mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 18:31:55 -04:00
fix incorrect matchup between mouse and display
This commit is contained in:
parent
6ff4850dce
commit
e49cc9f973
@ -105,12 +105,6 @@ ConfigVariableBool dx_do_vidmemsize_check
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ConfigVariableBool dx_preserve_fpu_state
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("dx-preserve-fpu-state", true);
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// if true, override win-width/height and use driver vidmem info to
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// pick what will be a fullscreen window size close to the best perf
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// capability of card, based on a heuristic
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ConfigVariableBool dx_pick_best_screenres
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("pick-best-screenres", false);
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ConfigVariableInt dx_preferred_device_id
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("dx-preferred-device-id", -1);
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@ -49,7 +49,6 @@ extern ConfigVariableBool dx_force_anisotropic_filtering;
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extern ConfigVariableBool dx_force_16bpp_zbuffer;
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extern ConfigVariableBool dx_do_vidmemsize_check;
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extern ConfigVariableBool dx_preserve_fpu_state;
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extern ConfigVariableBool dx_pick_best_screenres;
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extern ConfigVariableInt dx_preferred_device_id;
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#ifndef NDEBUG
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@ -515,11 +515,6 @@ create_screen_buffers_and_device(DXScreenData &display, bool force_16bpp_zbuffer
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wdxGraphicsPipe8 *dxpipe;
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DCAST_INTO_R(dxpipe, _pipe, false);
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// only want dx_pick_best_screenres to apply to initial startup, and
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// since the initial res has already been picked, dont use
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// auto-res-select in any future init sequence.
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dx_pick_best_screenres = false;
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DWORD dwRenderWidth = display._display_mode.Width;
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DWORD dwRenderHeight = display._display_mode.Height;
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DWORD dwBehaviorFlags = 0x0;
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@ -949,7 +944,7 @@ search_for_device(wdxGraphicsPipe8 *dxpipe, DXDeviceInfo *device_info) {
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// bugbug: wouldnt we like to do GetAVailVidMem so we can do
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// upper-limit memory computation for dx8 cards too? otherwise
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// verify_window_sizes cant do much
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if ((_d3dcaps.MaxStreams == 0) || dx_pick_best_screenres) {
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if (_d3dcaps.MaxStreams == 0) {
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if (wdxdisplay8_cat.is_debug()) {
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wdxdisplay8_cat.debug()
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<< "checking vidmem size\n";
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@ -1003,154 +998,30 @@ search_for_device(wdxGraphicsPipe8 *dxpipe, DXDeviceInfo *device_info) {
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if (is_fullscreen()) {
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bool bCouldntFindValidZBuf;
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if (!_wcontext._is_low_memory_card) {
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bool bUseDefaultSize = dx_pick_best_screenres &&
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((_wcontext._max_available_video_memory == UNKNOWN_VIDMEM_SIZE) ||
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is_badvidmem_card(&_wcontext._dx_device_id));
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if (dx_pick_best_screenres && !bUseDefaultSize) {
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typedef struct {
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UINT memlimit;
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DWORD scrnX, scrnY;
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} Memlimres;
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const Memlimres MemRes[] = {
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{ 0, 640, 480},
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{ 8000000, 800, 600},
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// unfortunately the 32MB card perf varies greatly (TNT2-GF2),
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// so we need to be conservative since frame rate difference
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// can change from 15->30fps when going from 1280x1024->800x600
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// on low-end 32mb cards
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{16000000, 800, 600},
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{32000000, 800, 600}, // 32MB+ cards will choose this
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// some monitors have trouble w/1600x1200, so dont pick this by deflt,
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// even though 64MB cards should handle it
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{64000000, 1280, 1024} // 64MB+ cards will choose this
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};
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const int NumResLims = (sizeof(MemRes)/sizeof(Memlimres));
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for(int i = NumResLims - 1; i >= 0; i--) {
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// find biggest slot card can handle
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if (_wcontext._max_available_video_memory > MemRes[i].memlimit) {
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dwRenderWidth = MemRes[i].scrnX;
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dwRenderHeight = MemRes[i].scrnY;
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wdxdisplay8_cat.info()
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<< "pick_best_screenres: trying " << dwRenderWidth
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<< "x" << dwRenderHeight << " based on "
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<< _wcontext._max_available_video_memory << " bytes avail\n";
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dxpipe->search_for_valid_displaymode(_wcontext, dwRenderWidth, dwRenderHeight,
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bNeedZBuffer, bWantStencil,
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&_wcontext._supported_screen_depths_mask,
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&bCouldntFindValidZBuf,
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&pixFmt, dx_force_16bpp_zbuffer);
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// note I'm not saving refresh rate, will just use adapter
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// default at given res for now
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if (pixFmt != D3DFMT_UNKNOWN) {
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break;
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}
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wdxdisplay8_cat.info()
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<< "skipping scrnres; "
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<< (bCouldntFindValidZBuf ? "Couldnt find valid zbuffer format to go with FullScreen mode" : "No supported FullScreen modes")
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<< " at " << dwRenderWidth << "x" << dwRenderHeight
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<< " for device #" << _wcontext._card_id << endl;
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}
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}
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// otherwise just go with whatever was specified (we probably shouldve marked this card as lowmem if it gets to end of loop w/o breaking
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}
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if (pixFmt == D3DFMT_UNKNOWN) {
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if (bUseDefaultSize) {
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wdxdisplay8_cat.info()
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<< "pick_best_screenres: defaulted 800x600 based on no reliable vidmem size\n";
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dwRenderWidth = 800;
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dwRenderHeight = 600;
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}
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dxpipe->search_for_valid_displaymode(_wcontext, dwRenderWidth, dwRenderHeight,
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bNeedZBuffer, bWantStencil,
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&_wcontext._supported_screen_depths_mask,
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&bCouldntFindValidZBuf,
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&pixFmt, dx_force_16bpp_zbuffer);
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// note I'm not saving refresh rate, will just use adapter
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// default at given res for now
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if (pixFmt == D3DFMT_UNKNOWN) {
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wdxdisplay8_cat.error()
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<< (bCouldntFindValidZBuf ? "Couldnt find valid zbuffer format to go with FullScreen mode" : "No supported FullScreen modes")
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<< " at " << dwRenderWidth << "x" << dwRenderHeight << " for device #" << _wcontext._card_id << endl;
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// if it failed because of a size constraints (for non-default case), try with default size
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if (!bUseDefaultSize) {
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wdxdisplay8_cat.info() << "was not a default: but trying 800x600 size in verbose mode\n";
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dwRenderWidth = 800;
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dwRenderHeight = 600;
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}
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// run it again in verbose mode to get more dbg info to log
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dxpipe->search_for_valid_displaymode(_wcontext, dwRenderWidth, dwRenderHeight,
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bNeedZBuffer, bWantStencil,
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&_wcontext._supported_screen_depths_mask,
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&bCouldntFindValidZBuf,
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&pixFmt, dx_force_16bpp_zbuffer, true);
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// if still D3DFMT_UNKNOWN return false
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if (pixFmt == D3DFMT_UNKNOWN)
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return false;
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}
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}
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} else {
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// Low Memory card
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dwRenderWidth = 640;
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dwRenderHeight = 480;
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dx_force_16bpptextures = true;
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// need to autoforce 16bpp zbuf? or let user use that extra mem
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// for textures/framebuf res/etc? most lowmem cards only do
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// 16bpp Z anyway, but we wont force it for now
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dxpipe->search_for_valid_displaymode(_wcontext, dwRenderWidth, dwRenderHeight,
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bNeedZBuffer, bWantStencil,
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&_wcontext._supported_screen_depths_mask,
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&bCouldntFindValidZBuf,
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&pixFmt, dx_force_16bpp_zbuffer);
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// note I'm not saving refresh rate, will just use adapter
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// default at given res for now
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if (pixFmt == D3DFMT_UNKNOWN) {
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wdxdisplay8_cat.error()
