fix up debugging a bit

This commit is contained in:
Cary Sandvig 2000-11-07 01:01:34 +00:00
parent b9c9a83956
commit e2d0c1d5e4

View File

@ -550,17 +550,18 @@ int wglGraphicsWindow::choose_visual(void) {
if (wgldisplay_cat->is_debug()) {
if (mask & W_ALPHA)
wgldisplay_cat->debug() << "want alpha, pfd says '"
<< pfd.cAlphaBits << "'" << endl;
<< (int)(pfd.cAlphaBits) << "'" << endl;
if (mask & W_DEPTH)
wgldisplay_cat->debug() << "want depth, pfd says '"
<< pfd.cDepthBits << "'" << endl;
<< (int)(pfd.cDepthBits) << "'" << endl;
if (mask & W_STENCIL)
wgldisplay_cat->debug() << "want stencil, pfd says '"
<< pfd.cStencilBits << "'" << endl;
<< (int)(pfd.cStencilBits) << "'" << endl;
wgldisplay_cat->debug() << "final flag check "
<< (pfd.dwFlags & dwReqFlags) << " =? "
<< dwReqFlags << endl;
wgldisplay_cat->debug() << "pfd bits = " << pfd.cColorBits << endl;
<< (int)(pfd.dwFlags & dwReqFlags) << " =? "
<< (int)dwReqFlags << endl;
wgldisplay_cat->debug() << "pfd bits = " << (int)(pfd.cColorBits)
<< endl;
wgldisplay_cat->debug() << "cur_bpp = " << cur_bpp << endl;
}