mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-29 08:15:18 -04:00
Merge branch 'release/1.10.x'
This commit is contained in:
commit
e75aae62f0
@ -15,6 +15,7 @@
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|||||||
#include "internalName.h"
|
#include "internalName.h"
|
||||||
#include "bamReader.h"
|
#include "bamReader.h"
|
||||||
#include "bamWriter.h"
|
#include "bamWriter.h"
|
||||||
|
#include "indent.h"
|
||||||
|
|
||||||
using std::ostream;
|
using std::ostream;
|
||||||
|
|
||||||
@ -221,7 +222,19 @@ compare_to(const TextureStage &other) const {
|
|||||||
*/
|
*/
|
||||||
void TextureStage::
|
void TextureStage::
|
||||||
write(ostream &out) const {
|
write(ostream &out) const {
|
||||||
out << "TextureStage " << get_name() << ", sort = " << get_sort() << ", priority = " << get_priority() << "\n"
|
write(out, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Writes the details of this stage
|
||||||
|
*/
|
||||||
|
void TextureStage::
|
||||||
|
write(ostream &out, int indent_level) const {
|
||||||
|
indent(out, indent_level)
|
||||||
|
<< "TextureStage " << get_name() << ", sort = " << get_sort()
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||||||
|
<< ", priority = " << get_priority() << "\n";
|
||||||
|
|
||||||
|
indent(out, indent_level)
|
||||||
<< " texcoords = " << get_texcoord_name()->get_name()
|
<< " texcoords = " << get_texcoord_name()->get_name()
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||||||
<< ", mode = " << get_mode() << ", color = " << get_color()
|
<< ", mode = " << get_mode() << ", color = " << get_color()
|
||||||
<< ", scale = " << get_rgb_scale() << ", " << get_alpha_scale()
|
<< ", scale = " << get_rgb_scale() << ", " << get_alpha_scale()
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||||||
@ -229,7 +242,8 @@ write(ostream &out) const {
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<< ", tex_view_offset = " << get_tex_view_offset() << "\n";
|
<< ", tex_view_offset = " << get_tex_view_offset() << "\n";
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||||||
|
|
||||||
if (get_mode() == M_combine) {
|
if (get_mode() == M_combine) {
|
||||||
out << " RGB combine mode = " << get_combine_rgb_mode() << "\n";
|
indent(out, indent_level)
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|
<< " RGB combine mode = " << get_combine_rgb_mode() << "\n";
|
||||||
if (get_num_combine_rgb_operands() >= 1) {
|
if (get_num_combine_rgb_operands() >= 1) {
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||||||
out << " 0: " << get_combine_rgb_source0() << ", "
|
out << " 0: " << get_combine_rgb_source0() << ", "
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||||||
<< get_combine_rgb_operand0() << "\n";
|
<< get_combine_rgb_operand0() << "\n";
|
||||||
@ -242,7 +256,8 @@ write(ostream &out) const {
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|||||||
out << " 2: " << get_combine_rgb_source2() << ", "
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out << " 2: " << get_combine_rgb_source2() << ", "
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||||||
<< get_combine_rgb_operand2() << "\n";
|
<< get_combine_rgb_operand2() << "\n";
|
||||||
}
|
}
|
||||||
out << " alpha combine mode = " << get_combine_alpha_mode() << "\n";
|
indent(out, indent_level)
|
||||||
|
<< " alpha combine mode = " << get_combine_alpha_mode() << "\n";
|
||||||
if (get_num_combine_alpha_operands() >= 1) {
|
if (get_num_combine_alpha_operands() >= 1) {
|
||||||
out << " 0: " << get_combine_alpha_source0() << ", "
|
out << " 0: " << get_combine_alpha_source0() << ", "
|
||||||
<< get_combine_alpha_operand0() << "\n";
|
<< get_combine_alpha_operand0() << "\n";
|
||||||
|
@ -182,6 +182,7 @@ PUBLISHED:
|
|||||||
int compare_to(const TextureStage &other) const;
|
int compare_to(const TextureStage &other) const;
|
||||||
|
|
||||||
void write(std::ostream &out) const;
|
void write(std::ostream &out) const;
|
||||||
|
void write(std::ostream &out, int indent_level) const;
|
||||||
void output(std::ostream &out) const;
|
void output(std::ostream &out) const;
|
||||||
|
|
||||||
INLINE static TextureStage *get_default();
|
INLINE static TextureStage *get_default();
|
||||||
|
@ -21,9 +21,11 @@
|
|||||||
#include "geomTriangles.h"
|
#include "geomTriangles.h"
|
||||||
