use combined srcs

This commit is contained in:
cxgeorge 2001-06-05 03:14:12 +00:00
parent f57290aa56
commit e0de641eb2
3 changed files with 97 additions and 51 deletions

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@ -6,58 +6,64 @@
#define LOCAL_LIBS \
pstatclient putil mathutil
#define COMBINED_SOURCES composite1.cxx composite2.cxx
#define SOURCES \
allAttributesWrapper.I allAttributesWrapper.T \
allAttributesWrapper.cxx allAttributesWrapper.h \
allTransitionsWrapper.I allTransitionsWrapper.T \
allTransitionsWrapper.cxx allTransitionsWrapper.h arcChain.I \
arcChain.cxx arcChain.h bitMask32Transition.cxx \
bitMask32Transition.h bitMaskAttribute.T bitMaskAttribute.h \
bitMaskTransition.T bitMaskTransition.h boundedObject.I \
boundedObject.N boundedObject.cxx boundedObject.h config_graph.cxx \
config_graph.h dftraverser.T dftraverser.h \
graphHashGenerator.h graphReducer.cxx \
graphReducer.h immediateAttribute.cxx immediateAttribute.h \
immediateTransition.I immediateTransition.cxx \
immediateTransition.h lmatrix4fTransition.cxx \
lmatrix4fTransition.h matrixAttribute.T matrixAttribute.h \
matrixTransition.T matrixTransition.h multiAttribute.T \
multiAttribute.h multiNodeAttribute.cxx multiNodeAttribute.h \
multiNodeTransition.cxx multiNodeTransition.h multiTransition.T \
multiTransition.h multiTransitionHelpers.I \
multiTransitionHelpers.h namedNode.I namedNode.cxx namedNode.h \
node.I node.cxx node.h nodeAttribute.I nodeAttribute.N \
nodeAttribute.cxx nodeAttribute.h nodeAttributeWrapper.I \
nodeAttributeWrapper.T nodeAttributeWrapper.cxx \
nodeAttributeWrapper.h nodeAttributes.I nodeAttributes.N \
nodeAttributes.T nodeAttributes.cxx nodeAttributes.h \
nodeConnection.I nodeConnection.cxx nodeConnection.h \
nodeRelation.I nodeRelation.N nodeRelation.T nodeRelation.cxx \
nodeRelation.h nodeTransition.I nodeTransition.N \
nodeTransition.cxx nodeTransition.h nodeTransitionCache.I \
nodeTransitionCache.cxx nodeTransitionCache.h \
nodeTransitionCacheEntry.I nodeTransitionCacheEntry.cxx \
nodeTransitionCacheEntry.h nodeTransitionWrapper.I \
nodeTransitionWrapper.T nodeTransitionWrapper.cxx \
nodeTransitionWrapper.h nodeTransitions.I nodeTransitions.T \
nodeTransitions.cxx nodeTransitions.h nullAttributeWrapper.I \
nullAttributeWrapper.cxx nullAttributeWrapper.h nullLevelState.cxx \
nullLevelState.h nullTransitionWrapper.I nullTransitionWrapper.cxx \
nullTransitionWrapper.h onAttribute.cxx onAttribute.h \
onOffAttribute.I onOffAttribute.cxx onOffAttribute.h \
onOffTransition.I onOffTransition.cxx onOffTransition.h \
onTransition.I onTransition.cxx onTransition.h pointerNameClass.h \
pt_NamedNode.N pt_NamedNode.cxx pt_NamedNode.h pt_Node.N \
pt_Node.cxx pt_Node.h \
pt_NodeRelation.cxx pt_NodeRelation.h \
setTransitionHelpers.T \
setTransitionHelpers.h transitionDirection.h traverserVisitor.T \
traverserVisitor.h \
vector_PT_Node.cxx vector_PT_Node.h \
vector_PT_NodeRelation.cxx vector_PT_NodeRelation.h \
vector_NodeRelation_star.cxx vector_NodeRelation_star.h \
wrt.I \
wrt.cxx wrt.h
allAttributesWrapper.I allAttributesWrapper.T \
allAttributesWrapper.h allTransitionsWrapper.I \
allTransitionsWrapper.T allTransitionsWrapper.h arcChain.I \
arcChain.h bitMask32Transition.h bitMaskAttribute.T \
bitMaskAttribute.h bitMaskTransition.T bitMaskTransition.h \
boundedObject.I boundedObject.N boundedObject.h \
config_graph.h dftraverser.T dftraverser.h \
graphHashGenerator.h graphReducer.h immediateAttribute.h \
immediateTransition.I immediateTransition.h \
lmatrix4fTransition.h matrixAttribute.T matrixAttribute.h \
matrixTransition.T matrixTransition.h multiAttribute.T \
multiAttribute.h multiNodeAttribute.h multiNodeTransition.h \
multiTransition.T multiTransition.h multiTransitionHelpers.I \
multiTransitionHelpers.h namedNode.I namedNode.h node.I \
node.h nodeAttribute.I nodeAttribute.N nodeAttribute.h \
nodeAttributeWrapper.I nodeAttributeWrapper.T \
nodeAttributeWrapper.h nodeAttributes.I nodeAttributes.N \
nodeAttributes.T nodeAttributes.h nodeConnection.I \
nodeConnection.h nodeRelation.I nodeRelation.N \
nodeRelation.T nodeRelation.h nodeTransition.I \
nodeTransition.N nodeTransition.h nodeTransitionCache.I \
nodeTransitionCache.h nodeTransitionCacheEntry.I \
nodeTransitionCacheEntry.h nodeTransitionWrapper.I \
nodeTransitionWrapper.T nodeTransitionWrapper.h \
nodeTransitions.I nodeTransitions.T nodeTransitions.h \
nullAttributeWrapper.I nullAttributeWrapper.h \
nullLevelState.h nullTransitionWrapper.I \
nullTransitionWrapper.h onAttribute.h onOffAttribute.I \
onOffAttribute.h onOffTransition.I onOffTransition.h \
onTransition.I onTransition.h pointerNameClass.h \
pt_NamedNode.N pt_NamedNode.h pt_Node.N pt_Node.h \
pt_NodeRelation.h setTransitionHelpers.T \
setTransitionHelpers.h transitionDirection.h \
traverserVisitor.T traverserVisitor.h vector_PT_Node.h \
vector_PT_NodeRelation.h vector_NodeRelation_star.h wrt.I \
wrt.h $[COMBINED_SOURCES]
#define INCLUDED_SOURCES \
allAttributesWrapper.cxx allTransitionsWrapper.cxx \
arcChain.cxxbitMask32Transition.cxx \
boundedObject.cxxconfig_graph.cxx graphReducer.cxx \
immediateAttribute.cxx immediateTransition.cxx \
lmatrix4fTransition.cxx multiNodeAttribute.cxx \
multiNodeTransition.cxx namedNode.cxx node.cxx \
nodeAttribute.cxx nodeAttributeWrapper.cxx \
nodeAttributes.cxx nodeConnection.cxx nodeRelation.cxx \
nodeTransition.cxx nodeTransitionCache.cxx \
nodeTransitionCacheEntry.cxx nodeTransitionWrapper.cxx \
nodeTransitions.cxx \
nullAttributeWrapper.cxxnullLevelState.cxx \
nullTransitionWrapper.cxx onAttribute.cxx onOffAttribute.cxx \
onOffTransition.cxx onTransition.cxx pt_NamedNode.cxx \
pt_Node.cxx pt_NodeRelation.cxx vector_PT_Node.cxx \
vector_PT_NodeRelation.cxx vector_NodeRelation_star.cxx \
wrt.cxx
#define INSTALL_HEADERS \
allAttributesWrapper.I allAttributesWrapper.T \