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<< (bCouldntFindValidZBuf ? "Couldnt find valid zbuffer format to go with FullScreen mode" : "No supported FullScreen modes")
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<< " at " << dwRenderWidth << "x" << dwRenderHeight << " for device #" << _wcontext._card_id << endl;
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// run it again in verbose mode to get more dbg info to log
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dxpipe->search_for_valid_displaymode(_wcontext, dwRenderWidth, dwRenderHeight,
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bNeedZBuffer, bWantStencil,
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&_wcontext._supported_screen_depths_mask,
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&bCouldntFindValidZBuf,
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&pixFmt, dx_force_16bpp_zbuffer);
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// hack: figuring out exactly what res to use is tricky, instead I will
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// just use 640x480 if we have < 3 meg avail
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if (_wcontext._supported_screen_depths_mask & R5G6B5_FLAG) {
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pixFmt = D3DFMT_R5G6B5;
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} else if (_wcontext._supported_screen_depths_mask & X1R5G5B5_FLAG) {
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pixFmt = D3DFMT_X1R5G5B5;
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} else {
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wdxdisplay8_cat.fatal()
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<< "Low Memory VidCard has no supported FullScreen 16bpp resolutions at "
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<< dwRenderWidth << "x" << dwRenderHeight << " for device #"
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<< device_info->cardID << " ("
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<< _wcontext._dx_device_id.Description << "), skipping device...\n";
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// run it again in verbose mode to get more dbg info to log
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dxpipe->search_for_valid_displaymode(_wcontext, dwRenderWidth, dwRenderHeight,
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bNeedZBuffer, bWantStencil,
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&_wcontext._supported_screen_depths_mask,
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&bCouldntFindValidZBuf,
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&pixFmt, dx_force_16bpp_zbuffer,
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true /* verbose mode on*/);
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&pixFmt, dx_force_16bpp_zbuffer, true);
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// if still D3DFMT_UNKNOWN return false
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if (pixFmt == D3DFMT_UNKNOWN)
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return false;
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}
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if (wdxdisplay8_cat.is_info()) {
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wdxdisplay8_cat.info()
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<< "Available VidMem (" << _wcontext._max_available_video_memory
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<< ") is under threshold, using 640x480 16bpp rendertargets to save tex vidmem.\n";
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}
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}
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} else {
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// Windowed Mode
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@ -1174,18 +1045,17 @@ search_for_device(wdxGraphicsPipe8 *dxpipe, DXDeviceInfo *device_info) {
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if (dwRenderWidth != properties.get_x_size() ||
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dwRenderHeight != properties.get_y_size()) {
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// This is probably not the best place to put this; I'm just putting
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// it here for now because if dx_pick_best_screenres is true, the
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// code above might have changed the size of the window
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// unexpectedly. This code gets called when make_gsg() is called,
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// which means it is called in the draw thread, but this method
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// should really be called from the window thread. In DirectX those
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// may always be the same threads anyway, so we may be all right.
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// Still, it's a little strange that the window may change size
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// after it has already been opened, at the time we create the GSG
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// for it; it would be better if we could find a way to do this
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// resolution-selection logic earlier, say at the time the window is
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// created.
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// This is probably not the best place to put this; I'm just
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// putting it here for now because the code above might have
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// changed the size of the window unexpectedly. This code gets
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// called when make_gsg() is called, which means it is called in
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// the draw thread, but this method should really be called from
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// the window thread. In DirectX those may always be the same
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// threads anyway, so we may be all right. Still, it's a little
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// strange that the window may change size after it has already
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// been opened, at the time we create the GSG for it; it would be
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// better if we could find a way to do this resolution-selection
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// logic earlier, say at the time the window is created.
