moved collision sphere

This commit is contained in:
Dave Schuyler 2004-09-09 00:33:37 +00:00
parent 01b7f3acaa
commit dc02cb5d11

View File

@ -163,11 +163,8 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
""" """
# This is a sphere on the ground to detect barrier collisions # This is a sphere on the ground to detect barrier collisions
self.avatarRadius = avatarRadius self.avatarRadius = avatarRadius
centerHeight = avatarRadius self.cSphere = CollisionSphere(0.0, 0.0, 0.0, avatarRadius)
if self.useHeightRay: cSphereNode = CollisionNode('SP.cSphereNode')
centerHeight *= 2.0
self.cSphere = CollisionSphere(0.0, 0.0, centerHeight, avatarRadius)
cSphereNode = CollisionNode('PW.cSphereNode')
cSphereNode.addSolid(self.cSphere) cSphereNode.addSolid(self.cSphere)
self.cSphereNodePath = self.avatarNodePath.attachNewNode(cSphereNode) self.cSphereNodePath = self.avatarNodePath.attachNewNode(cSphereNode)
self.cSphereBitMask = bitmask self.cSphereBitMask = bitmask