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https://github.com/panda3d/panda3d.git
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multitexture
This commit is contained in:
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bffab12c27
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@ -24,7 +24,9 @@
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////////////////////////////////////////////////////////////////////
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INLINE DXGeomMunger8::
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DXGeomMunger8(GraphicsStateGuardian *gsg, const RenderState *state) :
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StandardMunger(gsg, state, 1, NT_packed_dabc, C_color)
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StandardMunger(gsg, state, 1, NT_packed_dabc, C_color),
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_texture(state->get_texture()->filter_to_max(gsg->get_max_texture_stages())),
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_tex_gen(state->get_tex_gen())
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{
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}
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@ -49,8 +49,6 @@ munge_format_impl(const qpGeomVertexFormat *orig,
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const qpGeomVertexColumn *vertex_type = orig->get_vertex_column();
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const qpGeomVertexColumn *normal_type = orig->get_normal_column();
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const qpGeomVertexColumn *color_type = orig->get_color_column();
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const qpGeomVertexColumn *texcoord_type =
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orig->get_column(InternalName::get_texcoord());
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if (vertex_type != (const qpGeomVertexColumn *)NULL) {
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new_array_format->add_column
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@ -103,13 +101,36 @@ munge_format_impl(const qpGeomVertexFormat *orig,
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}
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// To support multitexture, we will need to add all of the relevant
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// texcoord types, and in the correct order (or at least in a known
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// order). For now, we just add the default texcoords only.
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if (texcoord_type != (const qpGeomVertexColumn *)NULL) {
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new_array_format->add_column
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(InternalName::get_texcoord(), texcoord_type->get_num_values(),
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NT_float32, C_texcoord);
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new_format->remove_column(texcoord_type->get_name());
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// texcoord types, and in the correct order.
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// Now set up each of the active texture coordinate stages--or at
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// least those for which we're not generating texture coordinates
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// automatically.
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// Now copy all of the texture coordinates in, in order by stage
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// index. But we have to reuse previous columns.
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typedef pset<const InternalName *> UsedStages;
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UsedStages used_stages;
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int num_stages = _texture->get_num_on_stages();
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for (int i = 0; i < num_stages; ++i) {
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TextureStage *stage = _texture->get_on_stage(i);
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const InternalName *name = stage->get_texcoord_name();
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if (used_stages.insert(name).second) {
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// This is the first time we've encountered this texcoord name.
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const qpGeomVertexColumn *texcoord_type = orig->get_column(name);
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if (texcoord_type != (const qpGeomVertexColumn *)NULL) {
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new_array_format->add_column
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(name, texcoord_type->get_num_values(), NT_float32, C_texcoord);
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} else {
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// We have to add something as a placeholder, even if the
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// texture coordinates aren't defined.
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new_array_format->add_column(name, 2, NT_float32, C_texcoord);
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}
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new_format->remove_column(name);
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}
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}
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if (new_array_format->is_data_subset_of(*orig->get_array(0))) {
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@ -123,3 +144,48 @@ munge_format_impl(const qpGeomVertexFormat *orig,
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new_format->insert_array(0, new_array_format);
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return qpGeomVertexFormat::register_format(new_format);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGeomMunger8::compare_to_impl
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// Access: Protected, Virtual
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// Description: Called to compare two GeomMungers who are known to be
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// of the same type, for an apples-to-apples comparison.
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// This will never be called on two pointers of a
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// different type.
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////////////////////////////////////////////////////////////////////
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int DXGeomMunger8::
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compare_to_impl(const qpGeomMunger *other) const {
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const DXGeomMunger8 *om = DCAST(DXGeomMunger8, other);
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if (_texture != om->_texture) {
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return _texture < om->_texture ? -1 : 1;
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}
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if (_tex_gen != om->_tex_gen) {
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return _tex_gen < om->_tex_gen ? -1 : 1;
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}
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return StandardMunger::compare_to_impl(other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGeomMunger8::geom_compare_to_impl
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// Access: Protected, Virtual
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// Description: Called to compare two GeomMungers who are known to be
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// of the same type, for an apples-to-apples comparison.
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// This will never be called on two pointers of a
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// different type.
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////////////////////////////////////////////////////////////////////
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int DXGeomMunger8::
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geom_compare_to_impl(const qpGeomMunger *other) const {
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// Unlike GLGeomMunger, we do consider _texture and _tex_gen
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// important for this purpose, since they control the number and
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// order of texture coordinates we might put into the FVF.
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const DXGeomMunger8 *om = DCAST(DXGeomMunger8, other);
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if (_texture != om->_texture) {
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return _texture < om->_texture ? -1 : 1;
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}
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if (_tex_gen != om->_tex_gen) {
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return _tex_gen < om->_tex_gen ? -1 : 1;
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}
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return StandardMunger::geom_compare_to_impl(other);
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}
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@ -39,10 +39,16 @@ protected:
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virtual CPT(qpGeomVertexFormat) munge_format_impl(const qpGeomVertexFormat *orig,
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const qpGeomVertexAnimationSpec &animation);
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virtual int compare_to_impl(const qpGeomMunger *other) const;
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virtual int geom_compare_to_impl(const qpGeomMunger *other) const;
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public:
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INLINE void *operator new(size_t size);
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private:
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CPT(TextureAttrib) _texture;
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CPT(TexGenAttrib) _tex_gen;
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static qpGeomMunger *_deleted_chain;
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public:
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@ -103,7 +103,7 @@ DXGraphicsStateGuardian8(const FrameBufferProperties &properties) :
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ZeroMemory(&matIdentity, sizeof(D3DMATRIX));
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matIdentity._11 = matIdentity._22 = matIdentity._33 = matIdentity._44 = 1.0f;
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_cur_read_pixel_buffer=RenderBuffer::T_front;
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_cur_read_pixel_buffer = RenderBuffer::T_front;
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set_color_clear_value(_color_clear_value);
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// DirectX drivers seem to consistently invert the texture when
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@ -113,7 +113,7 @@ DXGraphicsStateGuardian8(const FrameBufferProperties &properties) :
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// D3DRS_POINTSPRITEENABLE doesn't seem to support remapping the
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// texture coordinates via a texture matrix, so we don't advertise
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// GR_point_sprite_tex_matrix.
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_supported_geom_rendering =
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_supported_geom_rendering =
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qpGeom::GR_point | qpGeom::GR_point_uniform_size |
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qpGeom::GR_point_perspective | qpGeom::GR_point_sprite |
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qpGeom::GR_triangle_strip | qpGeom::GR_triangle_fan |
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@ -205,22 +205,22 @@ apply_texture(int i, TextureContext *tc) {
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Texture *tex = tc->_texture;
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Texture::WrapMode wrapU, wrapV;
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wrapU=tex->get_wrap_u();
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wrapV=tex->get_wrap_v();
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wrapU = tex->get_wrap_u();
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wrapV = tex->get_wrap_v();
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_pD3DDevice->SetTextureStageState(i, D3DTSS_ADDRESSU, get_texture_wrap_mode(wrapU));
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_pD3DDevice->SetTextureStageState(i, D3DTSS_ADDRESSV, get_texture_wrap_mode(wrapV));
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uint aniso_degree=tex->get_anisotropic_degree();
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Texture::FilterType ft=tex->get_magfilter();
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uint aniso_degree = tex->get_anisotropic_degree();
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Texture::FilterType ft = tex->get_magfilter();
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_pD3DDevice->SetTextureStageState(i, D3DTSS_MAXANISOTROPY, aniso_degree);
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D3DTEXTUREFILTERTYPE newMagFilter;
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if (aniso_degree<=1) {
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newMagFilter=((ft!=Texture::FT_nearest) ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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if (aniso_degree <= 1) {
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newMagFilter = ((ft != Texture::FT_nearest) ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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} else {
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newMagFilter=D3DTEXF_ANISOTROPIC;
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newMagFilter = D3DTEXF_ANISOTROPIC;
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}
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_pD3DDevice->SetTextureStageState(i, D3DTSS_MAGFILTER, newMagFilter);
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@ -243,12 +243,12 @@ apply_texture(int i, TextureContext *tc) {
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<< "Trying to set mipmap filtering for texture with no generated mipmaps!! texname["
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<< tex->get_name() << "], filter("
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<< tex->get_minfilter() << ")\n";
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newMipFilter=D3DTEXF_NONE;
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newMipFilter = D3DTEXF_NONE;
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}
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#endif
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if (aniso_degree>=2) {
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newMinFilter=D3DTEXF_ANISOTROPIC;
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if (aniso_degree >= 2) {
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newMinFilter = D3DTEXF_ANISOTROPIC;
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}
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_pD3DDevice->SetTextureStageState(i, D3DTSS_MINFILTER, newMinFilter);
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@ -612,7 +612,7 @@ prepare_lens() {
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// The projection matrix must always be left-handed Y-up internally,
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// to match DirectX's convention, even if our coordinate system of
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// choice is otherwise.
