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Remove voodoo workaround from find_acceptable_display_mode.
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@ -2304,21 +2304,7 @@ find_acceptable_display_mode(DWORD dwWidth, DWORD dwHeight, DWORD bpp,
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if ((dm.dmPelsWidth == dwWidth) && (dm.dmPelsHeight == dwHeight) &&
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if ((dm.dmPelsWidth == dwWidth) && (dm.dmPelsHeight == dwHeight) &&
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(dm.dmBitsPerPel == bpp)) {
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(dm.dmBitsPerPel == bpp)) {
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// cout << "[FS FOUND] " << dwWidth << "x" << dwHeight << "@" << bpp << endl;
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// We want to modify the current DEVMODE rather than using a fresh one in order
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// to work around a Windows 7 bug.
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ZeroMemory(&dm, sizeof(dm));
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dm.dmSize = sizeof(dm);
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if (0 != EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm)){
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dm.dmPelsWidth = dwWidth;
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dm.dmPelsHeight = dwHeight;
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dm.dmBitsPerPel = bpp;
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return true;
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return true;
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} else {
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windisplay_cat.error()
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<< "Couldn't retrieve active device mode.\n";
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return false;
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}
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}
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}
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modenum++;
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modenum++;
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}
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}
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