"
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@ -121,6 +122,7 @@ init_libpgraphnodes() {
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LODNode::init_type();
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LODNode::init_type();
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NodeCullCallbackData::init_type();
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NodeCullCallbackData::init_type();
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PointLight::init_type();
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PointLight::init_type();
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RectangleLight::init_type();
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SelectiveChildNode::init_type();
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SelectiveChildNode::init_type();
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SequenceNode::init_type();
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SequenceNode::init_type();
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ShaderGenerator::init_type();
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ShaderGenerator::init_type();
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@ -137,6 +139,7 @@ init_libpgraphnodes() {
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LightNode::register_with_read_factory();
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LightNode::register_with_read_factory();
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LODNode::register_with_read_factory();
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LODNode::register_with_read_factory();
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PointLight::register_with_read_factory();
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PointLight::register_with_read_factory();
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RectangleLight::register_with_read_factory();
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SelectiveChildNode::register_with_read_factory();
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SelectiveChildNode::register_with_read_factory();
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SequenceNode::register_with_read_factory();
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SequenceNode::register_with_read_factory();
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SphereLight::register_with_read_factory();
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SphereLight::register_with_read_factory();
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@ -1,5 +1,6 @@
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#include "nodeCullCallbackData.cxx"
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#include "nodeCullCallbackData.cxx"
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#include "pointLight.cxx"
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#include "pointLight.cxx"
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#include "rectangleLight.cxx"
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#include "sceneGraphAnalyzer.cxx"
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#include "sceneGraphAnalyzer.cxx"
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#include "selectiveChildNode.cxx"
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#include "selectiveChildNode.cxx"
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#include "sequenceNode.cxx"
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#include "sequenceNode.cxx"
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59
panda/src/pgraphnodes/rectangleLight.I
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59
panda/src/pgraphnodes/rectangleLight.I
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@ -0,0 +1,59 @@
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file rectangleLight.I
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* @author rdb
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* @date 2016-12-19
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*/
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/**
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*
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*/
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INLINE RectangleLight::CData::
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CData() :
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_max_distance(make_inf((PN_stdfloat)0))
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{
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}
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/**
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*
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*/
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INLINE RectangleLight::CData::
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CData(const RectangleLight::CData ©) :
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_max_distance(copy._max_distance)
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{
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}
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/**
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* Returns the color of specular highlights generated by the light. This is
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* usually the same as get_color().
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*/
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INLINE const LColor &RectangleLight::
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get_specular_color() const {
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return get_color();
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}
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/**
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* Returns the maximum distance at which the light has any effect, as previously
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* specified by set_max_distance.
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*/
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INLINE PN_stdfloat RectangleLight::
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get_max_distance() const {
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CDReader cdata(_cycler);
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return cdata->_max_distance;
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}
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/**
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* Sets the radius of the light's sphere of influence. Beyond this distance, the
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* light may be attenuated to zero, if this is supported by the shader.
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*/
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INLINE void RectangleLight::
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set_max_distance(PN_stdfloat max_distance) {
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CDWriter cdata(_cycler);
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cdata->_max_distance = max_distance;
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}
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150
panda/src/pgraphnodes/rectangleLight.cxx
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150
panda/src/pgraphnodes/rectangleLight.cxx
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@ -0,0 +1,150 @@
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file rectangleLight.cxx
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* @author rdb
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* @date 2016-12-19
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*/
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#include "rectangleLight.h"
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#include "graphicsStateGuardianBase.h"
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#include "bamWriter.h"
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#include "bamReader.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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TypeHandle RectangleLight::_type_handle;
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/**
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*
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*/
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CycleData *RectangleLight::CData::
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make_copy() const {
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return new CData(*this);
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}
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/**
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* Writes the contents of this object to the datagram for shipping out to a
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* Bam file.
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*/
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void RectangleLight::CData::
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write_datagram(BamWriter *manager, Datagram &dg) const {
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dg.add_stdfloat(_max_distance);
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}
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/**
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* This internal function is called by make_from_bam to read in all of the
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* relevant data from the BamFile for the new Light.
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*/
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void RectangleLight::CData::
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fillin(DatagramIterator &scan, BamReader *manager) {
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_max_distance = scan.get_stdfloat();
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}
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/**
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*
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*/
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RectangleLight::
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RectangleLight(const string &name) :
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LightLensNode(name)
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{
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}
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/**
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* Do not call the copy constructor directly; instead, use make_copy() or
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* copy_subgraph() to make a copy of a node.
