fix directx indexing, lighting

This commit is contained in:
David Rose 2005-04-16 03:25:55 +00:00
parent 6d68076436
commit e6fb16576b
3 changed files with 104 additions and 73 deletions

View File

@ -405,6 +405,10 @@ dx_init(void) {
_projection_mat_stack_count = 0;
_has_scene_graph_color = false;
// Apply a default material when materials are turned off.
Material empty;
apply_material(&empty);
// GL stuff that hasnt been translated to DX
// none of these are implemented
//_multisample_enabled = false; // bugbug: translate this to dx_multisample_antialiasing_level?
@ -521,8 +525,6 @@ dx_init(void) {
_current_fill_mode = RenderModeAttrib::M_filled;
_pD3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
_pD3DDevice->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_COLOR1); // Use the diffuse vertex color.
// must do SetTSS here because redundant states are filtered out by our code based on current values above, so
// initial conditions must be correct
@ -2744,7 +2746,7 @@ draw_triangles(const qpGeomTriangles *primitive) {
_pD3DDevice->DrawIndexedPrimitive
(D3DPT_TRIANGLELIST,
primitive->get_min_vertex(),
primitive->get_max_vertex() + 1,
primitive->get_max_vertex() - primitive->get_min_vertex() + 1,
0, primitive->get_num_primitives());
} else {
@ -2753,7 +2755,7 @@ draw_triangles(const qpGeomTriangles *primitive) {
_pD3DDevice->DrawIndexedPrimitiveUP
(D3DPT_TRIANGLELIST,
primitive->get_min_vertex(),
primitive->get_max_vertex() + 1,
primitive->get_max_vertex() - primitive->get_min_vertex() + 1,
primitive->get_num_primitives(),
primitive->get_data(),
index_type,
@ -2820,7 +2822,7 @@ draw_tristrips(const qpGeomTristrips *primitive) {
unsigned int max = maxs.get_data1i();
_pD3DDevice->DrawIndexedPrimitive
(D3DPT_TRIANGLESTRIP,
min, max + 1,
min, max - min + 1,
start, ends[i] - start - 2);
start = ends[i] + 2;
@ -2838,7 +2840,7 @@ draw_tristrips(const qpGeomTristrips *primitive) {
unsigned int max = maxs.get_data1i();
_pD3DDevice->DrawIndexedPrimitiveUP
(D3DPT_TRIANGLESTRIP,
min, max + 1,
min, max - min + 1,
ends[i] - start - 2,
vertices + start * index_stride, index_type,
array_data, stride);
@ -2882,7 +2884,7 @@ draw_trifans(const qpGeomTrifans *primitive) {
unsigned int max = maxs.get_data1i();
_pD3DDevice->DrawIndexedPrimitive
(D3DPT_TRIANGLEFAN,
min, max + 1,
min, max - min + 1,
start, ends[i] - start - 2);
start = ends[i];
@ -2900,12 +2902,7 @@ draw_trifans(const qpGeomTrifans *primitive) {
unsigned int max = maxs.get_data1i();
_pD3DDevice->DrawIndexedPrimitiveUP
(D3DPT_TRIANGLEFAN,
// It's not clear whether the third parameter to
// DrawIndexedPrimitiveUP() should be (max + 1) or (max - min
// + 1). The documentation seems to imply it should be (max
// - min + 1), but empirically it seems that only (max + 1)
// works.
min, max + 1,
min, max - min + 1,
ends[i] - start - 2,
vertices + start * index_stride, index_type,
array_data, stride);
@ -2931,7 +2928,7 @@ draw_lines(const qpGeomLines *primitive) {
_pD3DDevice->DrawIndexedPrimitive
(D3DPT_LINELIST,
primitive->get_min_vertex(),
primitive->get_max_vertex() + 1,
primitive->get_max_vertex() - primitive->get_min_vertex() + 1,
0, primitive->get_num_primitives());
} else {
@ -2940,7 +2937,7 @@ draw_lines(const qpGeomLines *primitive) {
_pD3DDevice->DrawIndexedPrimitiveUP
(D3DPT_LINELIST,
primitive->get_min_vertex(),
primitive->get_max_vertex() + 1,
primitive->get_max_vertex() - primitive->get_min_vertex() + 1,
primitive->get_num_primitives(),
primitive->get_data(),
index_type,
@ -3503,14 +3500,37 @@ framebuffer_copy_to_ram(Texture *tex, int z, const DisplayRegion *dr, const Rend
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void DXGraphicsStateGuardian8::apply_material( const Material* material ) {
D3DMATERIAL8 cur_material;
cur_material.Diffuse = *(D3DCOLORVALUE *)(material->get_diffuse().get_data());
cur_material.Ambient = *(D3DCOLORVALUE *)(material->get_ambient().get_data());
cur_material.Specular = *(D3DCOLORVALUE *)(material->get_specular().get_data());
cur_material.Emissive = *(D3DCOLORVALUE *)(material->get_emission().get_data());
cur_material.Power = material->get_shininess();
_pD3DDevice->SetMaterial(&cur_material);
void DXGraphicsStateGuardian8::
apply_material(const Material *material) {
D3DMATERIAL8 cur_material;
cur_material.Diffuse = *(D3DCOLORVALUE *)(material->get_diffuse().get_data());
cur_material.Ambient = *(D3DCOLORVALUE *)(material->get_ambient().get_data());
cur_material.Specular = *(D3DCOLORVALUE *)(material->get_specular().get_data());
cur_material.Emissive = *(D3DCOLORVALUE *)(material->get_emission().get_data());
cur_material.Power = material->get_shininess();
_pD3DDevice->SetMaterial(&cur_material);
if (material->has_diffuse()) {
// If the material specifies an diffuse color, use it.
_pD3DDevice->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
} else {
// Otherwise, the diffuse color comes from the object color.
_pD3DDevice->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1);
}
if (material->has_ambient()) {
// If the material specifies an ambient color, use it.
_pD3DDevice->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
} else {
// Otherwise, the ambient color comes from the object color.
_pD3DDevice->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_COLOR1);
}
if (material->get_local()) {
_pD3DDevice->SetRenderState(D3DRS_LOCALVIEWER, TRUE);
} else {
_pD3DDevice->SetRenderState(D3DRS_LOCALVIEWER, FALSE);
}
}
////////////////////////////////////////////////////////////////////

View File

@ -19,18 +19,22 @@
////////////////////////////////////////////////////////////////////
// Function: Material::Constructor
// Access: Public
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Material::
Material() {
_flags = 0;
_ambient.set(0.0f, 0.0f, 0.0f, 0.0f);
_diffuse.set(1.0f, 1.0f, 1.0f, 1.0f);
_specular.set(0.0f, 0.0f, 0.0f, 0.0f);
_emission.set(0.0f, 0.0f, 0.0f, 0.0f);
_shininess = 0.0;
_flags = 0;
}
////////////////////////////////////////////////////////////////////
// Function: Material::Copy Constructor
// Access: Public
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Material::
@ -40,7 +44,7 @@ Material(const Material &copy) {
////////////////////////////////////////////////////////////////////
// Function: Material::Destructor
// Access: Public
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Material::
@ -49,7 +53,7 @@ INLINE Material::
////////////////////////////////////////////////////////////////////
// Function: Material::has_ambient
// Access: Public
// Access: Published
// Description: Returns true if the ambient color has been explicitly
// set for this material, false otherwise.
////////////////////////////////////////////////////////////////////
@ -60,29 +64,30 @@ has_ambient() const {
////////////////////////////////////////////////////////////////////
// Function: Material::get_ambient
// Access: Public
// Access: Published
// Description: Returns the ambient color setting, if it has been
// set. Returns (0,0,0,0) if the ambient color has not
// been set.
////////////////////////////////////////////////////////////////////
INLINE const Colorf &Material::
get_ambient() const {
return (_flags & F_ambient) != 0 ? _ambient : Colorf::zero();
return _ambient;
}
////////////////////////////////////////////////////////////////////
// Function: Material::clear_ambient
// Access: Public
// Access: Published
// Description: Removes the explicit ambient color from the material.
////////////////////////////////////////////////////////////////////
INLINE void Material::
clear_ambient() {
_flags &= ~F_ambient;
_ambient.set(0.0f, 0.0f, 0.0f, 0.0f);
}
////////////////////////////////////////////////////////////////////
// Function: Material::has_diffuse
// Access: Public
// Access: Published
// Description: Returns true if the diffuse color has been explicitly
// set for this material, false otherwise.
////////////////////////////////////////////////////////////////////
@ -93,29 +98,30 @@ has_diffuse() const {
////////////////////////////////////////////////////////////////////
// Function: Material::get_diffuse
// Access: Public
// Access: Published
// Description: Returns the diffuse color setting, if it has been
// set. Returns (0,0,0,0) if the diffuse color has not
// set. Returns (1,1,1,1) if the diffuse color has not
// been set.
////////////////////////////////////////////////////////////////////
INLINE const Colorf &Material::
get_diffuse() const {
return (_flags & F_diffuse) != 0 ? _diffuse : Colorf::zero();
return _diffuse;
}
////////////////////////////////////////////////////////////////////
// Function: Material::clear_diffuse
// Access: Public
// Access: Published
// Description: Removes the explicit diffuse color from the material.
////////////////////////////////////////////////////////////////////
INLINE void Material::
clear_diffuse() {
_flags &= ~F_diffuse;
_diffuse.set(1.0f, 1.0f, 1.0f, 1.0f);
}
////////////////////////////////////////////////////////////////////
// Function: Material::has_specular
// Access: Public
// Access: Published
// Description: Returns true if the specular color has been explicitly
// set for this material, false otherwise.
////////////////////////////////////////////////////////////////////
@ -126,29 +132,30 @@ has_specular() const {
////////////////////////////////////////////////////////////////////
// Function: Material::get_specular
// Access: Public
// Access: Published
// Description: Returns the specular color setting, if it has been
// set. Returns (0,0,0,0) if the specular color has not
// been set.
////////////////////////////////////////////////////////////////////
INLINE const Colorf &Material::
get_specular() const {
return (_flags & F_specular) != 0 ? _specular : Colorf::zero();
return _specular;
}
////////////////////////////////////////////////////////////////////
// Function: Material::clear_specular
// Access: Public
// Access: Published
// Description: Removes the explicit specular color from the material.
////////////////////////////////////////////////////////////////////
INLINE void Material::
clear_specular() {
_flags &= ~F_specular;
_specular.set(0.0f, 0.0f, 0.0f, 0.0f);
}
