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instanceUnderNode
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@ -267,6 +267,22 @@ instance_to(const qpNodePath &other, int sort) const {
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return new_instance;
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpNodePath::instance_under_node
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// Access: Published
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// Description: Behaves like instance_to(), but implicitly creates a
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// new node to instance the geometry under, and returns a
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// NodePath to that new node. This allows the
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// programmer to set a unique state and/or transform on
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// this instance.
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////////////////////////////////////////////////////////////////////
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qpNodePath qpNodePath::
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instance_under_node(const qpNodePath &other, const string &name, int sort) const {
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qpNodePath new_node = other.attach_new_node(name, sort);
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instance_to(new_node);
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return new_node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpNodePath::copy_to
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// Access: Published
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@ -275,11 +291,6 @@ instance_to(const qpNodePath &other, int sort) const {
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// descendents, which is then parented to the indicated
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// node. A qpNodePath to the newly created copy is
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// returned.
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//
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// Certain kinds of nodes (like a Camera, for instance,
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// whose pointer value is important) may not be copied;
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// if one of these is encountered, the node will be
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// instanced, instead of actually copied.
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////////////////////////////////////////////////////////////////////
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qpNodePath qpNodePath::
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copy_to(const qpNodePath &other, int sort) const {
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@ -196,6 +196,8 @@ PUBLISHED:
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void reparent_to(const qpNodePath &other, int sort = 0);
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void wrt_reparent_to(const qpNodePath &other, int sort = 0);
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qpNodePath instance_to(const qpNodePath &other, int sort = 0) const;
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qpNodePath instance_under_node(const qpNodePath &other, const string &name,
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int sort = 0) const;
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qpNodePath copy_to(const qpNodePath &other, int sort = 0) const;
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qpNodePath attach_new_node(PandaNode *node, int sort = 0) const;
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INLINE qpNodePath attach_new_node(const string &name, int sort = 0) const;
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