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ok, now alpha-scale-via-texture is ready for prime time
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@ -204,7 +204,7 @@ ConfigVariableBool color_scale_via_lighting
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"it. See also alpha-scale-via-texture."));
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ConfigVariableBool alpha_scale_via_texture
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("alpha-scale-via-texture", false,
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("alpha-scale-via-texture", true,
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PRC_DESC("When this is true, Panda will try to implement "
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"ColorScaleAttribs that affect alpha by "
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"creating an additional Texture layer over the geometry "
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@ -599,7 +599,8 @@ get_alpha_scale_via_texture() const {
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INLINE bool GraphicsStateGuardian::
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get_alpha_scale_via_texture(const TextureAttrib *tex_attrib) const {
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return _alpha_scale_via_texture &&
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(tex_attrib->get_num_on_stages() < get_max_texture_stages());
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(tex_attrib == (const TextureAttrib *)NULL ||
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tex_attrib->get_num_on_stages() < get_max_texture_stages());
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}
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////////////////////////////////////////////////////////////////////
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@ -1568,6 +1568,12 @@ do_issue_color() {
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////////////////////////////////////////////////////////////////////
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void GraphicsStateGuardian::
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do_issue_color_scale() {
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// If the previous color scale had set a special texture, clear the
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// texture now.
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if (_has_texture_alpha_scale) {
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_state._texture = 0;
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}
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const ColorScaleAttrib *attrib = _target._color_scale;
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_color_scale_enabled = attrib->has_scale();
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_current_color_scale = attrib->get_scale();
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@ -1588,8 +1594,11 @@ do_issue_color_scale() {
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determine_light_color_scale();
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}
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if (_alpha_scale_via_texture && !_has_scene_graph_color &&
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attrib->has_alpha_scale()) {
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// This color scale will set a special texture--so again, clear
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// the texture.
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_state._texture = 0;
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_state._tex_matrix = 0;
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@ -1933,13 +1942,15 @@ end_bind_clip_planes() {
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////////////////////////////////////////////////////////////////////
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void GraphicsStateGuardian::
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determine_effective_texture() {
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nassertv(_target._texture != (TextureAttrib *)NULL &&
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_target._tex_gen != (TexGenAttrib *)NULL);
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_effective_texture = _target._texture->filter_to_max(_max_texture_stages);
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_effective_tex_gen = _target._tex_gen;
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if (_has_texture_alpha_scale) {
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PT(TextureStage) stage = get_alpha_scale_texture_stage();
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PT(Texture) texture = TexturePool::get_alpha_scale_map();
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_effective_texture = DCAST(TextureAttrib, _effective_texture->add_on_stage(stage, texture));
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_effective_tex_gen = DCAST(TexGenAttrib, _effective_tex_gen->add_stage
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(stage, TexGenAttrib::M_constant, TexCoord3f(_current_color_scale[3], 0.0f, 0.0f)));
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