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const LMatrix4f &convert_mat =
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const LMatrix4f &convert_mat =
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LMatrix4f::convert_mat(CS_yup_left, _current_lens->get_coordinate_system());
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// DirectX also uses a Z range of 0 to 1, whereas the Panda
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@ -633,7 +633,7 @@ prepare_lens() {
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_projection_mat *= invert_mat;
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}
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HRESULT hr =
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HRESULT hr =
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_pD3DDevice->SetTransform(D3DTS_PROJECTION,
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(D3DMATRIX*)_projection_mat.get_data());
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return SUCCEEDED(hr);
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@ -745,11 +745,11 @@ end_frame() {
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#if defined(DO_PSTATS)
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if (_texmgrmem_total_pcollector.is_active()) {
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#define TICKS_PER_GETTEXINFO (2.5*1000) // 2.5 second interval
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static DWORD LastTickCount=0;
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DWORD CurTickCount=GetTickCount();
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static DWORD LastTickCount = 0;
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DWORD CurTickCount = GetTickCount();
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if (CurTickCount-LastTickCount > TICKS_PER_GETTEXINFO) {
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LastTickCount=CurTickCount;
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LastTickCount = CurTickCount;
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report_texmgr_stats();
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}
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}
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@ -786,7 +786,7 @@ begin_draw_primitives(const qpGeom *geom, const qpGeomMunger *munger,
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nassertr(vbc != (VertexBufferContext *)NULL, false);
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apply_vertex_buffer(vbc);
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const qpGeomVertexAnimationSpec &animation =
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const qpGeomVertexAnimationSpec &animation =
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vertex_data->get_format()->get_animation();
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if (animation.get_animation_type() == qpGeom::AT_hardware) {
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// Set up vertex blending.
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@ -1387,7 +1387,7 @@ framebuffer_copy_to_ram(Texture *tex, int z, const DisplayRegion *dr, const Rend
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HRESULT hr;
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if (_cur_read_pixel_buffer & RenderBuffer::T_back) {
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hr=_pD3DDevice->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &pD3DSurf);
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hr = _pD3DDevice->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &pD3DSurf);
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if (FAILED(hr)) {
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dxgsg8_cat.error() << "GetBackBuffer failed" << D3DERRORSTRING(hr);
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@ -1424,15 +1424,15 @@ framebuffer_copy_to_ram(Texture *tex, int z, const DisplayRegion *dr, const Rend
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TmpSurfYsize = RECT_YSIZE(WindRect);
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}
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hr=_pD3DDevice->CreateImageSurface(TmpSurfXsize, TmpSurfYsize, D3DFMT_A8R8G8B8, &pD3DSurf);
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hr = _pD3DDevice->CreateImageSurface(TmpSurfXsize, TmpSurfYsize, D3DFMT_A8R8G8B8, &pD3DSurf);
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if (FAILED(hr)) {
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dxgsg8_cat.error() << "CreateImageSurface failed in copy_pixel_buffer()" << D3DERRORSTRING(hr);
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return false;
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}
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hr=_pD3DDevice->GetFrontBuffer(pD3DSurf);
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hr = _pD3DDevice->GetFrontBuffer(pD3DSurf);
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if (hr==D3DERR_DEVICELOST) {
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if (hr == D3DERR_DEVICELOST) {
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pD3DSurf->Release();
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dxgsg8_cat.error() << "copy_pixel_buffer failed: device lost\n";
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return false;
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@ -1478,8 +1478,8 @@ reset() {
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set_state(RenderState::make_empty());
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// want gsg to pass all state settings down so any non-matching defaults we set here get overwritten
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assert(_pScrn->pD3D8!=NULL);
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assert(_pD3DDevice!=NULL);
