mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
texGenAttrib.cxx hardcoded texture corrected
This commit is contained in:
parent
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commit
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@ -1,297 +1,300 @@
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#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \
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#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \
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dtoolutil:c dtoolbase:c dtool:m
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dtoolutil:c dtoolbase:c dtool:m
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#define LOCAL_LIBS \
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#define LOCAL_LIBS \
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lerp event gsgbase gobj putil linmath \
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lerp event gsgbase gobj putil linmath \
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downloader express pandabase pstatclient
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downloader express pandabase pstatclient
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#begin lib_target
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#begin lib_target
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#define TARGET pgraph
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#define TARGET pgraph
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#define SOURCES \
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#define SOURCES \
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accumulatedAttribs.I accumulatedAttribs.h \
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accumulatedAttribs.I accumulatedAttribs.h \
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alphaTestAttrib.I alphaTestAttrib.h \
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alphaTestAttrib.I alphaTestAttrib.h \
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ambientLight.I ambientLight.h \
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ambientLight.I ambientLight.h \
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bamFile.I bamFile.h \
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bamFile.I bamFile.h \
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billboardEffect.I billboardEffect.h \
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billboardEffect.I billboardEffect.h \
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binCullHandler.I binCullHandler.h \
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binCullHandler.I binCullHandler.h \
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camera.I camera.h \
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camera.I camera.h \
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clipPlaneAttrib.I clipPlaneAttrib.h \
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clipPlaneAttrib.I clipPlaneAttrib.h \
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colorAttrib.I colorAttrib.h \
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colorAttrib.I colorAttrib.h \
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colorBlendAttrib.I colorBlendAttrib.h \
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colorBlendAttrib.I colorBlendAttrib.h \
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colorScaleAttrib.I colorScaleAttrib.h \
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colorScaleAttrib.I colorScaleAttrib.h \
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colorWriteAttrib.I colorWriteAttrib.h \
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colorWriteAttrib.I colorWriteAttrib.h \
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compassEffect.I compassEffect.h \
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compassEffect.I compassEffect.h \
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config_pgraph.h \
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config_pgraph.h \
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cullBin.I cullBin.h \
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cullBin.I cullBin.h \
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cullBinAttrib.I cullBinAttrib.h \
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cullBinAttrib.I cullBinAttrib.h \
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cullBinBackToFront.I cullBinBackToFront.h \
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cullBinBackToFront.I cullBinBackToFront.h \
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cullBinFixed.I cullBinFixed.h \
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cullBinFixed.I cullBinFixed.h \
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cullBinFrontToBack.I cullBinFrontToBack.h \
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cullBinFrontToBack.I cullBinFrontToBack.h \
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cullBinManager.I cullBinManager.h \
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cullBinManager.I cullBinManager.h \
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cullBinUnsorted.I cullBinUnsorted.h \
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cullBinUnsorted.I cullBinUnsorted.h \
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cullFaceAttrib.I cullFaceAttrib.h \
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cullFaceAttrib.I cullFaceAttrib.h \
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cullHandler.I cullHandler.h \
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cullHandler.I cullHandler.h \
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cullResult.I cullResult.h \
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cullResult.I cullResult.h \
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cullTraverser.I cullTraverser.h \
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cullTraverser.I cullTraverser.h \
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cullTraverserData.I cullTraverserData.h \
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cullTraverserData.I cullTraverserData.h \
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cullableObject.I cullableObject.h \
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cullableObject.I cullableObject.h \
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decalEffect.I decalEffect.h \
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decalEffect.I decalEffect.h \
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depthOffsetAttrib.I depthOffsetAttrib.h \
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depthOffsetAttrib.I depthOffsetAttrib.h \
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depthTestAttrib.I depthTestAttrib.h \
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depthTestAttrib.I depthTestAttrib.h \