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system_changed_size(dwRenderWidth, dwRenderHeight);
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WindowProperties resized_props;
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resized_props.set_size(dwRenderWidth, dwRenderHeight);
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@ -106,12 +106,6 @@ ConfigVariableBool dx_do_vidmemsize_check
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ConfigVariableBool dx_preserve_fpu_state
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("dx-preserve-fpu-state", true);
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// if true, override win-width/height and use driver vidmem info to
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// pick what will be a fullscreen window size close to the best perf
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// capability of card, based on a heuristic
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ConfigVariableBool dx_pick_best_screenres
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("pick-best-screenres", false);
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ConfigVariableInt dx_preferred_device_id
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("dx-preferred-device-id", -1);
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@ -48,7 +48,6 @@ extern ConfigVariableBool dx_force_anisotropic_filtering;
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extern ConfigVariableBool dx_force_16bpp_zbuffer;
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extern ConfigVariableBool dx_do_vidmemsize_check;
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extern ConfigVariableBool dx_preserve_fpu_state;
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extern ConfigVariableBool dx_pick_best_screenres;
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extern ConfigVariableInt dx_preferred_device_id;
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#ifndef NDEBUG
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@ -513,11 +513,6 @@ create_screen_buffers_and_device(DXScreenData &display, bool force_16bpp_zbuffer
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wdxGraphicsPipe9 *dxpipe;
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DCAST_INTO_R(dxpipe, _pipe, false);
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// only want dx_pick_best_screenres to apply to initial startup, and
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// since the initial res has already been picked, dont use
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// auto-res-select in any future init sequence.
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dx_pick_best_screenres = false;
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DWORD dwRenderWidth = display._display_mode.Width;
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DWORD dwRenderHeight = display._display_mode.Height;
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DWORD dwBehaviorFlags = 0x0;
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@ -1013,7 +1008,7 @@ search_for_device(wdxGraphicsPipe9 *dxpipe, DXDeviceInfo *device_info) {
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// bugbug: wouldnt we like to do GetAVailVidMem so we can do
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// upper-limit memory computation for dx8 cards too? otherwise
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// verify_window_sizes cant do much
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if ((_d3dcaps.MaxStreams == 0) || dx_pick_best_screenres) {
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if (_d3dcaps.MaxStreams == 0) {
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if (wdxdisplay9_cat.is_debug()) {
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wdxdisplay9_cat.debug()
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<< "checking vidmem size\n";
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@ -1067,154 +1062,31 @@ search_for_device(wdxGraphicsPipe9 *dxpipe, DXDeviceInfo *device_info) {
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if (is_fullscreen()) {
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bool bCouldntFindValidZBuf;
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if (!_wcontext._is_low_memory_card) {
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bool bUseDefaultSize = dx_pick_best_screenres &&
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((_wcontext._max_available_video_memory == UNKNOWN_VIDMEM_SIZE) ||
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is_badvidmem_card(&_wcontext._dx_device_id));
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if (dx_pick_best_screenres && !bUseDefaultSize) {
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typedef struct {
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UINT memlimit;
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DWORD scrnX, scrnY;
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} Memlimres;
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const Memlimres MemRes[] = {
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{ 0, 640, 480},
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{ 8000000, 800, 600},
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// unfortunately the 32MB card perf varies greatly (TNT2-GF2),
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// so we need to be conservative since frame rate difference
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// can change from 15->30fps when going from 1280x1024->800x600
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// on low-end 32mb cards
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{16000000, 800, 600},
