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Fixed an out-of-bounds error
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@ -359,6 +359,9 @@ update_shader_texture_bindings(CLP(ShaderContext) *prev, GSG *gsg)
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const ShaderInput *input = gsg->_target._shader->get_input(id);
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tex = input->get_texture();
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} else {
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if (_cg_texbind[i].stage >= gsg->_target._texture->get_num_on_stages()) {
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continue;
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}
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TextureStage *stage = gsg->_target._texture->get_on_stage(_cg_texbind[i].stage);
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tex = gsg->_target._texture->get_on_texture(stage);
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}
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