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Try using our own version of glext and gl2ext for OpenGL ES
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@ -51,10 +51,10 @@
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#ifdef IS_OSX
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#ifdef IS_OSX
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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// #include <OpenGLES/ES2/glext.h>
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#else
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#else
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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// #include <GLES2/gl2ext.h>
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#endif
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#endif
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#include "panda_esgl2ext.h"
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#include "panda_esgl2ext.h"
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@ -56,10 +56,10 @@
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#ifdef IS_OSX
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#ifdef IS_OSX
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#include <OpenGLES/ES1/gl.h>
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#include <OpenGLES/ES1/gl.h>
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#include <OpenGLES/ES1/glext.h>
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// #include <OpenGLES/ES1/glext.h>
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#else
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#else
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#include <GLES/gl.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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// #include <GLES/glext.h>
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#endif
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#endif
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#include "panda_esglext.h"
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#include "panda_esglext.h"
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