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handle multiple collisions
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@ -141,10 +141,6 @@ handle_entries() {
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// make a copy of the original collision entries that we can use to re-test the collisions
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Entries SCS(*orig_entries);
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// currently we only support spheres as the collider
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const CollisionSphere *sphere;
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DCAST_INTO_R(sphere, entries.front()->get_from(), 0);
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// this is the original position delta for the entire frame, before collision response
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LPoint3f M(from_node_path.get_pos_delta(*_root));
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if (_horizontal) {
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@ -160,6 +156,15 @@ handle_entries() {
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collide_cat.info() << "orig_pos: " << orig_pos << endl;
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collide_cat.info() << "orig_prev_pos: " << orig_prev_pos << endl;
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// currently we only support spheres as the collider
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const CollisionSphere *sphere;
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DCAST_INTO_R(sphere, entries.front()->get_from(), 0);
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from_node_path.set_pos(*_root, 0,0,0);
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LPoint3f sphere_offset = (sphere->get_center() *
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from_node_path.get_transform(*_root)->get_mat());
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from_node_path.set_pos(*_root, orig_pos);
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// this will hold the final calculated position at each iteration
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LPoint3f candidate_final_pos(orig_pos);
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if (_horizontal) {
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@ -192,6 +197,7 @@ handle_entries() {
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// iterate until the mover runs out of movement or gets stuck
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while (true) {
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cout << "while (true)" << endl;
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const CollisionEntry *C = 0;
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// find the first (earliest) collision
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Entries::const_iterator cei;
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@ -222,12 +228,19 @@ handle_entries() {
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<< C->get_into_node_path() << "; no contact point/normal information.\n";
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break;
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}
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uncollided_pos = candidate_final_pos;
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candidate_final_pos[0] = contact_point[0];
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candidate_final_pos[1] = contact_point[1];
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collide_cat.info() << "contact_point: " << contact_point << endl;
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contact_point -= sphere_offset;
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LVector3f blocked_movement(candidate_final_pos - contact_point);
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if (_horizontal) {
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blocked_movement[2] = 0.0f;
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}
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collide_cat.info() << "blocked movement: " << blocked_movement << endl;
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uncollided_pos = candidate_final_pos;
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candidate_final_pos -= blocked_movement;
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LVector3f proj_surface_normal(contact_normal);
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if (_horizontal) {
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proj_surface_normal[2] = 0.0f;
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@ -278,12 +291,6 @@ handle_entries() {
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// calculate new position given that you collided with this thing
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// project the final position onto the plane of the obstruction
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LVector3f blocked_movement(uncollided_pos - contact_point);
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if (_horizontal) {
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blocked_movement[2] = 0.0f;
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}
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collide_cat.info() << "blocked movement: " << blocked_movement << endl;
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candidate_final_pos += (norm_proj_surface_normal *
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-blocked_movement.dot(norm_proj_surface_normal));
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@ -311,14 +318,24 @@ handle_entries() {
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// calculate new collisions given new movement vector
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entries.clear();
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// for (cei = SCS.begin(); cei != SCS.end(); ++cei) {
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// *cei->reset_collided();
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// PT(CollisionEntry) result = (*cei)->get_from()->test_intersection(**cei);
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// if (result != (CollisionEntry *)NULL) {
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// collide_cat.info() << "new collision" << endl;
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// entries.push_back(result);
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// }
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// }
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Entries::iterator ei;
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Entries::iterator to_erase = SCS.end();
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for (ei = SCS.begin(); ei != SCS.end(); ++ei) {
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// remove the one we just collided against
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if (*ei == C) {
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to_erase = ei;
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} else {
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(*ei)->reset_collided();
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PT(CollisionEntry) result = (*ei)->get_from()->test_intersection(**ei);
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if (result != (CollisionEntry *)NULL) {
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collide_cat.info() << "new collision" << endl;
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entries.push_back(result);
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}
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}
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}
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if (to_erase != SCS.end()) {
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SCS.erase(to_erase);
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}
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}
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// put things back where they were
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@ -346,7 +363,7 @@ handle_entries() {
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apply_net_shove(def, net_shove, force_normal);
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apply_linear_force(def, force_normal);
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//collide_cat.info() << endl;
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collide_cat.info() << endl;
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}
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}
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