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https://github.com/panda3d/panda3d.git
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*** empty log message ***
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parent
17fc2fec8a
commit
de6e8fba8c
@ -1,13 +1,18 @@
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from ShowBaseGlobal import *
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from DirectObject import *
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from GuiGlobals import *
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import GuiLabel
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import GuiButton
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import Label
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class Button(DirectObject):
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def __init__(self, name, label=None, font=getDefaultFont()):
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def __init__(self, name,
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label = None,
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scale = 0.1,
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width = None,
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drawOrder = getDefaultDrawOrder(),
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font = getDefaultFont()):
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self.name = name
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# if no label given, use the button name
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if (label == None):
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@ -17,31 +22,27 @@ class Button(DirectObject):
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if (type(label) == type('')):
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# text label, make text button
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self.label = label
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# up
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self.l1 = GuiLabel.GuiLabel.makeSimpleTextLabel(self.label,
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font)
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self.l1.setForegroundColor(0., 0., 0., 1.)
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self.l1.thaw()
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# roll-over up
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self.l2 = GuiLabel.GuiLabel.makeSimpleTextLabel(self.label,
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font)
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self.l2.setForegroundColor(0., 0., 0., 1.)
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self.l2.setBackgroundColor(1., 1., 0., 1.)
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self.l2.thaw()
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# roll-over down
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self.l3 = GuiLabel.GuiLabel.makeSimpleTextLabel(self.label,
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font)
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self.l3.setForegroundColor(1., 1., 1., 1.)
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self.l3.setBackgroundColor(0., 0., 0., 1.)
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self.l3.thaw()
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self.l1 = Label.textLabel(self.label, Label.ButtonUp,
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scale, width, drawOrder, font)
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self.l2 = Label.textLabel(self.label, Label.ButtonLit,
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scale, width, drawOrder, font)
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self.l3 = Label.textLabel(self.label, Label.ButtonDown,
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scale, width, drawOrder, font)
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elif (isinstance(label, NodePath)):
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# If it's a NodePath, assume it's a little texture card.
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self.l1 = Label.modelLabel(label, 1, 1, scale, drawOrder)
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self.l2 = self.l1
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self.l3 = self.l1
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else:
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# label provided, use it for all labels
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self.l1 = self.l2 = self.l3 = label
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self.button = GuiButton.GuiButton(self.name, self.l1, self.l2,
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self.l3, self.l3, self.l1)
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self.setScale(0.1)
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self.button.setDrawOrder(drawOrder)
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self.managed = 0
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return None
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@ -111,9 +112,3 @@ class Button(DirectObject):
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v3 = Vec3(mat.xformPoint(Point3(x, 0., y)))
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self.button.setPos(v3)
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def setScale(self, scale):
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self.button.setScale(scale)
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def setDrawOrder(self, drawOrder):
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self.button.setDrawOrder(drawOrder)
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@ -7,6 +7,7 @@ guiMgr = GuiManager.GuiManager.getPtr(base.win, base.mak.node(),
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base.render2d.node())
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font = loader.loadModelNode("models/fonts/ttf-comic")
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drawOrder = 100
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def getDefaultFont():
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return font
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@ -15,3 +16,9 @@ def setDefaultFont(newFont):
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global font
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font = newFont
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def getDefaultDrawOrder():
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return drawOrder
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def setDefaultDrawOrder(newDrawOrder):
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global drawOrder
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drawOrder = newDrawOrder
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130
direct/src/gui/Label.py
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130
direct/src/gui/Label.py
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@ -0,0 +1,130 @@
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from ShowBaseGlobal import *
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from DirectObject import *
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from GuiGlobals import *
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## These are the styles of labels we might commonly see. They control
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## the way the label looks.
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ButtonUp = 1
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ButtonLit = 2
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ButtonDown = 3
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Sign = 4
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ScrollTitle = 5
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ScrollItem = 6
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def textLabel(string, style,
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scale = 0.1,
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width = None,
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drawOrder = getDefaultDrawOrder(),
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font = getDefaultFont()):
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"""textLabel(string, int style, float scale, float width,
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int drawOrder, Node font)
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Generates a text label suitable for adding to a GuiButton or
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GuiSign.
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"""
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(label, text) = \
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textLabelAndText(string, style, scale, width, drawOrder, font)
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return label
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def textLabelAndText(string, style,
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scale = 0.1,
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width = None,
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drawOrder = getDefaultDrawOrder(),
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font = getDefaultFont()):
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"""textLabelAndText(string, int style, float scale, float width,
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int drawOrder, Node font)
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Generates a text label suitable for adding to a GuiButton or
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GuiSign.
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This function returns both the label and the TextNode that is
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within the label, allowing the calling function to update the
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label's text later. If there are a limited number of text
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strings, however, it would probably be better to create a separate
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GuiItem for each possible text string, and rotate them in and out.
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"""
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text = TextNode()
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# Freeze the text so we can set up its properties.
