"No uv set binding found" shouldn't be a warning

This commit is contained in:
rdb 2010-10-18 16:40:53 +00:00
parent e9bda02475
commit dbe93fc1df

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@ -267,11 +267,11 @@ get_uvset_name(const string semantic, FUDaeGeometryInput::Semantic input_semanti
// semantic TEXCOORD.
for (int i = 0; i < _materials[semantic]->_uvsets.size(); ++i) {
if (_materials[semantic]->_uvsets[i]->_input_set == input_set) {
daeegg_cat.info() << "Using uv set with non-matching input semantic\n";
daeegg_cat.debug() << "Using uv set with non-matching input semantic " << _materials[semantic]->_uvsets[i]->_semantic << "\n";
return _materials[semantic]->_uvsets[i]->_semantic;
}
}
daeegg_cat.warning() << "No uv set binding found for input set " << input_set << "\n";
daeegg_cat.debug() << "No uv set binding found for input set " << input_set << "\n";
}
}
return "";