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Add debug code to print out shader asm code in debug mode.
Check for errors when the Cg generated shader code is loaded.
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@ -276,6 +276,18 @@ try_cg_compile(ShaderExpansion *s, GSG *gsg)
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return false;
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}
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// DEBUG: output the generated program
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if (GLCAT.is_debug()) {
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const char *vertex_program;
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const char *pixel_program;
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vertex_program = cgGetProgramString (_cg_program[0], CG_COMPILED_PROGRAM);
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pixel_program = cgGetProgramString (_cg_program[1], CG_COMPILED_PROGRAM);
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GLCAT.debug() << vertex_program << "\n";
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GLCAT.debug() << pixel_program << "\n";
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}
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// The following code is present to work around a bug in the Cg compiler.
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// It does not generate correct code for shadow map lookups when using arbfp1.
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// This is a particularly onerous limitation, given that arbfp1 is the only
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@ -350,7 +362,9 @@ try_cg_compile(ShaderExpansion *s, GSG *gsg)
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}
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cgGLLoadProgram(_cg_program[SHADER_type_vert]);
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report_cg_compile_errors(s->get_name(), _cg_context);
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cgGLLoadProgram(_cg_program[SHADER_type_frag]);
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report_cg_compile_errors(s->get_name(), _cg_context);
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_state = true;
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