From e211aa9294a019408ff05775ba18622dc052f1d3 Mon Sep 17 00:00:00 2001 From: David Rose Date: Fri, 6 Dec 2002 20:16:36 +0000 Subject: [PATCH] default is to mipmap text after all --- panda/src/text/config_text.cxx | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/panda/src/text/config_text.cxx b/panda/src/text/config_text.cxx index b3ac9bcef3..ff5afe84fe 100644 --- a/panda/src/text/config_text.cxx +++ b/panda/src/text/config_text.cxx @@ -94,7 +94,10 @@ init_libtext() { // mipmapping to avoid dropping pixels, but avoids the hideous // artifacts that we get from some cards (notably TNT2) from // filtering between two different mipmap levels. - string text_minfilter_str = config_text.GetString("text-minfilter", "linear_mipmap_nearest"); + + // But, full mipmapping still gives smoother blending from small to + // large, so maybe we'll use it as the default anyway. + string text_minfilter_str = config_text.GetString("text-minfilter", "linear_mipmap_linear"); string text_magfilter_str = config_text.GetString("text-magfilter", "linear"); text_minfilter = Texture::string_filter_type(text_minfilter_str);