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fix dynamic changes to stacking order
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0b9493ef36
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@ -485,10 +485,11 @@ set_properties_now(WindowProperties &properties) {
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properties.clear_size();
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properties.clear_size();
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}
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}
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if (properties.has_z_order()) {
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if (properties.has_z_order()) {
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// We'll send the classing stacking request through the standard
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// We'll send the classic stacking request through the standard
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// interface, for users of primitive window managers; but we'll
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// interface, for users of primitive window managers; but we'll
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// also send it as a window manager hint, for users of modern
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// also send it as a window manager hint, for users of modern
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// window managers.
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// window managers.
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_properties.set_z_order(properties.get_z_order());
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switch (properties.get_z_order()) {
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switch (properties.get_z_order()) {
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case WindowProperties::Z_bottom:
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case WindowProperties::Z_bottom:
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changes.stack_mode = Below;
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changes.stack_mode = Below;
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@ -853,18 +854,11 @@ set_wm_properties(const WindowProperties &properties, bool already_mapped) {
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XA_ATOM, 32, PropModeReplace,
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XA_ATOM, 32, PropModeReplace,
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(unsigned char *)state_data, next_state_data);
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(unsigned char *)state_data, next_state_data);
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if (!already_mapped) {
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if (already_mapped) {
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// We have to request state changes differently when the window
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// We have to request state changes differently when the window
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// has been mapped. To do this, we need to send a client message
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// has been mapped. To do this, we need to send a client message
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// to the root window for each change.
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// to the root window for each change.
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// This doesn't appear to be working for me, though I think I'm
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// doing everything right. There's no feedback mechanism,
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// however, so it's impossible to tell whether I'm actually doing
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// something wrong, or whether this feature is simply not
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// supported in my current window manager. I'll leave it here for
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// now.
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glxGraphicsPipe *glx_pipe;
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glxGraphicsPipe *glx_pipe;
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DCAST_INTO_V(glx_pipe, _pipe);
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DCAST_INTO_V(glx_pipe, _pipe);
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