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assert(_pScrn->pD3D8 != NULL);
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assert(_pD3DDevice != NULL);
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D3DCAPS8 d3dCaps;
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_pD3DDevice->GetDeviceCaps(&d3dCaps);
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@ -1506,6 +1506,7 @@ reset() {
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<< "\n";
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}
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_max_texture_stages = d3dCaps.MaxSimultaneousTextures;
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_max_lights = d3dCaps.MaxActiveLights;
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_max_clip_planes = d3dCaps.MaxUserClipPlanes;
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_max_vertex_transforms = d3dCaps.MaxVertexBlendMatrices;
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@ -1554,30 +1555,30 @@ reset() {
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_last_testcooplevel_result = D3D_OK;
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for(int i=0;i<MAX_POSSIBLE_TEXFMTS;i++) {
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for(int i = 0;i<MAX_POSSIBLE_TEXFMTS;i++) {
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// look for all possible DX8 texture fmts
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D3DFORMAT_FLAG fmtflag=D3DFORMAT_FLAG(1<<i);
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D3DFORMAT_FLAG fmtflag = D3DFORMAT_FLAG(1<<i);
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hr = _pScrn->pD3D8->CheckDeviceFormat(_pScrn->CardIDNum, D3DDEVTYPE_HAL, _pScrn->DisplayMode.Format,
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0x0, D3DRTYPE_TEXTURE, g_D3DFORMATmap[fmtflag]);
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if (SUCCEEDED(hr)){
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_pScrn->SupportedTexFmtsMask|=fmtflag;
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_pScrn->SupportedTexFmtsMask |= fmtflag;
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}
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}
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// s3 virge drivers sometimes give crap values for these
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if (_pScrn->d3dcaps.MaxTextureWidth==0)
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_pScrn->d3dcaps.MaxTextureWidth=256;
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if (_pScrn->d3dcaps.MaxTextureWidth == 0)
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_pScrn->d3dcaps.MaxTextureWidth = 256;
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if (_pScrn->d3dcaps.MaxTextureHeight==0)
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_pScrn->d3dcaps.MaxTextureHeight=256;
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if (_pScrn->d3dcaps.MaxTextureHeight == 0)
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_pScrn->d3dcaps.MaxTextureHeight = 256;
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if (_pScrn->d3dcaps.RasterCaps & D3DPRASTERCAPS_FOGTABLE) {
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// watch out for drivers that emulate per-pixel fog with per-vertex fog (Riva128, Matrox Millen G200)
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// some of these require gouraud-shading to be set to work, as if you were using vertex fog
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_doFogType=PerPixelFog;
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_doFogType = PerPixelFog;
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} else {
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// every card is going to have vertex fog, since it's implemented in d3d runtime
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assert((_pScrn->d3dcaps.RasterCaps & D3DPRASTERCAPS_FOGVERTEX)!=0);
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assert((_pScrn->d3dcaps.RasterCaps & D3DPRASTERCAPS_FOGVERTEX) != 0);
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// vtx fog may look crappy if you have large polygons in the foreground and they get clipped,
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// so you may want to disable it
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@ -1593,7 +1594,7 @@ reset() {
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}
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}
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_pScrn->bCanDirectDisableColorWrites=((_pScrn->d3dcaps.PrimitiveMiscCaps & D3DPMISCCAPS_COLORWRITEENABLE)!=0);
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_pScrn->bCanDirectDisableColorWrites = ((_pScrn->d3dcaps.PrimitiveMiscCaps & D3DPMISCCAPS_COLORWRITEENABLE) != 0);
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// Lighting, let's turn it off by default
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_pD3DDevice->SetRenderState(D3DRS_LIGHTING, false);
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@ -1656,7 +1657,7 @@ reset() {
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void DXGraphicsStateGuardian8::
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apply_fog(Fog *fog) {
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if (_doFogType==None)
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if (_doFogType == None)
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return;
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Fog::Mode panda_fogmode = fog->get_mode();
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@ -1728,7 +1729,7 @@ issue_alpha_test(const AlphaTestAttrib *attrib) {
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if (mode == AlphaTestAttrib::M_none) {
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enable_alpha_test(false);