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text.freeze()
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text.setFont(font)
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text.setAlign(TMALIGNCENTER)
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text.setDrawOrder(drawOrder)
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text.setTextColor(0.0, 0.0, 0.0, 1.0)
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text.setCardColor(1.0, 1.0, 1.0, 1.0)
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text.setCardAsMargin(0.1, 0.1, 0.0, 0.0)
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text.setTransform(Mat4.scaleMat(scale))
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if style == ButtonUp:
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# This is the default: black on white.
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pass
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elif style == ButtonLit:
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# When the mouse is over the button, the background turns
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# yellow.
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text.setCardColor(1.0, 1.0, 0.0, 1.0)
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elif style == ButtonDown:
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# When the button is being depressed, its turns to white
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# on black.
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text.setTextColor(1.0, 1.0, 1.0, 1.0)
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text.setCardColor(0.0, 0.0, 0.0, 1.0)
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elif style == Sign:
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# For a sign, we want red text with no background card.
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text.setTextColor(1., 0., 0., 1.)
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text.clearCard()
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elif style == ScrollTitle:
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text.setTextColor(1., 0., 0., 1.)
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text.setCardColor(1., 1., 1., 0.)
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elif style == ScrollItem:
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pass
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# Don't set the text until the very last thing, so the TextNode
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# has minimal work to do (even though it's frozen).
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text.setText(string)
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v = text.getCardActual()
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if width != None:
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# If the user specified a specific width to use, keep it.
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v = VBase4(-width / 2.0, width / 2.0, v[2], v[3])
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if text.hasCard():
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text.setCardActual(v[0], v[1], v[2], v[3])
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# Now we're completely done setting up the text, and we can safely
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# thaw it.
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text.thaw()
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# Now create a GuiLabel containing this text.
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label = GuiLabel.makeModelLabel(text, v[0] * scale, v[1] * scale,
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v[2] * scale, v[3] * scale)
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label.setDrawOrder(drawOrder)
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return (label, text)
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def modelLabel(model, height, width,
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scale = 0.1,
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drawOrder = getDefaultDrawOrder()):
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# Preserve transitions on the arc by creating an intervening node.
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topnode = NamedNode('model')
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top = NodePath(topnode)
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mi = model.instanceTo(top)
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mi.setScale(scale)
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mi.setBin('fixed', drawOrder)
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label = GuiLabel.makeModelLabel(topnode, height * scale, width * scale)
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label.setDrawOrder(drawOrder)
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return label
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"""PickList module: contains the PickList class"""
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from ShowBaseGlobal import *
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from GuiGlobals import *
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import PandaObject
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import Frame
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import Button
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@ -11,7 +12,11 @@ class PickList(PandaObject.PandaObject):
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"""
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# special methods
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def __init__(self, name, choiceList):
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def __init__(self, name, choiceList,
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scale = 0.1,
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width = None,
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drawOrder = getDefaultDrawOrder(),
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font = getDefaultFont()):
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#print "In pick list init: t = %.3f" % clock.getRealTime()
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@ -25,7 +30,7 @@ class PickList(PandaObject.PandaObject):
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self.frame.setOffset(0.015)
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# display the menu
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self.__displayChoices(choiceList)
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self.__displayChoices(choiceList, scale, width, drawOrder, font)
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self.isClean = 0
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return None
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@ -62,13 +67,28 @@ class PickList(PandaObject.PandaObject):
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self.eventName = eventName
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# actions
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def __displayChoices(self, choiceList):
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def __displayChoices(self, choiceList,
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scale, width, drawOrder, font):
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"""__displayChoices(self, string[])
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Display the list of choices
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"""
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if width == None:
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# First, compute the maximum width of the buttons. We do this
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# ahead of time so the Gui code doesn't have to do it and take
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# forever about it.
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width = 0
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text = TextNode()
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text.setFont(font)
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for choice in choiceList:
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w = text.calcWidth(choice) + 0.2
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width = max(width, w)
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# Now create all the buttons.
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for choice in choiceList:
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# create a button for each choice
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button = Button.Button(choice)
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button = Button.Button(choice, scale = scale, width = width,
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drawOrder = drawOrder, font = font)
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#print "done with button cons: t = %.3f" % clock.getRealTime()
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choiceIndex = choiceList.index(choice)
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# set the rollover-up event
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@ -88,7 +108,6 @@ class PickList(PandaObject.PandaObject):
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self.choiceList.append(button)
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# set up the frame
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self.frame.makeWideAsWidest()
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self.frame.makeVertical()
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return None
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@ -6,13 +6,19 @@ import GuiFrame
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import Button
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import GuiLabel
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import Sign
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import Label
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class ScrollingLabel(PandaObject.PandaObject):
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# special methods
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def __init__(self, name, itemList, font=getDefaultFont()):
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def __init__(self, name, itemList,
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label = None,
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scale = 0.1,
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width = None,
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drawOrder = getDefaultDrawOrder(),
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font = getDefaultFont()):
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self.name = name
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self.eventName = self.name
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@ -22,24 +28,22 @@ class ScrollingLabel(PandaObject.PandaObject):
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self.items = itemList
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self.keyFocus = 1
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# create the new title
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label = GuiLabel.GuiLabel.makeSimpleTextLabel(self.name, font)
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label.setForegroundColor(1., 0., 0., 1.)
