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multitexture
This commit is contained in:
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bffab12c27
commit
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@ -24,7 +24,9 @@
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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INLINE DXGeomMunger8::
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INLINE DXGeomMunger8::
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DXGeomMunger8(GraphicsStateGuardian *gsg, const RenderState *state) :
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DXGeomMunger8(GraphicsStateGuardian *gsg, const RenderState *state) :
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StandardMunger(gsg, state, 1, NT_packed_dabc, C_color)
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StandardMunger(gsg, state, 1, NT_packed_dabc, C_color),
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_texture(state->get_texture()->filter_to_max(gsg->get_max_texture_stages())),
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_tex_gen(state->get_tex_gen())
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{
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{
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}
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}
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@ -49,8 +49,6 @@ munge_format_impl(const qpGeomVertexFormat *orig,
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const qpGeomVertexColumn *vertex_type = orig->get_vertex_column();
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const qpGeomVertexColumn *vertex_type = orig->get_vertex_column();
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const qpGeomVertexColumn *normal_type = orig->get_normal_column();
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const qpGeomVertexColumn *normal_type = orig->get_normal_column();
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const qpGeomVertexColumn *color_type = orig->get_color_column();
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const qpGeomVertexColumn *color_type = orig->get_color_column();
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const qpGeomVertexColumn *texcoord_type =
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orig->get_column(InternalName::get_texcoord());
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if (vertex_type != (const qpGeomVertexColumn *)NULL) {
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if (vertex_type != (const qpGeomVertexColumn *)NULL) {
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new_array_format->add_column
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new_array_format->add_column
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@ -103,13 +101,36 @@ munge_format_impl(const qpGeomVertexFormat *orig,
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}
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}
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// To support multitexture, we will need to add all of the relevant
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// To support multitexture, we will need to add all of the relevant
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// texcoord types, and in the correct order (or at least in a known
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// texcoord types, and in the correct order.
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// order). For now, we just add the default texcoords only.
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// Now set up each of the active texture coordinate stages--or at
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// least those for which we're not generating texture coordinates
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// automatically.
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// Now copy all of the texture coordinates in, in order by stage
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// index. But we have to reuse previous columns.
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typedef pset<const InternalName *> UsedStages;
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UsedStages used_stages;
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int num_stages = _texture->get_num_on_stages();
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for (int i = 0; i < num_stages; ++i) {
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TextureStage *stage = _texture->get_on_stage(i);
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const InternalName *name = stage->get_texcoord_name();
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if (used_stages.insert(name).second) {
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// This is the first time we've encountered this texcoord name.
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const qpGeomVertexColumn *texcoord_type = orig->get_column(name);
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if (texcoord_type != (const qpGeomVertexColumn *)NULL) {
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if (texcoord_type != (const qpGeomVertexColumn *)NULL) {
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new_array_format->add_column
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new_array_format->add_column
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(InternalName::get_texcoord(), texcoord_type->get_num_values(),
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(name, texcoord_type->get_num_values(), NT_float32, C_texcoord);
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NT_float32, C_texcoord);
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} else {
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new_format->remove_column(texcoord_type->get_name());
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// We have to add something as a placeholder, even if the
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// texture coordinates aren't defined.
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new_array_format->add_column(name, 2, NT_float32, C_texcoord);
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}
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new_format->remove_column(name);
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}
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}
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}
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if (new_array_format->is_data_subset_of(*orig->get_array(0))) {
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if (new_array_format->is_data_subset_of(*orig->get_array(0))) {
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@ -123,3 +144,48 @@ munge_format_impl(const qpGeomVertexFormat *orig,
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new_format->insert_array(0, new_array_format);
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new_format->insert_array(0, new_array_format);
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return qpGeomVertexFormat::register_format(new_format);
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return qpGeomVertexFormat::register_format(new_format);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGeomMunger8::compare_to_impl
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// Access: Protected, Virtual
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// Description: Called to compare two GeomMungers who are known to be
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// of the same type, for an apples-to-apples comparison.
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// This will never be called on two pointers of a
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// different type.
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////////////////////////////////////////////////////////////////////
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int DXGeomMunger8::
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compare_to_impl(const qpGeomMunger *other) const {
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const DXGeomMunger8 *om = DCAST(DXGeomMunger8, other);
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if (_texture != om->_texture) {
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return _texture < om->_texture ? -1 : 1;
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}
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if (_tex_gen != om->_tex_gen) {
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return _tex_gen < om->_tex_gen ? -1 : 1;
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}
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return StandardMunger::compare_to_impl(other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGeomMunger8::geom_compare_to_impl
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// Access: Protected, Virtual
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// Description: Called to compare two GeomMungers who are known to be
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// of the same type, for an apples-to-apples comparison.
