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Fixed a toontown problem caused by new LE development
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parent
f4da45091a
commit
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@ -560,11 +560,13 @@ class SelectionQueue(CollisionHandlerQueue):
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(nodePath.getName() in self.unpickable)):
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(nodePath.getName() in self.unpickable)):
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# Skip if in unpickable list
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# Skip if in unpickable list
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pass
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pass
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elif ((skipFlags & SKIP_WIDGET) and
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elif base.direct and\
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((skipFlags & SKIP_WIDGET) and
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(nodePath.getTag('WidgetName') != base.direct.widget.getName())):
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(nodePath.getTag('WidgetName') != base.direct.widget.getName())):
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# Skip if this widget part is not belong to current widget
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# Skip if this widget part is not belong to current widget
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pass
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pass
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elif ((skipFlags & SKIP_WIDGET) and base.direct.fControl and
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elif base.direct and\
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((skipFlags & SKIP_WIDGET) and base.direct.fControl and
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(nodePath.getName()[2:] == 'ring')):
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(nodePath.getName()[2:] == 'ring')):
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# Skip when ununiformly scale in ortho view
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# Skip when ununiformly scale in ortho view
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pass
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pass
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