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depthWriteAttrib.I depthWriteAttrib.h \
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depthWriteAttrib.I depthWriteAttrib.h \
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directionalLight.I directionalLight.h \
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directionalLight.I directionalLight.h \
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drawCullHandler.I drawCullHandler.h \
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drawCullHandler.I drawCullHandler.h \
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fadeLodNode.I fadeLodNode.h \
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fadeLodNode.I fadeLodNode.h \
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findApproxLevelEntry.I findApproxLevelEntry.h \
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findApproxLevelEntry.I findApproxLevelEntry.h \
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findApproxPath.I findApproxPath.h \
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findApproxPath.I findApproxPath.h \
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fog.I fog.h \
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fog.I fog.h \
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fogAttrib.I fogAttrib.h \
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fogAttrib.I fogAttrib.h \
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geomNode.I geomNode.h \
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geomNode.I geomNode.h \
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geomTransformer.I geomTransformer.h \
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geomTransformer.I geomTransformer.h \
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lensNode.I lensNode.h \
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lensNode.I lensNode.h \
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light.I light.h \
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light.I light.h \
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lightAttrib.I lightAttrib.h \
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lightAttrib.I lightAttrib.h \
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lightLensNode.I lightLensNode.h \
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lightLensNode.I lightLensNode.h \
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lightNode.I lightNode.h \
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lightNode.I lightNode.h \
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loader.I loader.h \
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loader.I loader.h \
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loaderFileType.h \
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loaderFileType.h \
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loaderFileTypeBam.h \
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loaderFileTypeBam.h \
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loaderFileTypeRegistry.h \
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loaderFileTypeRegistry.h \
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lodNode.I lodNode.h \
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lodNode.I lodNode.h \
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materialAttrib.I materialAttrib.h \
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materialAttrib.I materialAttrib.h \
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modelNode.I modelNode.h \
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modelNode.I modelNode.h \
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modelPool.I modelPool.h \
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modelPool.I modelPool.h \
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modelRoot.I modelRoot.h \
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modelRoot.I modelRoot.h \
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nodePath.I nodePath.h nodePath.cxx \
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nodePath.I nodePath.h nodePath.cxx \
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nodePathCollection.I nodePathCollection.h \
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nodePathCollection.I nodePathCollection.h \
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nodePathComponent.I nodePathComponent.h \
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nodePathComponent.I nodePathComponent.h \
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nodePathLerps.h \
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nodePathLerps.h \
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pandaNode.I pandaNode.h \
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pandaNode.I pandaNode.h \
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planeNode.I planeNode.h \
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planeNode.I planeNode.h \
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pointLight.I pointLight.h \
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pointLight.I pointLight.h \
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polylightNode.I polylightNode.h \
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polylightNode.I polylightNode.h \
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polylightEffect.I polylightEffect.h \
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polylightEffect.I polylightEffect.h \
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portalNode.I portalNode.h \
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portalNode.I portalNode.h \
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portalClipper.I portalClipper.h \
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portalClipper.I portalClipper.h \
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renderAttrib.I renderAttrib.h \
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renderAttrib.I renderAttrib.h \
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renderEffect.I renderEffect.h \
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renderEffect.I renderEffect.h \
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renderEffects.I renderEffects.h \
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renderEffects.I renderEffects.h \
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renderModeAttrib.I renderModeAttrib.h \
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renderModeAttrib.I renderModeAttrib.h \
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renderState.I renderState.h \
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renderState.I renderState.h \
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sceneGraphAnalyzer.h \
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seaPatchNode.I seaPatchNode.h \
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sceneGraphReducer.I sceneGraphReducer.h \