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} else {
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// AlphaTestAttrib::PandaCompareFunc === D3DCMPFUNC
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// AlphaTestAttrib::PandaCompareFunc == = D3DCMPFUNC
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call_dxAlphaFunc((D3DCMPFUNC)mode, attrib->get_reference_alpha());
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enable_alpha_test(true);
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}
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@ -1826,7 +1827,7 @@ issue_rescale_normal(const RescaleNormalAttrib *attrib) {
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void DXGraphicsStateGuardian8::
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issue_color_write(const ColorWriteAttrib *attrib) {
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_color_write_mode = attrib->get_mode();
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set_color_writemask((_color_write_mode ==ColorWriteAttrib::M_on) ? 0xFFFFFFFF : 0x0);
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set_color_writemask((_color_write_mode == ColorWriteAttrib::M_on) ? 0xFFFFFFFF : 0x0);
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}
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////////////////////////////////////////////////////////////////////
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@ -1918,24 +1919,8 @@ issue_depth_offset(const DepthOffsetAttrib *attrib) {
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////////////////////////////////////////////////////////////////////
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void DXGraphicsStateGuardian8::
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issue_tex_gen(const TexGenAttrib *attrib) {
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TexGenAttrib::Mode mode = attrib->get_mode(TextureStage::get_default());
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switch (mode) {
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case TexGenAttrib::M_off:
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_pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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_pD3DDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE);
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break;
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case TexGenAttrib::M_eye_sphere_map:
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_pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX,
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D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR);
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_pD3DDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE);
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break;
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case TexGenAttrib::M_point_sprite:
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_pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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_pD3DDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
|
||||
break;
|
||||
}
|
||||
_current_tex_gen = attrib;
|
||||
_texture_stale = true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -2200,40 +2185,96 @@ do_issue_texture() {
|
||||
|
||||
_texture_involves_color_scale = false;
|
||||
|
||||
// We have to match up the texcoord stage index to the order written
|
||||
// out by the DXGeomMunger. This means the texcoord names are
|
||||
// written in the order they are referenced by the TextureAttrib,
|
||||
// except that if a name is repeated its index number is reused from
|
||||
// the first time.
|
||||
typedef pmap<const InternalName *, int> UsedTexcoordIndex;
|
||||
UsedTexcoordIndex used_texcoord_index;
|
||||
|
||||
int i;
|
||||
for (i = 0; i < num_stages; i++) {
|
||||
TextureStage *stage = new_texture->get_on_stage(i);
|
||||
Texture *texture = new_texture->get_on_texture(stage);
|
||||
nassertv(texture != (Texture *)NULL);
|
||||
|
||||
if (i >= num_old_stages ||
|
||||
stage != _current_texture->get_on_stage(i) ||
|
||||
texture != _current_texture->get_on_texture(stage) ||
|
||||
stage->involves_color_scale()) {
|
||||
// Stage i has changed. Issue the texture on this stage.
|
||||
TextureContext *tc = texture->prepare_now(_prepared_objects, this);
|
||||
apply_texture(i, tc);
|
||||
const InternalName *name = stage->get_texcoord_name();
|
||||
|
||||
set_texture_blend_mode(i, stage);
|
||||
// This pair of lines will get the next consecutive texcoord index
|
||||
// number if this is the first time we have referenced this
|
||||
// particular texcoord name; otherwise, it will return the same
|
||||
// index number it returned before.
|
||||
UsedTexcoordIndex::iterator ti = used_texcoord_index.insert(UsedTexcoordIndex::value_type(name, (int)used_texcoord_index.size())).first;
|
||||
int texcoord_index = (*ti).second;
|
||||
|
||||
if (_current_tex_mat->has_stage(stage)) {
|
||||
// We have to reorder the elements of the matrix for some reason.
|
||||
const LMatrix4f &m = _current_tex_mat->get_mat(stage);
|
||||
LMatrix4f dm(m(0, 0), m(0, 1), m(0, 3), 0.0f,
|
||||
m(1, 0), m(1, 1), m(1, 3), 0.0f,
|
||||
m(3, 0), m(3, 1), m(3, 3), 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
_pD3DDevice->SetTransform(get_tex_mat_sym(i), (D3DMATRIX *)dm.get_data());
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_TEXTURETRANSFORMFLAGS,
|
||||
D3DTTFF_COUNT2);
|
||||
} else {
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_TEXTURETRANSFORMFLAGS,
|
||||
D3DTTFF_DISABLE);
|
||||
// For some reason, "disabling" texture coordinate transforms
|
||||
// doesn't seem to be sufficient. We'll load an identity matrix
|
||||
// to underscore the point.
