fix M_dual with decals

This commit is contained in:
David Rose 2002-05-15 18:41:30 +00:00
parent 2b5d84abd7
commit e1102d85c5

View File

@ -566,7 +566,8 @@ begin_decal_base_first() {
static CPT(RenderState) decal_base_first;
if (decal_base_first == (const RenderState *)NULL) {
decal_base_first = RenderState::make
(DepthWriteAttrib::make(DepthWriteAttrib::M_off));
(DepthWriteAttrib::make(DepthWriteAttrib::M_off),
RenderState::get_max_priority());
}
return decal_base_first;
}
@ -588,7 +589,8 @@ begin_decal_nested() {
static CPT(RenderState) decal_nested;
if (decal_nested == (const RenderState *)NULL) {
decal_nested = RenderState::make
(DepthWriteAttrib::make(DepthWriteAttrib::M_off));
(DepthWriteAttrib::make(DepthWriteAttrib::M_off),
RenderState::get_max_priority());
}
return decal_nested;
}
@ -617,7 +619,11 @@ begin_decal_base_second() {
if (decal_base_second == (const RenderState *)NULL) {
decal_base_second = RenderState::make
(ColorWriteAttrib::make(ColorWriteAttrib::M_off),
TextureAttrib::make_off());
// On reflection, we need to leave texturing on so the alpha
// test mechanism can work (if it is enabled, e.g. we are
// rendering an object with M_dual transparency).
// TextureAttrib::make_off(),
RenderState::get_max_priority());
}
return decal_base_second;
}