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sceneGraphAnalyzer.h \
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sceneSetup.I sceneSetup.h \
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sceneGraphReducer.I sceneGraphReducer.h \
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selectiveChildNode.I selectiveChildNode.h \
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sceneSetup.I sceneSetup.h \
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sequenceNode.I sequenceNode.h \
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selectiveChildNode.I selectiveChildNode.h \
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showBoundsEffect.I showBoundsEffect.h \
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sequenceNode.I sequenceNode.h \
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spotlight.I spotlight.h \
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showBoundsEffect.I showBoundsEffect.h \
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switchNode.I switchNode.h \
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spotlight.I spotlight.h \
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texMatrixAttrib.I texMatrixAttrib.h \
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switchNode.I switchNode.h \
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textureApplyAttrib.I textureApplyAttrib.h \
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texMatrixAttrib.I texMatrixAttrib.h \
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textureAttrib.I textureAttrib.h \
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textureApplyAttrib.I textureApplyAttrib.h \
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texGenAttrib.I texGenAttrib.h \
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textureAttrib.I textureAttrib.h \
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textureCollection.I textureCollection.h \
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texGenAttrib.I texGenAttrib.h \
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transformState.I transformState.h \
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textureCollection.I textureCollection.h \
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transparencyAttrib.I transparencyAttrib.h \
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transformState.I transformState.h \
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workingNodePath.I workingNodePath.h
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transparencyAttrib.I transparencyAttrib.h \
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workingNodePath.I workingNodePath.h
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#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
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#define INCLUDED_SOURCES \
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#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
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accumulatedAttribs.cxx \
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#define INCLUDED_SOURCES \
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alphaTestAttrib.cxx \
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accumulatedAttribs.cxx \
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ambientLight.cxx \
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alphaTestAttrib.cxx \
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bamFile.cxx \
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ambientLight.cxx \
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billboardEffect.cxx \
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bamFile.cxx \
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binCullHandler.cxx \
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billboardEffect.cxx \
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camera.cxx \
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binCullHandler.cxx \
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clipPlaneAttrib.cxx \
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camera.cxx \
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colorAttrib.cxx \
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clipPlaneAttrib.cxx \
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colorBlendAttrib.cxx \
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colorAttrib.cxx \
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colorScaleAttrib.cxx \
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colorBlendAttrib.cxx \
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colorWriteAttrib.cxx \
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colorScaleAttrib.cxx \
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compassEffect.cxx \
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colorWriteAttrib.cxx \
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config_pgraph.cxx \
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compassEffect.cxx \
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cullBin.cxx \
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config_pgraph.cxx \
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cullBinAttrib.cxx \
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cullBin.cxx \
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cullBinBackToFront.cxx \
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cullBinAttrib.cxx \
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cullBinFixed.cxx \
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cullBinBackToFront.cxx \
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cullBinFrontToBack.cxx \
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cullBinFixed.cxx \
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cullBinManager.cxx \
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cullBinFrontToBack.cxx \
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cullBinUnsorted.cxx \
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cullBinManager.cxx \
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cullFaceAttrib.cxx \
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cullBinUnsorted.cxx \
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cullHandler.cxx \
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cullFaceAttrib.cxx \
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cullResult.cxx \
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cullHandler.cxx \
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cullTraverser.cxx \
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cullResult.cxx \
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cullTraverserData.cxx \
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cullTraverser.cxx \
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cullableObject.cxx \