////////////////////////////////////////////////////////////////////
// Function: Material::has_emission
// Access: Public
// Access: Published
// Description: Returns true if the emission color has been explicitly
// set for this material, false otherwise.
////////////////////////////////////////////////////////////////////
@ -159,29 +166,30 @@ has_emission() const {
////////////////////////////////////////////////////////////////////
// Function: Material::get_emission
// Access: Public
// Description: Returns the emmission color setting, if it has been
// set. Returns (0,0,0,0) if the emmission color has not
// Access: Published
// Description: Returns the emission color setting, if it has been
// set. Returns (0,0,0,0) if the emission color has not
// been set.
////////////////////////////////////////////////////////////////////
INLINE const Colorf &Material::
get_emission() const {
return (_flags & F_emission) != 0 ? _emission : Colorf::zero();
return _emission;
}
////////////////////////////////////////////////////////////////////
// Function: Material::clear_emission
// Access: Public
// Access: Published
// Description: Removes the explicit emission color from the material.
////////////////////////////////////////////////////////////////////
INLINE void Material::
clear_emission() {
_flags &= ~F_emission;
_emission.set(0.0f, 0.0f, 0.0f, 0.0f);
}
////////////////////////////////////////////////////////////////////
// Function: Material::get_shininess
// Access: Public
// Access: Published
// Description: Returns the shininess exponent of the material.
////////////////////////////////////////////////////////////////////
INLINE float Material::
@ -191,7 +199,7 @@ get_shininess() const {
////////////////////////////////////////////////////////////////////
// Function: Material::set_shininess
// Access: Public
// Access: Published
// Description: Sets the shininess exponent of the material. This
// controls the size of the specular highlight spot. In
// general, larger number produce a smaller specular
@ -206,8 +214,8 @@ set_shininess(float shininess) {
////////////////////////////////////////////////////////////////////
// Function: Material::get_local
// Access: Public
// Description:
// Access: Published
// Description: Returns the local viewer flag. Set set_local().
////////////////////////////////////////////////////////////////////
INLINE bool Material::
get_local() const {
@ -216,8 +224,12 @@ get_local() const {
////////////////////////////////////////////////////////////////////
// Function: Material::set_local
// Access: Public
// Description:
// Access: Published
// Description: Sets the local viewer flag. Set this true to enable
// camera-relative specular highlights, or false to use
// orthogonal specular highlights. The default value is
// true. Applications that use orthogonal projection
// should specify false.
////////////////////////////////////////////////////////////////////
INLINE void Material::
set_local(bool local) {
@ -230,8 +242,9 @@ set_local(bool local) {
////////////////////////////////////////////////////////////////////
// Function: Material::get_twoside
// Access: Public
// Description:
// Access: Published
// Description: Returns the state of the two-sided lighting flag.
// See set_twoside().
////////////////////////////////////////////////////////////////////
INLINE bool Material::
get_twoside() const {
@ -240,8 +253,12 @@ get_twoside() const {
////////////////////////////////////////////////////////////////////
// Function: Material::set_twoside
// Access: Public
// Description:
// Access: Published
// Description: Set this true to enable two-sided lighting. When
// two-sided lighting is on, both sides of a polygon
// will be lit by this material. The default is for
// two-sided lighting to be off, in which case only the
// front surface is lit.
////////////////////////////////////////////////////////////////////
INLINE void Material::
set_twoside(bool twoside) {
@ -254,7 +271,7 @@ set_twoside(bool twoside) {
////////////////////////////////////////////////////////////////////
// Function: Material::operator ==
// Access: Public
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool Material::
@ -264,7 +281,7 @@ operator == (const Material &other) const {
////////////////////////////////////////////////////////////////////
// Function: Material::operator !=
// Access: Public
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool Material::
@ -274,7 +291,7 @@ operator != (const Material &other) const {
////////////////////////////////////////////////////////////////////
// Function: Material::operator <
// Access: Public
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool Material::