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// This will never be called on two pointers of a
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// different type.
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////////////////////////////////////////////////////////////////////
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int DXGeomMunger8::
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geom_compare_to_impl(const qpGeomMunger *other) const {
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// Unlike GLGeomMunger, we do consider _texture and _tex_gen
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// important for this purpose, since they control the number and
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// order of texture coordinates we might put into the FVF.
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const DXGeomMunger8 *om = DCAST(DXGeomMunger8, other);
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if (_texture != om->_texture) {
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return _texture < om->_texture ? -1 : 1;
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}
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if (_tex_gen != om->_tex_gen) {
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return _tex_gen < om->_tex_gen ? -1 : 1;
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}
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return StandardMunger::geom_compare_to_impl(other);
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}
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@ -39,10 +39,16 @@ protected:
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virtual CPT(qpGeomVertexFormat) munge_format_impl(const qpGeomVertexFormat *orig,
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virtual CPT(qpGeomVertexFormat) munge_format_impl(const qpGeomVertexFormat *orig,
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const qpGeomVertexAnimationSpec &animation);
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const qpGeomVertexAnimationSpec &animation);
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virtual int compare_to_impl(const qpGeomMunger *other) const;
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virtual int geom_compare_to_impl(const qpGeomMunger *other) const;
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public:
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public:
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INLINE void *operator new(size_t size);
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INLINE void *operator new(size_t size);
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private:
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private:
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CPT(TextureAttrib) _texture;
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CPT(TexGenAttrib) _tex_gen;
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static qpGeomMunger *_deleted_chain;
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static qpGeomMunger *_deleted_chain;
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public:
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public:
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@ -1506,6 +1506,7 @@ reset() {
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<< "\n";
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<< "\n";
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}
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}
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_max_texture_stages = d3dCaps.MaxSimultaneousTextures;
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_max_lights = d3dCaps.MaxActiveLights;
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_max_lights = d3dCaps.MaxActiveLights;
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_max_clip_planes = d3dCaps.MaxUserClipPlanes;
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_max_clip_planes = d3dCaps.MaxUserClipPlanes;
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_max_vertex_transforms = d3dCaps.MaxVertexBlendMatrices;
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_max_vertex_transforms = d3dCaps.MaxVertexBlendMatrices;
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@ -1918,24 +1919,8 @@ issue_depth_offset(const DepthOffsetAttrib *attrib) {
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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void DXGraphicsStateGuardian8::
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void DXGraphicsStateGuardian8::
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issue_tex_gen(const TexGenAttrib *attrib) {
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issue_tex_gen(const TexGenAttrib *attrib) {
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TexGenAttrib::Mode mode = attrib->get_mode(TextureStage::get_default());
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_current_tex_gen = attrib;
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switch (mode) {
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_texture_stale = true;
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case TexGenAttrib::M_off:
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_pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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_pD3DDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE);
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break;
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case TexGenAttrib::M_eye_sphere_map:
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_pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX,
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D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR);
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_pD3DDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE);
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break;
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case TexGenAttrib::M_point_sprite:
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_pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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_pD3DDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
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break;
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -2200,30 +2185,87 @@ do_issue_texture() {
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_texture_involves_color_scale = false;
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_texture_involves_color_scale = false;
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// We have to match up the texcoord stage index to the order written
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// out by the DXGeomMunger. This means the texcoord names are
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// written in the order they are referenced by the TextureAttrib,
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// except that if a name is repeated its index number is reused from
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// the first time.
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typedef pmap<const InternalName *, int> UsedTexcoordIndex;
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UsedTexcoordIndex used_texcoord_index;
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int i;
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int i;
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for (i = 0; i < num_stages; i++) {
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for (i = 0; i < num_stages; i++) {
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TextureStage *stage = new_texture->get_on_stage(i);
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TextureStage *stage = new_texture->get_on_stage(i);
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Texture *texture = new_texture->get_on_texture(stage);
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Texture *texture = new_texture->get_on_texture(stage);
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nassertv(texture != (Texture *)NULL);
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nassertv(texture != (Texture *)NULL);
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if (i >= num_old_stages ||
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const InternalName *name = stage->get_texcoord_name();
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stage != _current_texture->get_on_stage(i) ||
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texture != _current_texture->get_on_texture(stage) ||
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// This pair of lines will get the next consecutive texcoord index
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stage->involves_color_scale()) {
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// number if this is the first time we have referenced this
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// Stage i has changed. Issue the texture on this stage.