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{32000000, 800, 600}, // 32MB+ cards will choose this
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// some monitors have trouble w/1600x1200, so dont pick this by deflt,
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// even though 64MB cards should handle it
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{64000000, 1280, 1024} // 64MB+ cards will choose this
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};
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const int NumResLims = (sizeof(MemRes)/sizeof(Memlimres));
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for(int i = NumResLims - 1; i >= 0; i--) {
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// find biggest slot card can handle
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if (_wcontext._max_available_video_memory > MemRes[i].memlimit) {
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dwRenderWidth = MemRes[i].scrnX;
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dwRenderHeight = MemRes[i].scrnY;
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wdxdisplay9_cat.info()
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<< "pick_best_screenres: trying " << dwRenderWidth
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<< "x" << dwRenderHeight << " based on "
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<< _wcontext._max_available_video_memory << " bytes avail\n";
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dxpipe->search_for_valid_displaymode(_wcontext, dwRenderWidth, dwRenderHeight,
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bNeedZBuffer, bWantStencil,
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&_wcontext._supported_screen_depths_mask,
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&bCouldntFindValidZBuf,
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&pixFmt, dx_force_16bpp_zbuffer, true);
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// note I'm not saving refresh rate, will just use adapter
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// default at given res for now
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if (pixFmt != D3DFMT_UNKNOWN) {
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break;
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}
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wdxdisplay9_cat.info()
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<< "skipping scrnres; "
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<< (bCouldntFindValidZBuf ? "Couldnt find valid zbuffer format to go with FullScreen mode" : "No supported FullScreen modes")
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<< " at " << dwRenderWidth << "x" << dwRenderHeight
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<< " for device #" << _wcontext._card_id << endl;
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}
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}
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// otherwise just go with whatever was specified (we probably shouldve marked this card as lowmem if it gets to end of loop w/o breaking
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}
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if (pixFmt == D3DFMT_UNKNOWN) {
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if (bUseDefaultSize) {
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wdxdisplay9_cat.info()
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<< "pick_best_screenres: defaulted 800x600 based on no reliable vidmem size\n";
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dwRenderWidth = 800;
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dwRenderHeight = 600;
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}
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dxpipe->search_for_valid_displaymode(_wcontext, dwRenderWidth, dwRenderHeight,
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bNeedZBuffer, bWantStencil,
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&_wcontext._supported_screen_depths_mask,
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&bCouldntFindValidZBuf,
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&pixFmt, dx_force_16bpp_zbuffer, true);
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// note I'm not saving refresh rate, will just use adapter
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// default at given res for now
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if (pixFmt == D3DFMT_UNKNOWN) {
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wdxdisplay9_cat.error()
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<< (bCouldntFindValidZBuf ? "Couldnt find valid zbuffer format to go with FullScreen mode" : "No supported FullScreen modes")
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<< " at " << dwRenderWidth << "x" << dwRenderHeight << " for device #" << _wcontext._card_id << endl;
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// if it failed because of a size constraints (for non-default case), try with default size
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if (!bUseDefaultSize) {
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wdxdisplay9_cat.info() << "was not a default: but trying 800x600 size in verbose mode\n";
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dwRenderWidth = 800;
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dwRenderHeight = 600;
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}
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// run it again in verbose mode to get more dbg info to log
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dxpipe->search_for_valid_displaymode(_wcontext, dwRenderWidth, dwRenderHeight,
