Add RectangleLight class

This commit is contained in:
rdb 2016-12-19 23:29:42 +01:00
parent 4b5c317160
commit da79c28a6c
5 changed files with 311 additions and 0 deletions

View File

@ -26,6 +26,7 @@
#include "lodNode.h"
#include "nodeCullCallbackData.h"
#include "pointLight.h"
#include "rectangleLight.h"
#include "selectiveChildNode.h"
#include "sequenceNode.h"
#include "shaderGenerator.h"
@ -121,6 +122,7 @@ init_libpgraphnodes() {
LODNode::init_type();
NodeCullCallbackData::init_type();
PointLight::init_type();
RectangleLight::init_type();
SelectiveChildNode::init_type();
SequenceNode::init_type();
ShaderGenerator::init_type();
@ -137,6 +139,7 @@ init_libpgraphnodes() {
LightNode::register_with_read_factory();
LODNode::register_with_read_factory();
PointLight::register_with_read_factory();
RectangleLight::register_with_read_factory();
SelectiveChildNode::register_with_read_factory();
SequenceNode::register_with_read_factory();
SphereLight::register_with_read_factory();

View File

@ -1,5 +1,6 @@
#include "nodeCullCallbackData.cxx"
#include "pointLight.cxx"
#include "rectangleLight.cxx"
#include "sceneGraphAnalyzer.cxx"
#include "selectiveChildNode.cxx"
#include "sequenceNode.cxx"

View File

@ -0,0 +1,59 @@
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file rectangleLight.I
* @author rdb
* @date 2016-12-19
*/
/**
*
*/
INLINE RectangleLight::CData::
CData() :
_max_distance(make_inf((PN_stdfloat)0))
{
}
/**
*
*/
INLINE RectangleLight::CData::
CData(const RectangleLight::CData &copy) :
_max_distance(copy._max_distance)
{
}
/**
* Returns the color of specular highlights generated by the light. This is
* usually the same as get_color().
*/
INLINE const LColor &RectangleLight::
get_specular_color() const {
return get_color();
}
/**
* Returns the maximum distance at which the light has any effect, as previously
* specified by set_max_distance.
*/
INLINE PN_stdfloat RectangleLight::
get_max_distance() const {
CDReader cdata(_cycler);
return cdata->_max_distance;
}
/**
* Sets the radius of the light's sphere of influence. Beyond this distance, the
* light may be attenuated to zero, if this is supported by the shader.
*/
INLINE void RectangleLight::
set_max_distance(PN_stdfloat max_distance) {
CDWriter cdata(_cycler);
cdata->_max_distance = max_distance;
}

View File

@ -0,0 +1,150 @@
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file rectangleLight.cxx
* @author rdb
* @date 2016-12-19
*/
#include "rectangleLight.h"
#include "graphicsStateGuardianBase.h"
#include "bamWriter.h"
#include "bamReader.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle RectangleLight::_type_handle;
/**
*
*/
CycleData *RectangleLight::CData::
make_copy() const {
return new CData(*this);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void RectangleLight::CData::
write_datagram(BamWriter *manager, Datagram &dg) const {
dg.add_stdfloat(_max_distance);
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new Light.
*/
void RectangleLight::CData::
fillin(DatagramIterator &scan, BamReader *manager) {
_max_distance = scan.get_stdfloat();
}
/**
*
*/
RectangleLight::
RectangleLight(const string &name) :
LightLensNode(name)
{
}
/**
* Do not call the copy constructor directly; instead, use make_copy() or
* copy_subgraph() to make a copy of a node.
*/
RectangleLight::
RectangleLight(const RectangleLight &copy) :
LightLensNode(copy),
_cycler(copy._cycler)
{
}
/**
* Returns a newly-allocated PandaNode that is a shallow copy of this one. It
* will be a different pointer, but its internal data may or may not be shared
* with that of the original PandaNode. No children will be copied.
*/
PandaNode *RectangleLight::
make_copy() const {
return new RectangleLight(*this);
}
/**
*
*/
void RectangleLight::
write(ostream &out, int indent_level) const {
LightLensNode::write(out, indent_level);
indent(out, indent_level) << *this << "\n";
}
/**
* Returns the relative priority associated with all lights of this class.
* This priority is used to order lights whose instance priority
* (get_priority()) is the same--the idea is that other things being equal,
* AmbientLights (for instance) are less important than DirectionalLights.
*/
int RectangleLight::
get_class_priority() const {
return (int)CP_area_priority;
}
/**
*
*/
void RectangleLight::
bind(GraphicsStateGuardianBase *gsg, const NodePath &light, int light_id) {
}
/**
* Tells the BamReader how to create objects of type RectangleLight.
*/
void RectangleLight::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void RectangleLight::
write_datagram(BamWriter *manager, Datagram &dg) {
LightLensNode::write_datagram(manager, dg);
manager->write_cdata(dg, _cycler);
}
/**
* This function is called by the BamReader's factory when a new object of
* type RectangleLight is encountered in the Bam file. It should create the
* RectangleLight and extract its information from the file.
*/
TypedWritable *RectangleLight::
make_from_bam(const FactoryParams &params) {
RectangleLight *node = new RectangleLight("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new RectangleLight.
*/
void RectangleLight::
fillin(DatagramIterator &scan, BamReader *manager) {
LightLensNode::fillin(scan, manager);
manager->read_cdata(scan, _cycler);
}

View File

@ -0,0 +1,98 @@
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file rectangleLight.h
* @author rdb
* @date 2016-12-19
*/
#ifndef RECTANGLELIGHT_H
#define RECTANGLELIGHT_H
#include "pandabase.h"
#include "lightLensNode.h"
#include "pointLight.h"
/**
* This is a type of area light that is an axis aligned rectangle, pointing
* along the Y axis in the positive direction.
*/
class EXPCL_PANDA_PGRAPHNODES RectangleLight : public LightLensNode {
PUBLISHED:
RectangleLight(const string &name);
protected:
RectangleLight(const RectangleLight &copy);
public:
virtual PandaNode *make_copy() const;
virtual void write(ostream &out, int indent_level) const;
PUBLISHED:
INLINE const LColor &get_specular_color() const FINAL;
INLINE PN_stdfloat get_max_distance() const;
INLINE void set_max_distance(PN_stdfloat max_distance);
MAKE_PROPERTY(max_distance, get_max_distance, set_max_distance);
virtual int get_class_priority() const;
public:
virtual void bind(GraphicsStateGuardianBase *gsg, const NodePath &light,
int light_id);
private:
// This is the data that must be cycled between pipeline stages.
class EXPCL_PANDA_PGRAPHNODES CData : public CycleData {
public:
INLINE CData();
INLINE CData(const CData &copy);
virtual CycleData *make_copy() const;
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
virtual void fillin(DatagramIterator &scan, BamReader *manager);
virtual TypeHandle get_parent_type() const {
return RectangleLight::get_class_type();
}
PN_stdfloat _max_distance;
};
PipelineCycler<CData> _cycler;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LightLensNode::init_type();
register_type(_type_handle, "RectangleLight",
LightLensNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "rectangleLight.I"
#endif