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cullTraverserData.cxx \
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decalEffect.cxx \
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cullableObject.cxx \
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depthOffsetAttrib.cxx \
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decalEffect.cxx \
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depthTestAttrib.cxx \
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depthOffsetAttrib.cxx \
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depthWriteAttrib.cxx \
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depthTestAttrib.cxx \
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directionalLight.cxx \
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depthWriteAttrib.cxx \
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drawCullHandler.cxx \
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directionalLight.cxx \
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fadeLodNode.cxx \
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drawCullHandler.cxx \
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findApproxLevelEntry.cxx \
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fadeLodNode.cxx \
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findApproxPath.cxx \
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findApproxLevelEntry.cxx \
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fog.cxx \
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findApproxPath.cxx \
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fogAttrib.cxx \
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fog.cxx \
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geomNode.cxx \
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fogAttrib.cxx \
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geomTransformer.cxx \
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geomNode.cxx \
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lensNode.cxx \
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geomTransformer.cxx \
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light.cxx \
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lensNode.cxx \
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lightAttrib.cxx \
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light.cxx \
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lightLensNode.cxx \
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lightAttrib.cxx \
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lightNode.cxx \
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lightLensNode.cxx \
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loader.cxx \
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lightNode.cxx \
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loaderFileType.cxx \
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loader.cxx \
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loaderFileTypeBam.cxx \
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loaderFileType.cxx \
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loaderFileTypeRegistry.cxx \
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loaderFileTypeBam.cxx \
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lodNode.cxx \
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loaderFileTypeRegistry.cxx \
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materialAttrib.cxx \
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lodNode.cxx \
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modelNode.cxx \
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materialAttrib.cxx \
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modelPool.cxx \
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modelNode.cxx \
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modelRoot.cxx \
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modelPool.cxx \
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nodePath.cxx \
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modelRoot.cxx \
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nodePathCollection.cxx \
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nodePath.cxx \
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nodePathComponent.cxx \
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nodePathCollection.cxx \
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nodePathLerps.cxx \
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nodePathComponent.cxx \
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pandaNode.cxx \
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nodePathLerps.cxx \
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planeNode.cxx \
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pandaNode.cxx \
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pointLight.cxx \
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planeNode.cxx \
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polylightNode.cxx \
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pointLight.cxx \
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polylightEffect.cxx \
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polylightNode.cxx \
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portalNode.cxx \
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polylightEffect.cxx \
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portalClipper.cxx \
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portalNode.cxx \
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renderAttrib.cxx \
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portalClipper.cxx \
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renderEffect.cxx \
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renderAttrib.cxx \
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renderEffects.cxx \
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renderEffect.cxx \
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renderModeAttrib.cxx \
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renderEffects.cxx \
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renderState.cxx \
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renderModeAttrib.cxx \
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sceneGraphAnalyzer.cxx \
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renderState.cxx \
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sceneGraphReducer.cxx \
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seaPatchNode.cxx \
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sceneSetup.cxx \
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sceneGraphAnalyzer.cxx \
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selectiveChildNode.cxx \
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sceneGraphReducer.cxx \
