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fix spammage with color transform in effect
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@ -4164,8 +4164,6 @@ issue_transformed_color(const Colorf &color) const {
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// glgsg_cat.debug() << "\tAlpha Transformed by " << get_current_alpha_offset() << " "
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// << get_current_alpha_scale() << "\n";
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glColor4fv(transformed.get_data());
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report_errors();
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}
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////////////////////////////////////////////////////////////////////
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