mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-01 09:23:03 -04:00
deal with animation better
This commit is contained in:
parent
f46eaaa3a8
commit
e099c2312e
@ -809,7 +809,16 @@ transfer_geom(GeomNode *geom_node, const InternalName *texcoord_name,
|
||||
const GeomInfo &geom_info = (*gi);
|
||||
const Geom *orig_geom = geom_info._geom_node->get_geom(geom_info._index);
|
||||
|
||||
// Copy the Geom. This actually performs just a pointer copy of
|
||||
// the original GeomVertexData and other associated structures.
|
||||
PT(Geom) geom = new Geom(*orig_geom);
|
||||
|
||||
// Ensure that any vertex animation has been applied.
|
||||
geom->set_vertex_data(geom->get_vertex_data()->animate_vertices());
|
||||
|
||||
// Now get a modifiable pointer to the vertex data in the new
|
||||
// Geom. This will actually perform a deep copy of the vertex
|
||||
// data.
|
||||
PT(GeomVertexData) vdata = geom->modify_vertex_data();
|
||||
vdata->set_usage_hint(Geom::UH_stream);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user