glsl: fix broken shadowMatrix as member of named light input

Fixes: #157
This commit is contained in:
rdb 2017-08-07 22:58:02 +02:00
parent d1c34c3360
commit e3d8123940

View File

@ -1431,7 +1431,7 @@ reflect_uniform(int i, char *name_buffer, GLsizei name_buflen) {
bind._arg[0] = NULL;
bind._dep[0] = Shader::SSD_general | Shader::SSD_transform;
bind._part[1] = Shader::SMO_mat_constant_x_attrib;
bind._arg[1] = InternalName::make("shadowViewMatrix");
bind._arg[1] = iname->get_parent()->append("shadowViewMatrix");
bind._dep[1] = Shader::SSD_general | Shader::SSD_shaderinputs | Shader::SSD_frame | Shader::SSD_view_transform;
} else {
bind._part[0] = Shader::SMO_mat_constant_x_attrib;