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// particular texcoord name; otherwise, it will return the same
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// index number it returned before.
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UsedTexcoordIndex::iterator ti = used_texcoord_index.insert(UsedTexcoordIndex::value_type(name, (int)used_texcoord_index.size())).first;
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int texcoord_index = (*ti).second;
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// We always reissue every stage in DX, just in case the texcoord
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// index or texgen mode or some other property has changed.
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TextureContext *tc = texture->prepare_now(_prepared_objects, this);
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TextureContext *tc = texture->prepare_now(_prepared_objects, this);
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apply_texture(i, tc);
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apply_texture(i, tc);
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set_texture_blend_mode(i, stage);
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set_texture_blend_mode(i, stage);
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bool has_tex_mat = false;
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LMatrix4f tex_mat;
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if (_current_tex_mat->has_stage(stage)) {
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if (_current_tex_mat->has_stage(stage)) {
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// We have to reorder the elements of the matrix for some reason.
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// We have to reorder the elements of the matrix for some reason.
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const LMatrix4f &m = _current_tex_mat->get_mat(stage);
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const LMatrix4f &m = _current_tex_mat->get_mat(stage);
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LMatrix4f dm(m(0, 0), m(0, 1), m(0, 3), 0.0f,
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tex_mat.set(m(0, 0), m(0, 1), m(0, 3), 0.0f,
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m(1, 0), m(1, 1), m(1, 3), 0.0f,
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m(1, 0), m(1, 1), m(1, 3), 0.0f,
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m(3, 0), m(3, 1), m(3, 3), 0.0f,
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m(3, 0), m(3, 1), m(3, 3), 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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0.0f, 0.0f, 0.0f, 1.0f);
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_pD3DDevice->SetTransform(get_tex_mat_sym(i), (D3DMATRIX *)dm.get_data());
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has_tex_mat = true;
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}
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// Issue the texgen mode.
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TexGenAttrib::Mode mode = _current_tex_gen->get_mode(stage);
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bool any_point_sprite = false;
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switch (mode) {
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case TexGenAttrib::M_off:
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_pD3DDevice->SetTextureStageState(i, D3DTSS_TEXCOORDINDEX, texcoord_index);
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break;
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case TexGenAttrib::M_eye_sphere_map:
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{
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_pD3DDevice->SetTextureStageState(i, D3DTSS_TEXCOORDINDEX,
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texcoord_index | D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR);
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// This texture matrix, applied on top of the texcoord
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// computed by D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR,
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// approximates the effect produced by OpenGL's GL_SPHERE_MAP.
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LMatrix4f sphere_map(0.33f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.33f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.5f, 0.5f, 0.0f, 1.0f);
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if (has_tex_mat) {
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tex_mat = sphere_map * tex_mat;
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} else {
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tex_mat = sphere_map;
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has_tex_mat = true;
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}
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}
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break;
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case TexGenAttrib::M_point_sprite:
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_pD3DDevice->SetTextureStageState(i, D3DTSS_TEXCOORDINDEX, texcoord_index);
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any_point_sprite = true;
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break;
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}
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_pD3DDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, any_point_sprite);
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if (has_tex_mat) {
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_pD3DDevice->SetTransform(get_tex_mat_sym(i), (D3DMATRIX *)tex_mat.get_data());
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_pD3DDevice->SetTextureStageState(i, D3DTSS_TEXTURETRANSFORMFLAGS,
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_pD3DDevice->SetTextureStageState(i, D3DTSS_TEXTURETRANSFORMFLAGS,
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D3DTTFF_COUNT2);
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D3DTTFF_COUNT2);
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} else {
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} else {
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@ -2235,7 +2277,6 @@ do_issue_texture() {
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_pD3DDevice->SetTransform(get_tex_mat_sym(i), &matIdentity);
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_pD3DDevice->SetTransform(get_tex_mat_sym(i), &matIdentity);
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}
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}
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}
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}
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}
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// Disable the texture stages that are no longer used.
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// Disable the texture stages that are no longer used.
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for (i = num_stages; i < num_old_stages; i++) {
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for (i = num_stages; i < num_old_stages; i++) {
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@ -2243,11 +2284,6 @@ do_issue_texture() {
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}
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}
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_current_texture = new_texture;
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_current_texture = new_texture;
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// Changing the set of texture stages will require us to reissue the
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// texgen and texmat attribs.
