fixing bug where fade screen hangs around after teleport sometimes

This commit is contained in:
Josh Wilson 2007-10-10 19:30:21 +00:00
parent e31bfdac43
commit e4db9cb59d

View File

@ -92,7 +92,8 @@ class Transitions:
transitionIval = Sequence(Func(self.fade.reparentTo, render2d, FADE_SORT_INDEX), transitionIval = Sequence(Func(self.fade.reparentTo, render2d, FADE_SORT_INDEX),
self.lerpFunc(self.fade, t, self.lerpFunc(self.fade, t,
self.alphaOff, self.alphaOff,
self.alphaOn), # self.alphaOn,
),
Func(self.fade.detachNode), Func(self.fade.detachNode),
name = self.fadeTaskName, name = self.fadeTaskName,
) )
@ -111,7 +112,8 @@ class Transitions:
transitionIval = Sequence(Func(self.fade.reparentTo,render2d,FADE_SORT_INDEX), transitionIval = Sequence(Func(self.fade.reparentTo,render2d,FADE_SORT_INDEX),
self.lerpFunc(self.fade, t, self.lerpFunc(self.fade, t,
self.alphaOn, self.alphaOn,
self.alphaOff), # self.alphaOff,
),
name = self.fadeTaskName, name = self.fadeTaskName,
) )
if finishIval: if finishIval: