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// Filename: winGraphicsWindowProc.cxx
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// Created by: Bei (Mar2010)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "graphicsWindowProc.h"
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TypeHandle GraphicsWindowProc::_type_handle;
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GraphicsWindowProc::GraphicsWindowProc(){
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}
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#if defined(__WIN32__) || defined(_WIN32)
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LONG GraphicsWindowProc::wnd_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam){
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return 0;
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}
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#endif
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//most an empty file.
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// Filename: graphicswindowProc.h
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// Created by: Bei Yang (Mar 2010)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef GRAPHICSWINDOWPROC_H
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#define GRAPHICSWINDOWPROC_H
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#include "pandabase.h"
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#include "typedReferenceCount.h"
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#if defined(__WIN32__) || defined(_WIN32)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <windows.h>
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#endif
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/*
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Defines a little interface for storing a platform specific window
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processor methods. Since this is a purely virtual class, it never
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really gets instaniated so this even though this is type reference
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counted, it doesn't need to registered.
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*/
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class EXPCL_PANDA_DISPLAY GraphicsWindowProc: public TypedReferenceCount{
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public:
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GraphicsWindowProc();
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#if defined(__WIN32__) || defined(_WIN32)
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virtual LONG wnd_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
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#endif
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//purely virtual class
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// In theory, this stuff below never gets used since it's purely virtual
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// class that can't be instaniated anyways
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedReferenceCount::init_type();
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register_type(_type_handle, "GraphicsWindowProc",
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TypedReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#endif //GRAPHICSWINDOWPROC_H
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