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sequenceNode.cxx \
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sceneSetup.cxx \
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showBoundsEffect.cxx \
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selectiveChildNode.cxx \
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spotlight.cxx \
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sequenceNode.cxx \
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switchNode.cxx \
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showBoundsEffect.cxx \
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texMatrixAttrib.cxx \
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spotlight.cxx \
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textureApplyAttrib.cxx \
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switchNode.cxx \
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textureAttrib.cxx \
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texMatrixAttrib.cxx \
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texGenAttrib.cxx \
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textureApplyAttrib.cxx \
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textureCollection.cxx \
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textureAttrib.cxx \
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transformState.cxx \
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texGenAttrib.cxx \
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transparencyAttrib.cxx \
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textureCollection.cxx \
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workingNodePath.cxx
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transformState.cxx \
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transparencyAttrib.cxx \
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#define INSTALL_HEADERS \
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workingNodePath.cxx
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accumulatedAttribs.I accumulatedAttribs.h \
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alphaTestAttrib.I alphaTestAttrib.h \
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#define INSTALL_HEADERS \
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ambientLight.I ambientLight.h \
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accumulatedAttribs.I accumulatedAttribs.h \
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bamFile.I bamFile.h \
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alphaTestAttrib.I alphaTestAttrib.h \
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billboardEffect.I billboardEffect.h \
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ambientLight.I ambientLight.h \
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binCullHandler.I binCullHandler.h \
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bamFile.I bamFile.h \
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camera.I camera.h \
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billboardEffect.I billboardEffect.h \
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clipPlaneAttrib.I clipPlaneAttrib.h \
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binCullHandler.I binCullHandler.h \
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colorAttrib.I colorAttrib.h \
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camera.I camera.h \
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colorBlendAttrib.I colorBlendAttrib.h \
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clipPlaneAttrib.I clipPlaneAttrib.h \
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colorScaleAttrib.I colorScaleAttrib.h \
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colorAttrib.I colorAttrib.h \
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colorWriteAttrib.I colorWriteAttrib.h \
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colorBlendAttrib.I colorBlendAttrib.h \
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compassEffect.I compassEffect.h \
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colorScaleAttrib.I colorScaleAttrib.h \
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config_pgraph.h \
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colorWriteAttrib.I colorWriteAttrib.h \
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cullBin.I cullBin.h \
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compassEffect.I compassEffect.h \
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cullBinAttrib.I cullBinAttrib.h \
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config_pgraph.h \
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cullBinBackToFront.I cullBinBackToFront.h \
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cullBin.I cullBin.h \
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cullBinFixed.I cullBinFixed.h \
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cullBinAttrib.I cullBinAttrib.h \
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cullBinFrontToBack.I cullBinFrontToBack.h \
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cullBinBackToFront.I cullBinBackToFront.h \
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cullBinManager.I cullBinManager.h \
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cullBinFixed.I cullBinFixed.h \
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cullBinUnsorted.I cullBinUnsorted.h \
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cullBinFrontToBack.I cullBinFrontToBack.h \
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cullFaceAttrib.I cullFaceAttrib.h \
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cullBinManager.I cullBinManager.h \
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cullHandler.I cullHandler.h \
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cullBinUnsorted.I cullBinUnsorted.h \
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cullResult.I cullResult.h \
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cullFaceAttrib.I cullFaceAttrib.h \
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cullTraverser.I cullTraverser.h \
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cullHandler.I cullHandler.h \
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cullTraverserData.I cullTraverserData.h \
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cullResult.I cullResult.h \
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cullableObject.I cullableObject.h \
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cullTraverser.I cullTraverser.h \
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decalEffect.I decalEffect.h \
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cullTraverserData.I cullTraverserData.h \
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depthOffsetAttrib.I depthOffsetAttrib.h \
