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Fix comment typo
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@ -4231,13 +4231,13 @@ do_get_uncompressed_ram_image() {
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// Function: Texture::get_ram_image_as
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// Access: Published
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// Description: Returns the uncompressed system-RAM image data
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// associated with the texture, but rather than
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// associated with the texture. Rather than
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// just returning a pointer to the data, like
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// get_uncompressed_ram_image, this function first
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// processes the data, reorders the components using
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// the specified format string, and fills these into
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// a new area. The 'format' arugment should specify
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// in which order the components of the texture
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// processes the data and reorders the components
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// using the specified format string, and places these
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// into a new char array. The 'format' argument should
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// specify in which order the components of the texture
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// must be. For example, valid format strings are
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// "RGBA", "GA", "ABRG" or "AAA". A component can
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// also be written as "0" or "1", which means an
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