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https://github.com/panda3d/panda3d.git
synced 2025-10-04 02:42:49 -04:00
Add handling for new gamepad buttons
Added handles to 1, 2, next and previous as available on the wiimote
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@ -693,6 +693,12 @@ map_button(int code) {
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case BTN_TR2:
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return GamepadButton::rtrigger();
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case BTN_1:
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return GamepadButton::action_1();
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case BTN_2:
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return GamepadButton::action_2();
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case BTN_SELECT:
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return GamepadButton::back();
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@ -702,6 +708,12 @@ map_button(int code) {
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case BTN_MODE:
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return GamepadButton::guide();
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case KEY_NEXT:
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return GamepadButton::next();
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case KEY_PREVIOUS:
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return GamepadButton::previous();
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case BTN_THUMBL:
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return GamepadButton::lstick();
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@ -163,6 +163,14 @@ open_device() {
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handle = GamepadButton::rtrigger();
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break;
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case BTN_1:
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handle = GamepadButton::action_1();
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break;
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case BTN_2:
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handle = GamepadButton::action_2();
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break;
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case BTN_SELECT:
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handle = GamepadButton::back();
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break;
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@ -175,6 +183,14 @@ open_device() {
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handle = GamepadButton::guide();
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break;
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case KEY_NEXT:
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handle = GamepadButton::next();
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break;
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case KEY_PREVIOUS:
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handle = GamepadButton::previous();
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break;
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case BTN_THUMBL:
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handle = GamepadButton::lstick();
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break;
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@ -34,6 +34,9 @@ DEFINE_GAMEPAD_BUTTON_HANDLE(back)
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DEFINE_GAMEPAD_BUTTON_HANDLE(guide)
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DEFINE_GAMEPAD_BUTTON_HANDLE(start)
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DEFINE_GAMEPAD_BUTTON_HANDLE(next)
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DEFINE_GAMEPAD_BUTTON_HANDLE(previous)
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DEFINE_GAMEPAD_BUTTON_HANDLE(action_a)
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DEFINE_GAMEPAD_BUTTON_HANDLE(action_b)
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DEFINE_GAMEPAD_BUTTON_HANDLE(action_c)
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@ -41,6 +44,9 @@ DEFINE_GAMEPAD_BUTTON_HANDLE(action_x)
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DEFINE_GAMEPAD_BUTTON_HANDLE(action_y)
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DEFINE_GAMEPAD_BUTTON_HANDLE(action_z)
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DEFINE_GAMEPAD_BUTTON_HANDLE(action_1)
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DEFINE_GAMEPAD_BUTTON_HANDLE(action_2)
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/**
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* This is intended to be called only once, by the static initialization
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* performed in config_util.cxx.
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@ -63,10 +69,16 @@ init_gamepad_buttons() {
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ButtonRegistry::ptr()->register_button(_guide, "guide");
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ButtonRegistry::ptr()->register_button(_start, "start");
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ButtonRegistry::ptr()->register_button(_next, "next");
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ButtonRegistry::ptr()->register_button(_previous, "previous");
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ButtonRegistry::ptr()->register_button(_action_a, "action_a");
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ButtonRegistry::ptr()->register_button(_action_b, "action_b");
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ButtonRegistry::ptr()->register_button(_action_c, "action_c");
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ButtonRegistry::ptr()->register_button(_action_x, "action_x");
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ButtonRegistry::ptr()->register_button(_action_y, "action_y");
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ButtonRegistry::ptr()->register_button(_action_z, "action_z");
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ButtonRegistry::ptr()->register_button(_action_1, "action_1");
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ButtonRegistry::ptr()->register_button(_action_2, "action_2");
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}
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@ -40,6 +40,9 @@ PUBLISHED:
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static ButtonHandle guide();
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static ButtonHandle start();
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static ButtonHandle next();
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static ButtonHandle previous();
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static ButtonHandle action_a();
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static ButtonHandle action_b();
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static ButtonHandle action_c();
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@ -47,6 +50,9 @@ PUBLISHED:
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static ButtonHandle action_y();
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static ButtonHandle action_z();
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static ButtonHandle action_1();
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static ButtonHandle action_2();
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public:
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static void init_gamepad_buttons();
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};
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