fix a problem where animation and character data wasn't getting cleared between sessions

This commit is contained in:
Chris Brunner 2009-11-21 00:31:58 +00:00
parent 78476db3cb
commit deaa391103

View File

@ -191,6 +191,9 @@ MayaToEggServer::
////////////////////////////////////////////////////////////////////
void MayaToEggServer::
run() {
// Make sure we have good clean data to start with
_data = new EggData();
// Set the verbose level by using Notify.
if (_verbose >= 3) {
maya_cat->set_severity(NS_spam);
@ -210,9 +213,6 @@ run() {
_output_filename.make_absolute();
}
// Make sure we have good clean data to start with
_data = new EggData();
// So our relative path names come out correctly
_path_replace->_path_directory = get_output_filename().get_dirname();
@ -296,6 +296,9 @@ run() {
_ignore_sliders.clear();
_force_joints.clear();
_data->clear();
_animation_convert = AC_none;
_character_name = "";
dummy->clear();
}