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glsl: fix broken shadowMatrix as member of named light input
Fixes: #157
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@ -1431,7 +1431,7 @@ reflect_uniform(int i, char *name_buffer, GLsizei name_buflen) {
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bind._arg[0] = NULL;
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bind._dep[0] = Shader::SSD_general | Shader::SSD_transform;
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bind._part[1] = Shader::SMO_mat_constant_x_attrib;
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bind._arg[1] = InternalName::make("shadowViewMatrix");
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bind._arg[1] = iname->get_parent()->append("shadowViewMatrix");
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bind._dep[1] = Shader::SSD_general | Shader::SSD_shaderinputs | Shader::SSD_frame | Shader::SSD_view_transform;
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} else {
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bind._part[0] = Shader::SMO_mat_constant_x_attrib;
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