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label.setBackgroundColor(1., 1., 1., 0.)
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label.thaw()
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self.title = Sign.Sign(self.name, label)
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self.frame.addItem(self.title)
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if width == None:
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# Compute the maximum width of the all the items.
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width = 0
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text = TextNode()
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text.setFont(font)
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for item in itemList:
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w = text.calcWidth(item) + 0.2
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width = max(width, w)
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longest = self.items[0]
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for item in self.items:
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if len(item) > len(longest):
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longest = item
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# create the new title
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self.title = Sign.Sign(self.name, self.name, Label.ScrollTitle,
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scale, width, drawOrder, font)
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self.frame.addItem(self.title)
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label = GuiLabel.GuiLabel.makeSimpleTextLabel(longest, font)
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label.setForegroundColor(0., 0., 0., 1.)
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label.setBackgroundColor(1., 1., 1., 1.)
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label.thaw()
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self.itemSign = Sign.Sign(longest, label)
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self.itemSign = Sign.Sign('item', '', Label.ScrollItem,
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scale, width, drawOrder, font)
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self.frame.addItem(self.itemSign)
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# pack the first label under the name
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@ -47,12 +51,10 @@ class ScrollingLabel(PandaObject.PandaObject):
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self.title)
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self.frame.packItem(self.itemSign, GuiFrame.GuiFrame.ALIGNLEFT,
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self.title)
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# make the title and label the same length
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self.frame.makeWideAsWidest()
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# create the scroll buttons
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self.leftButton = Button.Button(self.eventName + "-left", " < ")
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self.leftButton = Button.Button(self.eventName + "-left", " < ",
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scale, None, drawOrder, font)
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self.leftButton.getGuiItem().setDownRolloverEvent(self.eventName + "-left")
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self.leftButton.getGuiItem().setUpRolloverEvent(self.eventName + "-rollover")
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self.frame.addItem(self.leftButton)
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@ -60,7 +62,8 @@ class ScrollingLabel(PandaObject.PandaObject):
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self.title)
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self.frame.packItem(self.leftButton, GuiFrame.GuiFrame.LEFT,
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self.title)
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self.rightButton = Button.Button(self.eventName + "-right", " > ")
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self.rightButton = Button.Button(self.eventName + "-right", " > ",
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scale, None, drawOrder, font)
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self.rightButton.getGuiItem().setDownRolloverEvent(self.eventName +
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"-right")
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self.rightButton.getGuiItem().setUpRolloverEvent(self.eventName + "-rollover")
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@ -3,26 +3,31 @@ from DirectObject import *
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from GuiGlobals import *
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import GuiSign
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import GuiLabel
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import Label
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class Sign(DirectObject):
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def __init__(self, name, label=None, font=getDefaultFont()):
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def __init__(self, name,
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label = None,
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style = Label.Sign,
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scale = 0.1,
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width = None,
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drawOrder = getDefaultDrawOrder(),
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font = getDefaultFont()):
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self.name = name
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# label in this case means GuiLabel
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self.labelText = None
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if not label:
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self.label = GuiLabel.GuiLabel.makeSimpleTextLabel(self.name, font)
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self.label.setForegroundColor(1., 0., 0., 1.)
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self.label.setBackgroundColor(1., 1., 1., 0.)
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self.label.thaw()
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elif (type(label) == type('')):
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self.label = GuiLabel.GuiLabel.makeSimpleTextLabel(label, font)
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self.label.setForegroundColor(1., 0., 0., 1.)
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self.label.setBackgroundColor(1., 1., 1., 0.)
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self.label.thaw()
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label = self.name
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if (type(label) == type('')):
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(self.label, self.labelText) = \
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Label.textLabelAndText(label, style,
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scale, width, drawOrder, font)
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else:
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self.label = label
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self.sign = GuiSign.GuiSign(self.name, self.label)
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self.setScale(0.1)
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self.managed = 0
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return None
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@ -35,14 +40,14 @@ class Sign(DirectObject):
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return None
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def __str__(self):
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return "sign: %s contains label: %s" % (self.name, self.label.name)
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return "sign: %s contains label: %s" % (self.name, self.label)
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# accessing
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def getName(self):
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return self.name
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def setText(self, text):
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self.label.setText(text)
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self.labelText.setText(text)
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def getLabel(self):
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return self.label
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@ -51,19 +56,13 @@ class Sign(DirectObject):
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return self.sign
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def getPos(self):
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self.label.getPos()
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self.sign.getPos()
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def setPos(self, x, y):
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self.label.setPos(x, 0, y)
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def setScale(self, scale):
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self.sign.setScale(scale)
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self.sign.setPos(Vec3(x, 0, y))
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def getWidth(self):
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return self.label.getWidth()
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def setWidth(self, width):
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self.label.setWidth(width)
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# actions
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def manage(self, nodepath = aspect2d):
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