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Fix compilation errors in Bullet 2.84/2.85
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@ -43,6 +43,7 @@ This issue fixes several bugs that were still found in 1.9.2.
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* Fix exception when creating intervals before ShowBase is started
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* Fix rare X11 .ico cursor bug; also now supports PNG-compressed icons
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* Add keyword argument support to make() methods such as Shader.make()
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* Fix compilation errors with Bullet 2.84
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------------------------ RELEASE 1.9.2 ------------------------
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@ -14,6 +14,10 @@
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#include "bulletCharacterControllerNode.h"
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#if BT_BULLET_VERSION >= 285
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static const btVector3 up_vectors[3] = {btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f)};
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#endif
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TypeHandle BulletCharacterControllerNode::_type_handle;
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////////////////////////////////////////////////////////////////////
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@ -57,8 +61,13 @@ BulletCharacterControllerNode(BulletShape *shape, PN_stdfloat step_height, const
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_angular_movement = 0.0f;
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// Character controller
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#if BT_BULLET_VERSION >= 285
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_character = new btKinematicCharacterController(_ghost, convex, step_height, up_vectors[_up]);
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_character->setGravity(up_vectors[_up] * -(btScalar)9.81f);
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#else
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_character = new btKinematicCharacterController(_ghost, convex, step_height, _up);
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_character->setGravity((btScalar)9.81f);
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#endif
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// Retain a pointer to the shape
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_shape = shape;
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@ -301,8 +310,11 @@ get_max_slope() const {
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////////////////////////////////////////////////////////////////////
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PN_stdfloat BulletCharacterControllerNode::
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get_gravity() const {
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#if BT_BULLET_VERSION >= 285
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return -(PN_stdfloat)_character->getGravity()[_up];
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#else
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return (PN_stdfloat)_character->getGravity();
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#endif
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}
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////////////////////////////////////////////////////////////////////
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@ -311,8 +323,11 @@ get_gravity() const {
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////////////////////////////////////////////////////////////////////
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void BulletCharacterControllerNode::
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set_gravity(PN_stdfloat gravity) {
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#if BT_BULLET_VERSION >= 285
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_character->setGravity(up_vectors[_up] * -(btScalar)gravity);
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#else
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_character->setGravity((btScalar)gravity);
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#endif
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}
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@ -29,8 +29,15 @@ INLINE BulletManifoldPoint::
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////////////////////////////////////////////////////////////////////
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INLINE void BulletManifoldPoint::
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set_lateral_friction_initialized(bool value) {
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#if BT_BULLET_VERSION >= 285
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if (value) {
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_pt.m_contactPointFlags |= BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
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} else {
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_pt.m_contactPointFlags &= ~BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
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}
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#else
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_pt.m_lateralFrictionInitialized = value;
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#endif
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}
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////////////////////////////////////////////////////////////////////
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@ -40,8 +47,11 @@ set_lateral_friction_initialized(bool value) {
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////////////////////////////////////////////////////////////////////
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INLINE bool BulletManifoldPoint::
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get_lateral_friction_initialized() const {
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#if BT_BULLET_VERSION >= 285
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return (_pt.m_contactPointFlags & BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED) != 0;
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#else
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return _pt.m_lateralFrictionInitialized;
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#endif
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}
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////////////////////////////////////////////////////////////////////
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@ -238,8 +248,9 @@ get_applied_impulse_lateral2() const {
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////////////////////////////////////////////////////////////////////
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INLINE void BulletManifoldPoint::
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set_contact_cfm1(PN_stdfloat value) {
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#if BT_BULLET_VERSION < 285
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_pt.m_contactCFM1 = (btScalar)value;
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#endif
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}
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////////////////////////////////////////////////////////////////////
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@ -249,8 +260,11 @@ set_contact_cfm1(PN_stdfloat value) {
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////////////////////////////////////////////////////////////////////
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INLINE PN_stdfloat BulletManifoldPoint::
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get_contact_cfm1() const {
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#if BT_BULLET_VERSION < 285
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return (PN_stdfloat)_pt.m_contactCFM1;
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#else
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return 0;
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#endif
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}
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////////////////////////////////////////////////////////////////////
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@ -260,8 +274,9 @@ get_contact_cfm1() const {
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////////////////////////////////////////////////////////////////////
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INLINE void BulletManifoldPoint::
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set_contact_cfm2(PN_stdfloat value) {
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#if BT_BULLET_VERSION < 285
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_pt.m_contactCFM2 = (btScalar)value;
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#endif
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}
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////////////////////////////////////////////////////////////////////
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@ -271,7 +286,10 @@ set_contact_cfm2(PN_stdfloat value) {
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////////////////////////////////////////////////////////////////////
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INLINE PN_stdfloat BulletManifoldPoint::
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get_contact_cfm2() const {
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#if BT_BULLET_VERSION < 285
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return (PN_stdfloat)_pt.m_contactCFM2;
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#else
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return 0;
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#endif
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}
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