*** empty log message ***

This commit is contained in:
David Rose 2001-03-09 23:03:51 +00:00
parent 17fc2fec8a
commit de6e8fba8c
6 changed files with 229 additions and 76 deletions

View File

@ -1,13 +1,18 @@
from ShowBaseGlobal import *
from DirectObject import *
from GuiGlobals import *
import GuiLabel
import GuiButton
import Label
class Button(DirectObject):
def __init__(self, name, label=None, font=getDefaultFont()):
def __init__(self, name,
label = None,
scale = 0.1,
width = None,
drawOrder = getDefaultDrawOrder(),
font = getDefaultFont()):
self.name = name
# if no label given, use the button name
if (label == None):
@ -17,31 +22,27 @@ class Button(DirectObject):
if (type(label) == type('')):
# text label, make text button
self.label = label
# up
self.l1 = GuiLabel.GuiLabel.makeSimpleTextLabel(self.label,
font)
self.l1.setForegroundColor(0., 0., 0., 1.)
self.l1.thaw()
# roll-over up
self.l2 = GuiLabel.GuiLabel.makeSimpleTextLabel(self.label,
font)
self.l2.setForegroundColor(0., 0., 0., 1.)
self.l2.setBackgroundColor(1., 1., 0., 1.)
self.l2.thaw()
# roll-over down
self.l3 = GuiLabel.GuiLabel.makeSimpleTextLabel(self.label,
font)
self.l3.setForegroundColor(1., 1., 1., 1.)
self.l3.setBackgroundColor(0., 0., 0., 1.)
self.l3.thaw()
self.l1 = Label.textLabel(self.label, Label.ButtonUp,
scale, width, drawOrder, font)
self.l2 = Label.textLabel(self.label, Label.ButtonLit,
scale, width, drawOrder, font)
self.l3 = Label.textLabel(self.label, Label.ButtonDown,
scale, width, drawOrder, font)
elif (isinstance(label, NodePath)):
# If it's a NodePath, assume it's a little texture card.
self.l1 = Label.modelLabel(label, 1, 1, scale, drawOrder)
self.l2 = self.l1
self.l3 = self.l1
else:
# label provided, use it for all labels
self.l1 = self.l2 = self.l3 = label
self.button = GuiButton.GuiButton(self.name, self.l1, self.l2,
self.l3, self.l3, self.l1)
self.setScale(0.1)
self.button.setDrawOrder(drawOrder)
self.managed = 0
return None
@ -111,9 +112,3 @@ class Button(DirectObject):
v3 = Vec3(mat.xformPoint(Point3(x, 0., y)))
self.button.setPos(v3)
def setScale(self, scale):
self.button.setScale(scale)
def setDrawOrder(self, drawOrder):
self.button.setDrawOrder(drawOrder)

View File

@ -7,6 +7,7 @@ guiMgr = GuiManager.GuiManager.getPtr(base.win, base.mak.node(),
base.render2d.node())
font = loader.loadModelNode("models/fonts/ttf-comic")
drawOrder = 100
def getDefaultFont():
return font
@ -15,3 +16,9 @@ def setDefaultFont(newFont):
global font
font = newFont
def getDefaultDrawOrder():
return drawOrder
def setDefaultDrawOrder(newDrawOrder):
global drawOrder
drawOrder = newDrawOrder