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_needs_tex_gen = true;
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_needs_tex_mat = true;
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}
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -2789,20 +2825,20 @@ set_texture_blend_mode(int i, const TextureStage *stage) {
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// want to multiply tex-color*pixel color to emulate GL modulate blend (see glTexEnv)
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// want to multiply tex-color*pixel color to emulate GL modulate blend (see glTexEnv)
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_pD3DDevice->SetTextureStageState(i, D3DTSS_COLOROP, D3DTOP_MODULATE);
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_pD3DDevice->SetTextureStageState(i, D3DTSS_COLOROP, D3DTOP_MODULATE);
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_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_CURRENT);
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_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
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_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
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break;
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break;
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case TextureStage::M_decal:
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case TextureStage::M_decal:
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// emulates GL_DECAL glTexEnv mode
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// emulates GL_DECAL glTexEnv mode
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_pD3DDevice->SetTextureStageState(i, D3DTSS_COLOROP, D3DTOP_BLENDTEXTUREALPHA);
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_pD3DDevice->SetTextureStageState(i, D3DTSS_COLOROP, D3DTOP_BLENDTEXTUREALPHA);
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||||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
||||||
|
|
||||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
||||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TextureStage::M_replace:
|
case TextureStage::M_replace:
|
||||||
@ -2816,13 +2852,13 @@ set_texture_blend_mode(int i, const TextureStage *stage) {
|
|||||||
case TextureStage::M_add:
|
case TextureStage::M_add:
|
||||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLOROP, D3DTOP_ADD);
|
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLOROP, D3DTOP_ADD);
|
||||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
_pD3DDevice->SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
||||||
|
|
||||||
// since I'm making up 'add' mode, use modulate. "adding" alpha
|
// since I'm making up 'add' mode, use modulate. "adding" alpha
|
||||||
// never makes sense right?
|
// never makes sense right?
|
||||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
||||||
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
_pD3DDevice->SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TextureStage::M_blend:
|
case TextureStage::M_blend:
|
||||||
|
@ -106,29 +106,60 @@ DXVertexBufferContext8(qpGeomVertexArrayData *data) :
|
|||||||
++n;
|
++n;
|
||||||
}
|
}
|
||||||
|
|
||||||
// For multitexture support, we will need to look for all of the
|
// Now look for all of the texcoord names and enable them in the
|
||||||
// texcoord names and enable them in order.
|
// same order they appear in the array.
|
||||||
if (n < num_columns &&
|
int texcoord_index = 0;
|
||||||
array_format->get_column(n)->get_name() == InternalName::get_texcoord()) {
|
while (n < num_columns &&
|
||||||
|
array_format->get_column(n)->get_contents() == qpGeom::C_texcoord) {
|
||||||
const qpGeomVertexColumn *column = array_format->get_column(n);
|
const qpGeomVertexColumn *column = array_format->get_column(n);
|
||||||
switch (column->get_num_values()) {
|
switch (column->get_num_values()) {
|
||||||
case 1:
|
case 1:
|
||||||
_fvf |= D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE1(0);
|
_fvf |= D3DFVF_TEXCOORDSIZE1(texcoord_index);
|
||||||
++n;
|
++n;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
_fvf |= D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(0);
|
_fvf |= D3DFVF_TEXCOORDSIZE2(texcoord_index);
|
||||||
++n;
|
++n;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
_fvf |= D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0);
|
_fvf |= D3DFVF_TEXCOORDSIZE3(texcoord_index);
|
||||||
++n;
|
++n;
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
_fvf |= D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE4(0);
|
_fvf |= D3DFVF_TEXCOORDSIZE4(texcoord_index);
|
||||||
++n;
|
++n;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
++texcoord_index;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (texcoord_index) {
|
||||||
|
case 0:
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
_fvf |= D3DFVF_TEX1;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
_fvf |= D3DFVF_TEX2;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
_fvf |= D3DFVF_TEX3;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
_fvf |= D3DFVF_TEX4;
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
_fvf |= D3DFVF_TEX5;
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
_fvf |= D3DFVF_TEX6;
|
||||||
|
break;
|
||||||
|
case 7:
|
||||||
|
_fvf |= D3DFVF_TEX7;
|
||||||
|
break;
|
||||||
|
case 8:
|
||||||
|
_fvf |= D3DFVF_TEX8;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user