View File

@ -18,23 +18,17 @@
#include "pandabase.h"
#include "material.h"
#include "indent.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include <stddef.h>
////////////////////////////////////////////////////////////////////
// Static variables
////////////////////////////////////////////////////////////////////
TypeHandle Material::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: Material::Copy Assignment Operator
// Access: Public
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
void Material::
@ -49,7 +43,7 @@ operator = (const Material &copy) {
////////////////////////////////////////////////////////////////////
// Function: Material::set_ambient
// Access: Public
// Access: Published
// Description: Specifies the ambient color setting of the material.
// This will be the multiplied by any ambient lights in
// effect on the material to set its base color.
@ -67,7 +61,7 @@ set_ambient(const Colorf &color) {
////////////////////////////////////////////////////////////////////
// Function: Material::set_diffuse
// Access: Public
// Access: Published
// Description: Specifies the diffuse color setting of the material.
// This will be multiplied by any lights in effect on
// the material to get the color in the parts of the
@ -87,7 +81,7 @@ set_diffuse(const Colorf &color) {
////////////////////////////////////////////////////////////////////
// Function: Material::set_specular
// Access: Public
// Access: Published
// Description: Specifies the diffuse color setting of the material.
// This will be multiplied by any lights in effect on
// the material to compute the color of specular
@ -106,7 +100,7 @@ set_specular(const Colorf &color) {
////////////////////////////////////////////////////////////////////
// Function: Material::set_emission
// Access: Public
// Access: Published
// Description: Specifies the emission color setting of the material.
// This is the color of the object as it appears in the
// absence of any light whatsover, including ambient
@ -126,7 +120,7 @@ set_emission(const Colorf &color) {
////////////////////////////////////////////////////////////////////
// Function: Material::compare_to
// Access: Public
// Access: Published
// Description: Returns a number less than zero if this material
// sorts before the other one, greater than zero if it
// sorts after, or zero if they are equivalent. The
@ -159,7 +153,7 @@ compare_to(const Material &other) const {
////////////////////////////////////////////////////////////////////
// Function: Material::output
// Access: Public
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
void Material::
@ -184,7 +178,7 @@ output(ostream &out) const {
////////////////////////////////////////////////////////////////////
// Function: Material::write
// Access: Public
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
void Material::