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bNeedZBuffer, bWantStencil,
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&_wcontext._supported_screen_depths_mask,
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&bCouldntFindValidZBuf,
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&pixFmt, dx_force_16bpp_zbuffer, true);
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// if still D3DFMT_UNKNOWN return false
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if (pixFmt == D3DFMT_UNKNOWN)
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return false;
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}
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}
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} else {
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// Low Memory card
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dwRenderWidth = 640;
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dwRenderHeight = 480;
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dx_force_16bpptextures = true;
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// need to autoforce 16bpp zbuf? or let user use that extra mem
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// for textures/framebuf res/etc? most lowmem cards only do
|
||||
// 16bpp Z anyway, but we wont force it for now
|
||||
|
||||
|
||||
dxpipe->search_for_valid_displaymode(_wcontext, dwRenderWidth, dwRenderHeight,
|
||||
bNeedZBuffer, bWantStencil,
|
||||
&_wcontext._supported_screen_depths_mask,
|
||||
&bCouldntFindValidZBuf,
|
||||
&pixFmt, dx_force_16bpp_zbuffer, true);
|
||||
|
||||
// note I'm not saving refresh rate, will just use adapter
|
||||
// default at given res for now
|
||||
|
||||
if (pixFmt == D3DFMT_UNKNOWN) {
|
||||
wdxdisplay9_cat.error()
|
||||
<< (bCouldntFindValidZBuf ? "Couldnt find valid zbuffer format to go with FullScreen mode" : "No supported FullScreen modes")
|
||||
<< " at " << dwRenderWidth << "x" << dwRenderHeight << " for device #" << _wcontext._card_id << endl;
|
||||
|
||||
// run it again in verbose mode to get more dbg info to log
|
||||
dxpipe->search_for_valid_displaymode(_wcontext, dwRenderWidth, dwRenderHeight,
|
||||
bNeedZBuffer, bWantStencil,
|
||||
&_wcontext._supported_screen_depths_mask,
|
||||
&bCouldntFindValidZBuf,
|
||||
&pixFmt, dx_force_16bpp_zbuffer, true);
|
||||
|
||||
// hack: figuring out exactly what res to use is tricky, instead I will
|
||||
// just use 640x480 if we have < 3 meg avail
|
||||
|
||||
if (_wcontext._supported_screen_depths_mask & R5G6B5_FLAG) {
|
||||
pixFmt = D3DFMT_R5G6B5;
|
||||
} else if (_wcontext._supported_screen_depths_mask & X1R5G5B5_FLAG) {
|
||||
pixFmt = D3DFMT_X1R5G5B5;
|
||||
} else {
|
||||
wdxdisplay9_cat.fatal()
|
||||
<< "Low Memory VidCard has no supported FullScreen 16bpp resolutions at "
|
||||
<< dwRenderWidth << "x" << dwRenderHeight << " for device #"
|
||||
<< device_info->cardID << " ("
|
||||
<< _wcontext._dx_device_id.Description << "), skipping device...\n";
|
||||
|
||||
// run it again in verbose mode to get more dbg info to log
|
||||
dxpipe->search_for_valid_displaymode(_wcontext, dwRenderWidth, dwRenderHeight,
|
||||
bNeedZBuffer, bWantStencil,
|
||||
&_wcontext._supported_screen_depths_mask,
|
||||
&bCouldntFindValidZBuf,
|
||||
&pixFmt, dx_force_16bpp_zbuffer,
|
||||
true /* verbose mode on*/);
|
||||
|
||||
// if still D3DFMT_UNKNOWN return false
|
||||
if (pixFmt == D3DFMT_UNKNOWN)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (wdxdisplay9_cat.is_info()) {
|
||||
wdxdisplay9_cat.info()
|
||||
<< "Available VidMem (" << _wcontext._max_available_video_memory
|
||||
<< ") is under threshold, using 640x480 16bpp rendertargets to save tex vidmem.\n";
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Windowed Mode
|
||||
@ -1238,18 +1110,17 @@ search_for_device(wdxGraphicsPipe9 *dxpipe, DXDeviceInfo *device_info) {
|
||||
|
||||
if (dwRenderWidth != properties.get_x_size() ||
|
||||
dwRenderHeight != properties.get_y_size()) {
|
||||
// This is probably not the best place to put this; I'm just putting
|
||||
// it here for now because if dx_pick_best_screenres is true, the
|
||||
// code above might have changed the size of the window
|
||||
// unexpectedly. This code gets called when make_gsg() is called,
|
||||
// which means it is called in the draw thread, but this method
|
||||
// should really be called from the window thread. In DirectX those
|
||||
// may always be the same threads anyway, so we may be all right.
|
||||
// Still, it's a little strange that the window may change size
|
||||
// after it has already been opened, at the time we create the GSG
|
||||
// for it; it would be better if we could find a way to do this
|
||||
// resolution-selection logic earlier, say at the time the window is
|
||||
// created.
|
||||
// This is probably not the best place to put this; I'm just
|
||||
// putting it here for now because the code above might have
|
||||
// changed the size of the window unexpectedly. This code gets
|
||||
// called when make_gsg() is called, which means it is called in
|
||||
// the draw thread, but this method should really be called from
|
||||
// the window thread. In DirectX those may always be the same
|
||||
// threads anyway, so we may be all right. Still, it's a little
|
||||
// strange that the window may change size after it has already
|
||||
// been opened, at the time we create the GSG for it; it would be
|
||||
// better if we could find a way to do this resolution-selection
|
||||
// logic earlier, say at the time the window is created.
|
||||
system_changed_size(dwRenderWidth, dwRenderHeight);
|
||||
WindowProperties resized_props;
|
||||
resized_props.set_size(dwRenderWidth, dwRenderHeight);
|
||||
|
Loading…
x
Reference in New Issue
Block a user