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*/
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RectangleLight::
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RectangleLight(const RectangleLight ©) :
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LightLensNode(copy),
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_cycler(copy._cycler)
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{
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}
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/**
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* Returns a newly-allocated PandaNode that is a shallow copy of this one. It
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* will be a different pointer, but its internal data may or may not be shared
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* with that of the original PandaNode. No children will be copied.
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*/
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PandaNode *RectangleLight::
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make_copy() const {
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return new RectangleLight(*this);
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}
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/**
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*
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*/
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void RectangleLight::
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write(ostream &out, int indent_level) const {
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LightLensNode::write(out, indent_level);
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indent(out, indent_level) << *this << "\n";
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}
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/**
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* Returns the relative priority associated with all lights of this class.
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* This priority is used to order lights whose instance priority
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* (get_priority()) is the same--the idea is that other things being equal,
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* AmbientLights (for instance) are less important than DirectionalLights.
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*/
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int RectangleLight::
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get_class_priority() const {
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return (int)CP_area_priority;
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}
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/**
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*
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*/
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void RectangleLight::
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bind(GraphicsStateGuardianBase *gsg, const NodePath &light, int light_id) {
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}
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/**
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* Tells the BamReader how to create objects of type RectangleLight.
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*/
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void RectangleLight::
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register_with_read_factory() {
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BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
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}
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/**
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* Writes the contents of this object to the datagram for shipping out to a
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* Bam file.
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*/
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void RectangleLight::
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write_datagram(BamWriter *manager, Datagram &dg) {
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LightLensNode::write_datagram(manager, dg);
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manager->write_cdata(dg, _cycler);
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}
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/**
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* This function is called by the BamReader's factory when a new object of
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* type RectangleLight is encountered in the Bam file. It should create the
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* RectangleLight and extract its information from the file.
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*/
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TypedWritable *RectangleLight::
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make_from_bam(const FactoryParams ¶ms) {
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RectangleLight *node = new RectangleLight("");
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DatagramIterator scan;
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BamReader *manager;
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parse_params(params, scan, manager);
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node->fillin(scan, manager);
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return node;
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}
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/**
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* This internal function is called by make_from_bam to read in all of the
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* relevant data from the BamFile for the new RectangleLight.
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*/
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void RectangleLight::
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fillin(DatagramIterator &scan, BamReader *manager) {
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LightLensNode::fillin(scan, manager);
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manager->read_cdata(scan, _cycler);
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}
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98
panda/src/pgraphnodes/rectangleLight.h
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98
panda/src/pgraphnodes/rectangleLight.h
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file rectangleLight.h
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* @author rdb
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* @date 2016-12-19
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*/
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#ifndef RECTANGLELIGHT_H
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#define RECTANGLELIGHT_H
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#include "pandabase.h"
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#include "lightLensNode.h"
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#include "pointLight.h"
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/**
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* This is a type of area light that is an axis aligned rectangle, pointing
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* along the Y axis in the positive direction.
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*/
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class EXPCL_PANDA_PGRAPHNODES RectangleLight : public LightLensNode {
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PUBLISHED:
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RectangleLight(const string &name);
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protected:
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RectangleLight(const RectangleLight ©);
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public:
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virtual PandaNode *make_copy() const;
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virtual void write(ostream &out, int indent_level) const;
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PUBLISHED:
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INLINE const LColor &get_specular_color() const FINAL;
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INLINE PN_stdfloat get_max_distance() const;
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INLINE void set_max_distance(PN_stdfloat max_distance);
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MAKE_PROPERTY(max_distance, get_max_distance, set_max_distance);
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virtual int get_class_priority() const;
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public:
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virtual void bind(GraphicsStateGuardianBase *gsg, const NodePath &light,
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int light_id);
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private:
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// This is the data that must be cycled between pipeline stages.
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class EXPCL_PANDA_PGRAPHNODES CData : public CycleData {
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public:
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INLINE CData();
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INLINE CData(const CData ©);
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virtual CycleData *make_copy() const;
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virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
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virtual void fillin(DatagramIterator &scan, BamReader *manager);
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virtual TypeHandle get_parent_type() const {
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return RectangleLight::get_class_type();
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}
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PN_stdfloat _max_distance;
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};
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PipelineCycler<CData> _cycler;
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typedef CycleDataReader<CData> CDReader;
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typedef CycleDataWriter<CData> CDWriter;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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LightLensNode::init_type();
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register_type(_type_handle, "RectangleLight",
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LightLensNode::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "rectangleLight.I"
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#endif
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Block a user