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cullableObject.I cullableObject.h \
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depthTestAttrib.I depthTestAttrib.h \
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decalEffect.I decalEffect.h \
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depthWriteAttrib.I depthWriteAttrib.h \
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depthOffsetAttrib.I depthOffsetAttrib.h \
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directionalLight.I directionalLight.h \
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depthTestAttrib.I depthTestAttrib.h \
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drawCullHandler.I drawCullHandler.h \
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depthWriteAttrib.I depthWriteAttrib.h \
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fadeLodNode.I fadeLodNode.h \
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directionalLight.I directionalLight.h \
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fog.I fog.h \
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drawCullHandler.I drawCullHandler.h \
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fogAttrib.I fogAttrib.h \
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fadeLodNode.I fadeLodNode.h \
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geomNode.I geomNode.h \
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fog.I fog.h \
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geomTransformer.I geomTransformer.h \
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fogAttrib.I fogAttrib.h \
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lensNode.I lensNode.h \
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geomNode.I geomNode.h \
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light.I light.h \
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geomTransformer.I geomTransformer.h \
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lightAttrib.I lightAttrib.h \
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lensNode.I lensNode.h \
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lightLensNode.I lightLensNode.h \
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light.I light.h \
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lightNode.I lightNode.h \
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lightAttrib.I lightAttrib.h \
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loader.I loader.h \
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lightLensNode.I lightLensNode.h \
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loaderFileType.h \
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lightNode.I lightNode.h \
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loaderFileTypeBam.h \
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loader.I loader.h \
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loaderFileTypeRegistry.h \
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loaderFileType.h \
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lodNode.I lodNode.h \
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loaderFileTypeBam.h \
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materialAttrib.I materialAttrib.h \
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loaderFileTypeRegistry.h \
|
||||||
modelNode.I modelNode.h \
|
lodNode.I lodNode.h \
|
||||||
modelPool.I modelPool.h \
|
materialAttrib.I materialAttrib.h \
|
||||||
modelRoot.I modelRoot.h \
|
modelNode.I modelNode.h \
|
||||||
nodePath.I nodePath.h \
|
modelPool.I modelPool.h \
|
||||||
nodePathCollection.I nodePathCollection.h \
|
modelRoot.I modelRoot.h \
|
||||||
nodePathComponent.I nodePathComponent.h \
|
nodePath.I nodePath.h \
|
||||||
nodePathLerps.h \
|
nodePathCollection.I nodePathCollection.h \
|
||||||
pandaNode.I pandaNode.h \
|
nodePathComponent.I nodePathComponent.h \
|
||||||
planeNode.I planeNode.h \
|
nodePathLerps.h \
|
||||||
pointLight.I pointLight.h \
|
pandaNode.I pandaNode.h \
|
||||||
polylightNode.I polylightNode.h \
|
planeNode.I planeNode.h \
|
||||||
polylightEffect.I polylightEffect.h \
|
pointLight.I pointLight.h \
|
||||||
portalNode.I portalNode.h \
|
polylightNode.I polylightNode.h \
|
||||||
portalClipper.I portalClipper.h \
|
polylightEffect.I polylightEffect.h \
|
||||||
renderAttrib.I renderAttrib.h \
|
portalNode.I portalNode.h \
|
||||||
renderEffect.I renderEffect.h \
|
portalClipper.I portalClipper.h \
|
||||||
renderEffects.I renderEffects.h \
|
renderAttrib.I renderAttrib.h \
|
||||||
renderModeAttrib.I renderModeAttrib.h \
|
renderEffect.I renderEffect.h \
|
||||||
renderState.I renderState.h \
|
renderEffects.I renderEffects.h \
|
||||||
sceneGraphAnalyzer.h \
|
renderModeAttrib.I renderModeAttrib.h \
|
||||||
sceneGraphReducer.I sceneGraphReducer.h \
|
renderState.I renderState.h \
|
||||||
sceneSetup.I sceneSetup.h \
|
seaPatchNode.I seaPatchNode.h \
|
||||||
selectiveChildNode.I selectiveChildNode.h \
|
sceneGraphAnalyzer.h \
|
||||||
sequenceNode.I sequenceNode.h \
|
sceneGraphReducer.I sceneGraphReducer.h \
|
||||||
showBoundsEffect.I showBoundsEffect.h \
|
sceneSetup.I sceneSetup.h \
|
||||||
spotlight.I spotlight.h \
|
selectiveChildNode.I selectiveChildNode.h \
|
||||||
switchNode.I switchNode.h \
|
sequenceNode.I sequenceNode.h \
|
||||||
texMatrixAttrib.I texMatrixAttrib.h \
|
showBoundsEffect.I showBoundsEffect.h \
|
||||||
textureApplyAttrib.I textureApplyAttrib.h \
|
spotlight.I spotlight.h \
|
||||||
textureAttrib.I textureAttrib.h \
|
switchNode.I switchNode.h \
|
||||||
texGenAttrib.I texGenAttrib.h \
|
texMatrixAttrib.I texMatrixAttrib.h \
|
||||||
textureCollection.I textureCollection.h \
|
textureApplyAttrib.I textureApplyAttrib.h \
|
||||||
transformState.I transformState.h \
|
textureAttrib.I textureAttrib.h \
|
||||||
transparencyAttrib.I transparencyAttrib.h \
|
texGenAttrib.I texGenAttrib.h \
|
||||||
workingNodePath.I workingNodePath.h
|
textureCollection.I textureCollection.h \
|
||||||
|
transformState.I transformState.h \
|
||||||
// No need to install these.
|
transparencyAttrib.I transparencyAttrib.h \
|
||||||
// findApproxLevelEntry.I findApproxLevelEntry.h \
|
workingNodePath.I workingNodePath.h
|
||||||
// findApproxPath.I findApproxPath.h \
|
|
||||||
|
// No need to install these.
|
||||||
#define IGATESCAN all
|
// findApproxLevelEntry.I findApproxLevelEntry.h \
|
||||||
|
// findApproxPath.I findApproxPath.h \
|
||||||
// Uncomment these lines to compile everything individually instead of
|
|
||||||
// combining into pgraph_composite*.cxx.
|
#define IGATESCAN all
|
||||||
|
|
||||||
// #define COMBINED_SOURCES
|
// Uncomment these lines to compile everything individually instead of
|
||||||
// #define SOURCES $[SOURCES] $[INCLUDED_SOURCES]
|
// combining into pgraph_composite*.cxx.