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#include "allAttributesWrapper.cxx"
#include "allTransitionsWrapper.cxx"
#include "arcChain.cxx"
#include "bitMask32Transition.cxx"
#include "boundedObject.cxx"
#include "config_graph.cxx"
#include "graphReducer.cxx"
#include "immediateAttribute.cxx"
#include "immediateTransition.cxx"
#include "lmatrix4fTransition.cxx"
#include "multiNodeAttribute.cxx"
#include "multiNodeTransition.cxx"
#include "onAttribute.cxx"
#include "onOffAttribute.cxx"
#include "onOffTransition.cxx"
#include "onTransition.cxx"
#include "pt_NamedNode.cxx"
#include "pt_Node.cxx"
#include "pt_NodeRelation.cxx"
#include "vector_PT_Node.cxx"
#include "vector_PT_NodeRelation.cxx"
#include "vector_NodeRelation_star.cxx"
#include "wrt.cxx"

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#include "namedNode.cxx"
#include "node.cxx"
#include "nodeAttribute.cxx"
#include "nodeAttributeWrapper.cxx"
#include "nodeAttributes.cxx"
#include "nodeConnection.cxx"
#include "nodeRelation.cxx"
#include "nodeTransition.cxx"
#include "nodeTransitionCache.cxx"
#include "nodeTransitionCacheEntry.cxx"
#include "nodeTransitionWrapper.cxx"
#include "nodeTransitions.cxx"
#include "nullAttributeWrapper.cxx"
#include "nullLevelState.cxx"
#include "nullTransitionWrapper.cxx"