|
||||
_pD3DDevice->SetTransform(get_tex_mat_sym(i), &matIdentity);
|
||||
// We always reissue every stage in DX, just in case the texcoord
|
||||
// index or texgen mode or some other property has changed.
|
||||
TextureContext *tc = texture->prepare_now(_prepared_objects, this);
|
||||
apply_texture(i, tc);
|
||||
set_texture_blend_mode(i, stage);
|
||||
|
||||
bool has_tex_mat = false;
|
||||
LMatrix4f tex_mat;
|
||||
|
||||
if (_current_tex_mat->has_stage(stage)) {
|
||||
// We have to reorder the elements of the matrix for some reason.
|
||||
const LMatrix4f &m = _current_tex_mat->get_mat(stage);
|
||||
tex_mat.set(m(0, 0), m(0, 1), m(0, 3), 0.0f,
|
||||
m(1, 0), m(1, 1), m(1, 3), 0.0f,
|
||||
m(3, 0), m(3, 1), m(3, 3), 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
has_tex_mat = true;
|
||||
}
|
||||
|
||||
// Issue the texgen mode.
|
||||
TexGenAttrib::Mode mode = _current_tex_gen->get_mode(stage);
|
||||
bool any_point_sprite = false;
|
||||
switch (mode) {
|
||||
case TexGenAttrib::M_off:
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_TEXCOORDINDEX, texcoord_index);
|
||||
break;
|
||||
|
||||
case TexGenAttrib::M_eye_sphere_map:
|
||||
{
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_TEXCOORDINDEX,
|
||||
texcoord_index | D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR);
|
||||
// This texture matrix, applied on top of the texcoord
|
||||
// computed by D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR,
|
||||
// approximates the effect produced by OpenGL's GL_SPHERE_MAP.
|
||||
LMatrix4f sphere_map(0.33f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.33f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.5f, 0.5f, 0.0f, 1.0f);
|
||||
|
||||
if (has_tex_mat) {
|
||||
tex_mat = sphere_map * tex_mat;
|
||||
} else {
|
||||
tex_mat = sphere_map;
|
||||
has_tex_mat = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case TexGenAttrib::M_point_sprite:
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_TEXCOORDINDEX, texcoord_index);
|
||||
any_point_sprite = true;
|
||||
break;
|
||||
}
|
||||
|
||||
_pD3DDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, any_point_sprite);
|
||||
|
||||
if (has_tex_mat) {
|
||||
_pD3DDevice->SetTransform(get_tex_mat_sym(i), (D3DMATRIX *)tex_mat.get_data());
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_TEXTURETRANSFORMFLAGS,
|
||||
D3DTTFF_COUNT2);
|
||||
} else {
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_TEXTURETRANSFORMFLAGS,
|
||||
D3DTTFF_DISABLE);
|
||||
// For some reason, "disabling" texture coordinate transforms
|
||||
// doesn't seem to be sufficient. We'll load an identity matrix
|
||||
// to underscore the point.
|
||||
_pD3DDevice->SetTransform(get_tex_mat_sym(i), &matIdentity);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2243,11 +2284,6 @@ do_issue_texture() {
|
||||
}
|
||||
|
||||
_current_texture = new_texture;
|
||||
|
||||
// Changing the set of texture stages will require us to reissue the
|
||||
// texgen and texmat attribs.
|
||||
_needs_tex_gen = true;
|
||||
_needs_tex_mat = true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -2484,13 +2520,13 @@ free_d3d_device() {
|
||||
|
||||
_bDXisReady = false;
|
||||
|
||||
if (_pD3DDevice!=NULL)
|
||||
for(int i=0;i<D3D_MAXTEXTURESTAGES;i++)
|
||||
if (_pD3DDevice != NULL)
|
||||
for(int i = 0;i<D3D_MAXTEXTURESTAGES;i++)
|
||||
_pD3DDevice->SetTexture(i, NULL); // d3d should release this stuff internally anyway, but whatever
|
||||
|
||||
release_all();
|
||||
|
||||
if (_pD3DDevice!=NULL)
|
||||
if (_pD3DDevice != NULL)
|
||||
RELEASE(_pD3DDevice, dxgsg8, "d3dDevice", RELEASE_DOWN_TO_ZERO);
|
||||
|
||||
free_nondx_resources();
|
||||
@ -2521,9 +2557,9 @@ void DXGraphicsStateGuardian8::
|
||||
set_read_buffer(const RenderBuffer &rb) {
|
||||
|
||||
if (rb._buffer_type & RenderBuffer::T_front) {
|
||||
_cur_read_pixel_buffer=RenderBuffer::T_front;
|
||||
_cur_read_pixel_buffer = RenderBuffer::T_front;
|
||||
} else if (rb._buffer_type & RenderBuffer::T_back) {
|
||||
_cur_read_pixel_buffer=RenderBuffer::T_back;
|
||||
_cur_read_pixel_buffer = RenderBuffer::T_back;
|
||||
} else {
|
||||
dxgsg8_cat.error() << "Invalid or unimplemented Argument to set_read_buffer!\n";
|
||||
}
|
||||
@ -2701,9 +2737,9 @@ report_texmgr_stats() {
|
||||
|
||||
if (!tex_stats_retrieval_impossible) {
|
||||
hr = _pD3DDevice->GetInfo(D3DDEVINFOID_RESOURCEMANAGER, &all_resource_stats, sizeof(D3DDEVINFO_RESOURCEMANAGER));
|
||||
if (hr!=D3D_OK) {
|
||||
if (hr==S_FALSE) {
|
||||
static int PrintedMsg=2;
|
||||
if (hr != D3D_OK) {
|
||||
if (hr == S_FALSE) {
|
||||
static int PrintedMsg = 2;
|
||||
if (PrintedMsg>0) {
|
||||
if (dxgsg8_cat.is_debug()) {
|
||||
dxgsg8_cat.debug()
|
||||
@ -2756,7 +2792,7 @@ set_context(DXScreenData *new_context) {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void DXGraphicsStateGuardian8::
|
||||
set_render_target() {
|
||||
LPDIRECT3DSURFACE8 pBack=NULL, pStencil=NULL;
|
||||
LPDIRECT3DSURFACE8 pBack = NULL, pStencil = NULL;
|
||||
|
||||
if (!_pSwapChain) //maybe fullscreen mode or main/single window
|
||||
_pD3DDevice->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &pBack);
|
||||
@ -2789,20 +2825,20 @@ set_texture_blend_mode(int i, const TextureStage *stage) {
|
||||
// want to multiply tex-color*pixel color to emulate GL modulate blend (see glTexEnv)
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
|
||||
break;
|
||||
|
||||
case TextureStage::M_decal:
|
||||
// emulates GL_DECAL glTexEnv mode
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLOROP, D3DTOP_BLENDTEXTUREALPHA);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
||||
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
|
||||
break;
|
||||
|
||||
case TextureStage::M_replace:
|
||||
@ -2816,13 +2852,13 @@ set_texture_blend_mode(int i, const TextureStage *stage) {
|
||||
case TextureStage::M_add:
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLOROP, D3DTOP_ADD);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
||||
|
||||
// since I'm making up 'add' mode, use modulate. "adding" alpha
|
||||
// never makes sense right?
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
|
||||
break;
|
||||
|
||||
case TextureStage::M_blend:
|
||||
@ -2908,7 +2944,7 @@ reset_d3d_device(D3DPRESENT_PARAMETERS *pPresParams, DXScreenData **pScrn) {
|
||||
_PresReset.BackBufferHeight = pPresParams->BackBufferHeight;
|
||||
}
|
||||
|
||||
hr=_pD3DDevice->Reset(&_PresReset);
|
||||
hr = _pD3DDevice->Reset(&_PresReset);
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
@ -2917,7 +2953,7 @@ reset_d3d_device(D3DPRESENT_PARAMETERS *pPresParams, DXScreenData **pScrn) {
|
||||
|
||||
if (pScrn)
|
||||
*pScrn = NULL;
|
||||
if (pPresParams!=&_pScrn->PresParams)
|
||||
if (pPresParams != &_pScrn->PresParams)
|
||||
memcpy(&_pScrn->PresParams, pPresParams, sizeof(D3DPRESENT_PARAMETERS));
|
||||
return hr;
|
||||
}
|
||||
@ -2927,10 +2963,10 @@ reset_d3d_device(D3DPRESENT_PARAMETERS *pPresParams, DXScreenData **pScrn) {
|
||||
_pScrn->pSwapChain->Release();
|
||||
wdxdisplay8_cat.debug() << "SwapChain " << _pScrn->pSwapChain << " is released\n";
|
||||
_pScrn->pSwapChain = NULL;
|
||||
hr=_pD3DDevice->CreateAdditionalSwapChain(pPresParams, &_pScrn->pSwapChain);
|
||||
hr = _pD3DDevice->CreateAdditionalSwapChain(pPresParams, &_pScrn->pSwapChain);
|
||||
}
|
||||
if (SUCCEEDED(hr)) {
|
||||
if (pPresParams!=&_pScrn->PresParams)
|
||||
if (pPresParams != &_pScrn->PresParams)
|
||||
memcpy(&_pScrn->PresParams, pPresParams, sizeof(D3DPRESENT_PARAMETERS));
|
||||
if (pScrn)
|
||||
*pScrn = _pScrn;
|
||||
@ -2956,7 +2992,7 @@ check_cooperative_level() {
|
||||
switch(hr) {
|
||||
case D3DERR_DEVICENOTRESET:
|
||||
_bDXisReady = false;
|
||||
hr=reset_d3d_device(&_pScrn->PresParams);
|
||||
hr = reset_d3d_device(&_pScrn->PresParams);
|
||||
if (FAILED(hr)) {
|
||||
// I think this shouldnt fail unless I've screwed up the PresParams from the original working ones somehow
|
||||
dxgsg8_cat.error()
|
||||
|
@ -106,29 +106,60 @@ DXVertexBufferContext8(qpGeomVertexArrayData *data) :
|
||||
++n;
|
||||
}
|
||||
|
||||
// For multitexture support, we will need to look for all of the
|
||||
// texcoord names and enable them in order.
|
||||
if (n < num_columns &&
|
||||
array_format->get_column(n)->get_name() == InternalName::get_texcoord()) {
|
||||
// Now look for all of the texcoord names and enable them in the
|
||||
// same order they appear in the array.
|
||||
int texcoord_index = 0;
|
||||
while (n < num_columns &&
|
||||
array_format->get_column(n)->get_contents() == qpGeom::C_texcoord) {
|
||||
const qpGeomVertexColumn *column = array_format->get_column(n);
|
||||
switch (column->get_num_values()) {
|
||||
case 1:
|
||||
_fvf |= D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE1(0);
|
||||
_fvf |= D3DFVF_TEXCOORDSIZE1(texcoord_index);
|
||||
++n;
|
||||
break;
|
||||
case 2:
|
||||
_fvf |= D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(0);
|
||||
_fvf |= D3DFVF_TEXCOORDSIZE2(texcoord_index);
|
||||
++n;
|
||||
break;
|
||||
case 3:
|
||||
_fvf |= D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0);
|
||||
_fvf |= D3DFVF_TEXCOORDSIZE3(texcoord_index);
|
||||
++n;
|
||||
break;
|
||||
case 4:
|
||||
_fvf |= D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE4(0);
|
||||
_fvf |= D3DFVF_TEXCOORDSIZE4(texcoord_index);
|
||||
++n;
|
||||
break;
|
||||
}
|
||||
++texcoord_index;
|
||||
}
|
||||
|
||||
switch (texcoord_index) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
_fvf |= D3DFVF_TEX1;
|
||||
break;
|
||||
case 2:
|
||||
_fvf |= D3DFVF_TEX2;
|
||||
break;
|
||||
case 3:
|
||||
_fvf |= D3DFVF_TEX3;
|
||||
break;
|
||||
case 4:
|
||||
_fvf |= D3DFVF_TEX4;
|
||||
break;
|
||||
case 5:
|
||||
_fvf |= D3DFVF_TEX5;
|
||||
break;
|
||||
case 6:
|
||||
_fvf |= D3DFVF_TEX6;
|
||||
break;
|
||||
case 7:
|
||||
_fvf |= D3DFVF_TEX7;
|
||||
break;
|
||||
case 8:
|
||||
_fvf |= D3DFVF_TEX8;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user