|
||||||
|
|
||||||
#end lib_target
|
// #define COMBINED_SOURCES
|
||||||
|
// #define SOURCES $[SOURCES] $[INCLUDED_SOURCES]
|
||||||
|
|
||||||
#begin test_bin_target
|
#end lib_target
|
||||||
#define TARGET test_pgraph
|
|
||||||
|
|
||||||
#define SOURCES \
|
#begin test_bin_target
|
||||||
test_pgraph.cxx
|
#define TARGET test_pgraph
|
||||||
|
|
||||||
#define LOCAL_LIBS $[LOCAL_LIBS] pgraph
|
#define SOURCES \
|
||||||
#define OTHER_LIBS $[OTHER_LIBS] pystub
|
test_pgraph.cxx
|
||||||
|
|
||||||
#end test_bin_target
|
#define LOCAL_LIBS $[LOCAL_LIBS] pgraph
|
||||||
|
#define OTHER_LIBS $[OTHER_LIBS] pystub
|
||||||
|
|
||||||
|
#end test_bin_target
|
||||||
|
@ -72,8 +72,10 @@
|
|||||||
#include "renderEffects.h"
|
#include "renderEffects.h"
|
||||||
#include "renderModeAttrib.h"
|
#include "renderModeAttrib.h"
|
||||||
#include "renderState.h"
|
#include "renderState.h"
|
||||||
|
#include "seaPatchNode.h"
|
||||||
#include "selectiveChildNode.h"
|
#include "selectiveChildNode.h"
|
||||||
#include "sequenceNode.h"
|
#include "sequenceNode.h"
|
||||||
|
//#include "shaderNode.h"
|
||||||
#include "showBoundsEffect.h"
|
#include "showBoundsEffect.h"
|
||||||
#include "spotlight.h"
|
#include "spotlight.h"
|
||||||
#include "switchNode.h"
|
#include "switchNode.h"
|
||||||
@ -224,8 +226,10 @@ init_libpgraph() {
|
|||||||
RenderEffects::init_type();
|
RenderEffects::init_type();
|
||||||
RenderModeAttrib::init_type();
|
RenderModeAttrib::init_type();
|
||||||
RenderState::init_type();
|
RenderState::init_type();
|
||||||
|
SeaPatchNode::init_type();
|
||||||
SelectiveChildNode::init_type();
|
SelectiveChildNode::init_type();
|
||||||
SequenceNode::init_type();
|
SequenceNode::init_type();
|
||||||
|
// ShaderNode::init_type();
|
||||||
ShowBoundsEffect::init_type();
|
ShowBoundsEffect::init_type();
|
||||||
Spotlight::init_type();
|
Spotlight::init_type();
|
||||||
SwitchNode::init_type();
|
SwitchNode::init_type();
|
||||||
|
@ -27,10 +27,12 @@
|
|||||||
#include "renderEffects.cxx"
|
#include "renderEffects.cxx"
|
||||||
#include "renderModeAttrib.cxx"
|
#include "renderModeAttrib.cxx"
|
||||||
#include "renderState.cxx"
|
#include "renderState.cxx"
|
||||||
|
#include "seaPatchNode.cxx"
|
||||||
#include "sceneGraphAnalyzer.cxx"
|
#include "sceneGraphAnalyzer.cxx"
|
||||||
#include "sceneGraphReducer.cxx"
|
#include "sceneGraphReducer.cxx"
|
||||||
#include "selectiveChildNode.cxx"
|
#include "selectiveChildNode.cxx"
|
||||||
#include "sequenceNode.cxx"
|
#include "sequenceNode.cxx"
|
||||||
|
//#include "shaderNode.cxx"
|
||||||
#include "showBoundsEffect.cxx"
|
#include "showBoundsEffect.cxx"
|
||||||
#include "spotlight.cxx"
|
#include "spotlight.cxx"
|
||||||
#include "switchNode.cxx"
|
#include "switchNode.cxx"
|
||||||
|
@ -35,11 +35,13 @@ TypeHandle TexGenAttrib::_type_handle;
|
|||||||
CPT(RenderAttrib) TexGenAttrib::
|
CPT(RenderAttrib) TexGenAttrib::
|
||||||
make(Mode mode) {
|
make(Mode mode) {
|
||||||
TexGenAttrib *attrib = new TexGenAttrib(mode);
|
TexGenAttrib *attrib = new TexGenAttrib(mode);
|
||||||
|
#if 0
|
||||||
attrib->_texture = TexturePool::load_texture("/usr/masad/player/pmockup/maps/moon-card.rgb", 1);
|
attrib->_texture = TexturePool::load_texture("/usr/masad/player/pmockup/maps/moon-card.rgb", 1);
|
||||||
if (attrib->_texture)
|
if (attrib->_texture)
|
||||||
pgraph_cat.debug() << *(attrib->_texture) << endl;
|
pgraph_cat.debug() << *(attrib->_texture) << endl;
|
||||||
else
|
else
|
||||||
return (TexGenAttrib *)NULL;
|
return (TexGenAttrib *)NULL;
|
||||||
|
#endif
|
||||||
return return_new(attrib);
|
return return_new(attrib);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user