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https://github.com/panda3d/panda3d.git
synced 2025-10-04 10:54:24 -04:00
minor changes
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5e65b52f3a
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@ -58,7 +58,7 @@ transmit_data(const DataNodeTransmit inputs[],
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new_input.set_data(connect._input_index, data);
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}
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#ifndef NDEBUG
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#ifndef NDEBUG
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if (dgraph_cat.is_spam()) {
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bool any_data = false;
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Wires::const_iterator wi;
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@ -77,11 +77,11 @@ transmit_data(const DataNodeTransmit inputs[],
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}
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}
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}
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#endif // NDEBUG
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#endif // NDEBUG
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do_transmit_data(new_input, output);
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#ifndef NDEBUG
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#ifndef NDEBUG
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if (dgraph_cat.is_spam()) {
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bool any_data = false;
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Wires::const_iterator wi;
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@ -100,7 +100,7 @@ transmit_data(const DataNodeTransmit inputs[],
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}
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}
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}
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#endif // NDEBUG
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#endif // NDEBUG
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}
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////////////////////////////////////////////////////////////////////
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@ -144,7 +144,7 @@ void Physical::
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write_physics_objects(ostream &out, unsigned int indent) const {
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#ifndef NDEBUG //[
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out.width(indent);
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out<<""<<"_physics_objects\n";
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out<<""<<"_physics_objects ("<<_physics_objects.size()<<" forces)\n";
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for (PhysicsObjectVector::const_iterator i=_physics_objects.begin();
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i != _physics_objects.end();
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++i) {
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@ -163,7 +163,7 @@ void Physical::
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write_linear_forces(ostream &out, unsigned int indent) const {
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#ifndef NDEBUG //[
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out.width(indent);
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out<<""<<"_linear_forces\n";
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out<<""<<"_linear_forces ("<<_linear_forces.size()<<" forces)\n";
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for (LinearForceVector::const_iterator i=_linear_forces.begin();
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i != _linear_forces.end();
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++i) {
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@ -182,7 +182,7 @@ void Physical::
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write_angular_forces(ostream &out, unsigned int indent) const {
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#ifndef NDEBUG //[
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out.width(indent);
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out<<""<<"_angular_forces\n";
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out<<""<<"_angular_forces ("<<_angular_forces.size()<<" forces)\n";
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for (AngularForceVector::const_iterator i=_angular_forces.begin();
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i != _angular_forces.end();
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++i) {
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@ -19,7 +19,7 @@
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#ifndef BUTTONHANDLE_H
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#define BUTTONHANDLE_H
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#include <pandabase.h>
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#include "pandabase.h"
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////////////////////////////////////////////////////////////////////
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// Class : ButtonHandle
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@ -19,7 +19,7 @@
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#ifndef BUTTONREGISTRY_H
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#define BUTTONREGISTRY_H
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#include <pandabase.h>
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#include "pandabase.h"
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#include "buttonHandle.h"
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@ -44,7 +44,6 @@ KeyHeld() {
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float DriveInterface::KeyHeld::
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get_effect(float ramp_up_time, float ramp_down_time) {
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double elapsed = ClockObject::get_global_clock()->get_frame_time() - _changed_time;
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if (_down) {
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// We are currently holding down the key. That means we base our
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// effect on the ramp_up_time.
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@ -55,7 +54,6 @@ get_effect(float ramp_up_time, float ramp_down_time) {
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float change = elapsed / ramp_up_time;
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_effect = min(_effect_at_change + change, 1.0f);
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}
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} else {
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// We are *not* currently holding down the key. That means we
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// base our effect on the ramp_down_time.
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@ -67,7 +65,6 @@ get_effect(float ramp_up_time, float ramp_down_time) {
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_effect = max(_effect_at_change - change, 0.0f);
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}
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}
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return _effect;
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}
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@ -242,7 +239,6 @@ force_dgraph() {
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////////////////////////////////////////////////////////////////////
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void DriveInterface::
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apply(double x, double y, bool any_button) {
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// First reset the speeds
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_speed = 0.0f;
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_rot_speed = 0.0f;
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@ -280,7 +276,6 @@ apply(double x, double y, bool any_button) {
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// Now, what's our rotational velocity? This is based on the
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// mouse's horizontal position.
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float dead_zone_right = _horizontal_center + _horizontal_dead_zone;
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float dead_zone_left = _horizontal_center - _horizontal_dead_zone;
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