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Work around shutdown hang when compiling with SIMPLE_THREADS=1
This is a workaround for a specific case of #508
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@ -464,6 +464,23 @@ destroy_message_loop() {
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}
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}
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/**
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* Sends a signal to the thread input thread, asking it to shut itself down.
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*/
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void WinInputDeviceManager::
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stop_thread() {
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#ifdef HAVE_THREADS
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WinInputDeviceManager *mgr = (WinInputDeviceManager *)_global_ptr;
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if (mgr != nullptr) {
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LightMutexHolder holder(mgr->_lock);
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HWND hwnd = mgr->_message_hwnd;
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if (hwnd) {
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PostMessage(hwnd, WM_QUIT, 0, 0);
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}
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}
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#endif
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}
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/**
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* Implementation of the message loop.
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*/
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@ -44,6 +44,8 @@ public:
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HWND setup_message_loop();
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void destroy_message_loop();
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static void stop_thread();
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private:
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// There are always exactly four of these in existence.
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XInputDevice _xinput_device0;
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@ -49,6 +49,10 @@
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#include "callbackGraphicsWindow.h"
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#include "depthTestAttrib.h"
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#if defined(_WIN32) && defined(HAVE_THREADS) && defined(SIMPLE_THREADS)
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#include "winInputDeviceManager.h"
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#endif
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#if defined(WIN32)
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#define WINDOWS_LEAN_AND_MEAN
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#include <WinSock2.h>
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@ -637,6 +641,12 @@ remove_all_windows() {
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PStatClient::get_global_pstats()->disconnect();
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#endif
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#if defined(_WIN32) && defined(HAVE_THREADS) && defined(SIMPLE_THREADS)
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// Send a message to the input message pump asking it to shut itself down.
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// If we don't do that, the next call will deadlock.
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WinInputDeviceManager::stop_thread();
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#endif
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// Well, and why not clean up all threads here?
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Thread::prepare_for_exit();
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}
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