130
direct/src/gui/Label.py Normal file
View File

@ -0,0 +1,130 @@
from ShowBaseGlobal import *
from DirectObject import *
from GuiGlobals import *
## These are the styles of labels we might commonly see. They control
## the way the label looks.
ButtonUp = 1
ButtonLit = 2
ButtonDown = 3
Sign = 4
ScrollTitle = 5
ScrollItem = 6
def textLabel(string, style,
scale = 0.1,
width = None,
drawOrder = getDefaultDrawOrder(),
font = getDefaultFont()):
"""textLabel(string, int style, float scale, float width,
int drawOrder, Node font)
Generates a text label suitable for adding to a GuiButton or
GuiSign.
"""
(label, text) = \
textLabelAndText(string, style, scale, width, drawOrder, font)
return label
def textLabelAndText(string, style,
scale = 0.1,
width = None,
drawOrder = getDefaultDrawOrder(),
font = getDefaultFont()):
"""textLabelAndText(string, int style, float scale, float width,
int drawOrder, Node font)
Generates a text label suitable for adding to a GuiButton or
GuiSign.
This function returns both the label and the TextNode that is
within the label, allowing the calling function to update the
label's text later. If there are a limited number of text
strings, however, it would probably be better to create a separate
GuiItem for each possible text string, and rotate them in and out.
"""
text = TextNode()
# Freeze the text so we can set up its properties.
text.freeze()
text.setFont(font)
text.setAlign(TMALIGNCENTER)
text.setDrawOrder(drawOrder)
text.setTextColor(0.0, 0.0, 0.0, 1.0)
text.setCardColor(1.0, 1.0, 1.0, 1.0)
text.setCardAsMargin(0.1, 0.1, 0.0, 0.0)
text.setTransform(Mat4.scaleMat(scale))
if style == ButtonUp:
# This is the default: black on white.
pass
elif style == ButtonLit:
# When the mouse is over the button, the background turns
# yellow.
text.setCardColor(1.0, 1.0, 0.0, 1.0)
elif style == ButtonDown:
# When the button is being depressed, its turns to white
# on black.
text.setTextColor(1.0, 1.0, 1.0, 1.0)
text.setCardColor(0.0, 0.0, 0.0, 1.0)
elif style == Sign:
# For a sign, we want red text with no background card.
text.setTextColor(1., 0., 0., 1.)
text.clearCard()
elif style == ScrollTitle:
text.setTextColor(1., 0., 0., 1.)
text.setCardColor(1., 1., 1., 0.)
elif style == ScrollItem:
pass
# Don't set the text until the very last thing, so the TextNode
# has minimal work to do (even though it's frozen).
text.setText(string)
v = text.getCardActual()
if width != None:
# If the user specified a specific width to use, keep it.
v = VBase4(-width / 2.0, width / 2.0, v[2], v[3])
if text.hasCard():
text.setCardActual(v[0], v[1], v[2], v[3])
# Now we're completely done setting up the text, and we can safely
# thaw it.
text.thaw()
# Now create a GuiLabel containing this text.
label = GuiLabel.makeModelLabel(text, v[0] * scale, v[1] * scale,
v[2] * scale, v[3] * scale)
label.setDrawOrder(drawOrder)
return (label, text)
def modelLabel(model, height, width,
scale = 0.1,
drawOrder = getDefaultDrawOrder()):
# Preserve transitions on the arc by creating an intervening node.
topnode = NamedNode('model')
top = NodePath(topnode)
mi = model.instanceTo(top)
mi.setScale(scale)
mi.setBin('fixed', drawOrder)
label = GuiLabel.makeModelLabel(topnode, height * scale, width * scale)
label.setDrawOrder(drawOrder)
return label

View File

@ -1,5 +1,6 @@
"""PickList module: contains the PickList class"""
from ShowBaseGlobal import *
from GuiGlobals import *
import PandaObject
import Frame
import Button
@ -11,7 +12,11 @@ class PickList(PandaObject.PandaObject):
"""
# special methods
def __init__(self, name, choiceList):
def __init__(self, name, choiceList,
scale = 0.1,
width = None,
drawOrder = getDefaultDrawOrder(),
font = getDefaultFont()):
#print "In pick list init: t = %.3f" % clock.getRealTime()
@ -25,7 +30,7 @@ class PickList(PandaObject.PandaObject):
self.frame.setOffset(0.015)
# display the menu
self.__displayChoices(choiceList)
self.__displayChoices(choiceList, scale, width, drawOrder, font)
self.isClean = 0
return None
@ -62,13 +67,28 @@ class PickList(PandaObject.PandaObject):
self.eventName = eventName
# actions
def __displayChoices(self, choiceList):
def __displayChoices(self, choiceList,
scale, width, drawOrder, font):
"""__displayChoices(self, string[])
Display the list of choices
"""
if width == None:
# First, compute the maximum width of the buttons. We do this
# ahead of time so the Gui code doesn't have to do it and take
# forever about it.
width = 0
text = TextNode()
text.setFont(font)
for choice in choiceList:
w = text.calcWidth(choice) + 0.2
width = max(width, w)
# Now create all the buttons.
for choice in choiceList:
# create a button for each choice
button = Button.Button(choice)
button = Button.Button(choice, scale = scale, width = width,
drawOrder = drawOrder, font = font)
#print "done with button cons: t = %.3f" % clock.getRealTime()
choiceIndex = choiceList.index(choice)
# set the rollover-up event
@ -88,7 +108,6 @@ class PickList(PandaObject.PandaObject):
self.choiceList.append(button)
# set up the frame
self.frame.makeWideAsWidest()
self.frame.makeVertical()
return None

