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@ -92,7 +92,8 @@ class FSM(DirectObject):
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for state in self.__states:
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if (state.getName() == stateName):
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return state
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FSM.notify.warning("getStateNamed: " + str(stateName) + " no such state")
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FSM.notify.warning("[%s] : getStateNamed: %s no such state" %
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(self.__name, str(stateName)))
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# basic FSM functionality
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@ -100,7 +101,8 @@ class FSM(DirectObject):
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def __exitCurrent(self, argList):
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"""__exitCurrent(self)
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Exit the current state"""
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FSM.notify.debug("exiting %s" % self.__currentState.getName())
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FSM.notify.debug("[%s]: exiting %s" % (self.__name,
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self.__currentState.getName()))
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self.__currentState.exit(argList)
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messenger.send(self.getName() + '_' +
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self.__currentState.getName() + '_exited')
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@ -110,13 +112,14 @@ class FSM(DirectObject):
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"""__enter(self, State)
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Enter a given state, if it exists"""
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if (aState in self.__states):
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FSM.notify.debug("entering %s" % aState.getName())
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FSM.notify.debug("[%s]: entering %s" % (self.__name,
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aState.getName()))
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self.__currentState = aState
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messenger.send(self.getName() + '_' +
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aState.getName() + '_entered')
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aState.enter(argList)
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else:
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FSM.notify.error("enter: no such state")
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FSM.notify.error("[%s]: enter: no such state" % self.__name)
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def __transition(self, aState, enterArgList=[], exitArgList=[]):
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"""__transition(self, State, enterArgList, exitArgList)
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@ -137,13 +140,15 @@ class FSM(DirectObject):
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return 1
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# We can implicitly always transition to our final state.
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elif (aStateName == self.__finalState.getName()):
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FSM.notify.debug("implicit transition to final state: %s" % aStateName)
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FSM.notify.debug("[%s]: implicit transition to final state: %s" %
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(self.__name, aStateName))
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self.__transition(self.getStateNamed(aStateName),
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enterArgList,
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exitArgList)
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return 1
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else:
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FSM.notify.debug("no transition exists to %s" % aStateName)
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FSM.notify.debug("[%s]: no transition exists to %s" %
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(self.__name, aStateName))
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return 0
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