small cleanup of sample files

Further documentation
simplyfy lines by separately storing the value of findControl
This commit is contained in:
fireclawthefox 2016-08-10 16:48:53 +02:00
parent f2a3a45100
commit dc1ec6b877
2 changed files with 17 additions and 8 deletions

View File

@ -56,16 +56,19 @@ class App(ShowBase):
# movements by ourself
self.disableMouse()
# list of connected gamepad devices
gamepads = base.devices.getDevices(InputDevice.DC_gamepad)
# set the center position of the control sticks
# NOTE: here we assume, that the wheel is centered when the application get started.
# In real world applications, you should notice the user and give him enough time
# to center the wheel until you store the center position of the controler!
gamepads = base.devices.getDevices(InputDevice.DC_gamepad)
self.lxcenter = gamepads[0].findControl(InputDevice.C_left_x).state
self.lycenter = gamepads[0].findControl(InputDevice.C_left_y).state
self.rxcenter = gamepads[0].findControl(InputDevice.C_right_x).state
self.rycenter = gamepads[0].findControl(InputDevice.C_right_y).state
self.taskMgr.add(self.moveTask, "movement update task")
def connect(self, device):
@ -106,13 +109,17 @@ class App(ShowBase):
# we will use the first found gamepad
# Move the camera left/right
movementVec.setX(gamepads[0].findControl(InputDevice.C_left_x).state - self.lxcenter)
left_x = gamepads[0].findControl(InputDevice.C_left_x)
movementVec.setX(left_x.state - self.lxcenter)
# Move the camera forward/backward
movementVec.setY(gamepads[0].findControl(InputDevice.C_left_y).state - self.lycenter)
left_y = gamepads[0].findControl(InputDevice.C_left_y)
movementVec.setY(left_y.state - self.lycenter)
# Control the cameras heading
base.camera.setH(base.camera, 100 * dt * (gamepads[0].findControl(InputDevice.C_right_x).state - self.rxcenter))
right_x = gamepads[0].findControl(InputDevice.C_right_x)
base.camera.setH(base.camera, 100 * dt * (right_x.state - self.rxcenter))
# Control the cameras pitch
base.camera.setP(base.camera, 100 * dt * (gamepads[0].findControl(InputDevice.C_right_y).state - self.rycenter))
right_y = gamepads[0].findControl(InputDevice.C_right_y)
base.camera.setP(base.camera, 100 * dt * (right_y.state - self.rycenter))
# calculate movement
base.camera.setX(base.camera, 100 * dt * movementVec.getX())

View File

@ -114,13 +114,15 @@ class App(ShowBase):
# we will use the first found wheel
# Acclerate
accleration = wheels[0].findControl(InputDevice.C_accelerator).state * self.maxAccleration
if self.currentMoveSpeed > wheels[0].findControl(InputDevice.C_accelerator).state * self.maxSpeed:
acclearatorPedal = wheels[0].findControl(InputDevice.C_accelerator).state
accleration = accleratorPedal * self.maxAccleration
if self.currentMoveSpeed > accleratorPedal * self.maxSpeed:
self.currentMoveSpeed -= dt * self.deaccleration
self.currentMoveSpeed += dt * accleration
# Break
deacleration = wheels[0].findControl(InputDevice.C_brake).state * self.deaclerationBreak
breakPedal = wheels[0].findControl(InputDevice.C_brake).state
deacleration = breakPedal * self.deaclerationBreak
self.currentMoveSpeed -= dt * deacleration
if self.currentMoveSpeed < 0:
self.currentMoveSpeed = 0