View File

@ -6,13 +6,19 @@ import GuiFrame
import Button
import GuiLabel
import Sign
import Label
class ScrollingLabel(PandaObject.PandaObject):
# special methods
def __init__(self, name, itemList, font=getDefaultFont()):
def __init__(self, name, itemList,
label = None,
scale = 0.1,
width = None,
drawOrder = getDefaultDrawOrder(),
font = getDefaultFont()):
self.name = name
self.eventName = self.name
@ -22,24 +28,22 @@ class ScrollingLabel(PandaObject.PandaObject):
self.items = itemList
self.keyFocus = 1
# create the new title
label = GuiLabel.GuiLabel.makeSimpleTextLabel(self.name, font)
label.setForegroundColor(1., 0., 0., 1.)
label.setBackgroundColor(1., 1., 1., 0.)
label.thaw()
self.title = Sign.Sign(self.name, label)
self.frame.addItem(self.title)
if width == None:
# Compute the maximum width of the all the items.
width = 0
text = TextNode()
text.setFont(font)
for item in itemList:
w = text.calcWidth(item) + 0.2
width = max(width, w)
longest = self.items[0]
for item in self.items:
if len(item) > len(longest):
longest = item
# create the new title
self.title = Sign.Sign(self.name, self.name, Label.ScrollTitle,
scale, width, drawOrder, font)
self.frame.addItem(self.title)
label = GuiLabel.GuiLabel.makeSimpleTextLabel(longest, font)
label.setForegroundColor(0., 0., 0., 1.)
label.setBackgroundColor(1., 1., 1., 1.)
label.thaw()
self.itemSign = Sign.Sign(longest, label)
self.itemSign = Sign.Sign('item', '', Label.ScrollItem,
scale, width, drawOrder, font)
self.frame.addItem(self.itemSign)
# pack the first label under the name
@ -47,12 +51,10 @@ class ScrollingLabel(PandaObject.PandaObject):
self.title)
self.frame.packItem(self.itemSign, GuiFrame.GuiFrame.ALIGNLEFT,
self.title)
# make the title and label the same length
self.frame.makeWideAsWidest()
# create the scroll buttons
self.leftButton = Button.Button(self.eventName + "-left", " < ")
self.leftButton = Button.Button(self.eventName + "-left", " < ",
scale, None, drawOrder, font)
self.leftButton.getGuiItem().setDownRolloverEvent(self.eventName + "-left")
self.leftButton.getGuiItem().setUpRolloverEvent(self.eventName + "-rollover")
self.frame.addItem(self.leftButton)
@ -60,7 +62,8 @@ class ScrollingLabel(PandaObject.PandaObject):
self.title)
self.frame.packItem(self.leftButton, GuiFrame.GuiFrame.LEFT,
self.title)
self.rightButton = Button.Button(self.eventName + "-right", " > ")
self.rightButton = Button.Button(self.eventName + "-right", " > ",
scale, None, drawOrder, font)
self.rightButton.getGuiItem().setDownRolloverEvent(self.eventName +
"-right")
self.rightButton.getGuiItem().setUpRolloverEvent(self.eventName + "-rollover")

View File

@ -3,26 +3,31 @@ from DirectObject import *
from GuiGlobals import *
import GuiSign
import GuiLabel
import Label
class Sign(DirectObject):
def __init__(self, name, label=None, font=getDefaultFont()):
def __init__(self, name,
label = None,
style = Label.Sign,
scale = 0.1,
width = None,
drawOrder = getDefaultDrawOrder(),
font = getDefaultFont()):
self.name = name
# label in this case means GuiLabel
self.labelText = None
if not label:
self.label = GuiLabel.GuiLabel.makeSimpleTextLabel(self.name, font)
self.label.setForegroundColor(1., 0., 0., 1.)
self.label.setBackgroundColor(1., 1., 1., 0.)
self.label.thaw()
elif (type(label) == type('')):
self.label = GuiLabel.GuiLabel.makeSimpleTextLabel(label, font)
self.label.setForegroundColor(1., 0., 0., 1.)
self.label.setBackgroundColor(1., 1., 1., 0.)
self.label.thaw()
label = self.name
if (type(label) == type('')):
(self.label, self.labelText) = \
Label.textLabelAndText(label, style,
scale, width, drawOrder, font)
else:
self.label = label
self.sign = GuiSign.GuiSign(self.name, self.label)
self.setScale(0.1)
self.managed = 0
return None
@ -35,14 +40,14 @@ class Sign(DirectObject):
return None
def __str__(self):
return "sign: %s contains label: %s" % (self.name, self.label.name)
return "sign: %s contains label: %s" % (self.name, self.label)
# accessing
def getName(self):
return self.name
def setText(self, text):
self.label.setText(text)
self.labelText.setText(text)
def getLabel(self):
return self.label
@ -51,19 +56,13 @@ class Sign(DirectObject):
return self.sign
def getPos(self):
self.label.getPos()
self.sign.getPos()
def setPos(self, x, y):
self.label.setPos(x, 0, y)
def setScale(self, scale):
self.sign.setScale(scale)
self.sign.setPos(Vec3(x, 0, y))
def getWidth(self):
return self.label.getWidth()
def setWidth(self, width):
self.label.setWidth(width)
# actions
def manage(self, nodepath = aspect2d):