#include "pnmFileTypeRegistry.h"
|
#include "pnmFileTypeRegistry.h"
|
||||||
#include "pnmImage.h"
|
#include "pnmImage.h"
|
||||||
|
#include "alphaTestAttrib.h"
|
||||||
#include "materialAttrib.h"
|
#include "materialAttrib.h"
|
||||||
#include "textureAttrib.h"
|
#include "textureAttrib.h"
|
||||||
#include "cullFaceAttrib.h"
|
#include "cullFaceAttrib.h"
|
||||||
|
#include "transparencyAttrib.h"
|
||||||
#include "ambientLight.h"
|
#include "ambientLight.h"
|
||||||
#include "directionalLight.h"
|
#include "directionalLight.h"
|
||||||
#include "spotlight.h"
|
#include "spotlight.h"
|
||||||
@ -35,12 +37,48 @@
|
|||||||
#include "animBundleNode.h"
|
#include "animBundleNode.h"
|
||||||
#include "animChannelMatrixXfmTable.h"
|
#include "animChannelMatrixXfmTable.h"
|
||||||
#include "pvector.h"
|
#include "pvector.h"
|
||||||
|
#include "cmath.h"
|
||||||
|
#include "deg_2_rad.h"
|
||||||
|
#include "string_utils.h"
|
||||||
|
|
||||||
#include "pandaIOSystem.h"
|
#include "pandaIOSystem.h"
|
||||||
#include "pandaLogger.h"
|
#include "pandaLogger.h"
|
||||||
|
|
||||||
#include <assimp/postprocess.h>
|
#include <assimp/postprocess.h>
|
||||||
|
|
||||||
|
#ifndef AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR
|
||||||
|
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR
|
||||||
|
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR
|
||||||
|
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef AI_MATKEY_GLTF_ALPHAMODE
|
||||||
|
#define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef AI_MATKEY_GLTF_ALPHACUTOFF
|
||||||
|
#define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Older versions of Assimp used these glTF-specific keys instead.
|
||||||
|
#ifndef AI_MATKEY_BASE_COLOR
|
||||||
|
#define AI_MATKEY_BASE_COLOR AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef AI_MATKEY_METALLIC_FACTOR
|
||||||
|
#define AI_MATKEY_METALLIC_FACTOR AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef AI_MATKEY_ROUGHNESS_FACTOR
|
||||||
|
#define AI_MATKEY_ROUGHNESS_FACTOR AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR
|
||||||
|
#endif
|
||||||
|
|
||||||
using std::ostringstream;
|
using std::ostringstream;
|
||||||
using std::stringstream;
|
using std::stringstream;
|
||||||
using std::string;
|
using std::string;
|
||||||
@ -265,7 +303,8 @@ load_texture(size_t index) {
|
|||||||
} else {
|
} else {
|
||||||
if (assimp_cat.is_debug()) {
|
if (assimp_cat.is_debug()) {
|
||||||
assimp_cat.debug()
|
assimp_cat.debug()
|
||||||
<< "Reading embedded raw texture with size " << tex.mWidth << "x" << tex.mHeight << "\n";
|
<< "Reading embedded raw texture with size "
|
||||||
|
<< tex.mWidth << "x" << tex.mHeight << "\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
ptex->setup_2d_texture(tex.mWidth, tex.mHeight, Texture::T_unsigned_byte, Texture::F_rgba);
|
ptex->setup_2d_texture(tex.mWidth, tex.mHeight, Texture::T_unsigned_byte, Texture::F_rgba);
|
||||||
@ -292,16 +331,18 @@ load_texture(size_t index) {
|
|||||||
* Converts an aiMaterial into a RenderState.
|
* Converts an aiMaterial into a RenderState.
|
||||||
*/
|
*/
|
||||||
void AssimpLoader::
|
void AssimpLoader::
|
||||||
load_texture_stage(const aiMaterial &mat, const aiTextureType &ttype, CPT(TextureAttrib) &tattr) {
|
load_texture_stage(const aiMaterial &mat, const aiTextureType &ttype,
|
||||||
|
TextureStage::Mode mode, CPT(TextureAttrib) &tattr,
|
||||||
|
CPT(TexMatrixAttrib) &tmattr) {
|
||||||
aiString path;
|
aiString path;
|
||||||
aiTextureMapping mapping;
|
aiTextureMapping mapping;
|
||||||
unsigned int uvindex;
|
unsigned int uvindex;
|
||||||
float blend;
|
float blend;
|
||||||
aiTextureOp op;
|
aiTextureOp op;
|
||||||
aiTextureMapMode mapmode;
|
aiTextureMapMode mapmode[3];
|
||||||
|
|
||||||
for (size_t i = 0; i < mat.GetTextureCount(ttype); ++i) {
|
for (size_t i = 0; i < mat.GetTextureCount(ttype); ++i) {
|
||||||
mat.GetTexture(ttype, i, &path, &mapping, nullptr, &blend, &op, &mapmode);
|
mat.GetTexture(ttype, i, &path, &mapping, nullptr, &blend, &op, mapmode);
|
||||||
|
|
||||||
if (AI_SUCCESS != mat.Get(AI_MATKEY_UVWSRC(ttype, i), uvindex)) {
|
if (AI_SUCCESS != mat.Get(AI_MATKEY_UVWSRC(ttype, i), uvindex)) {
|
||||||
// If there's no texture coordinate set for this texture, assume that
|
// If there's no texture coordinate set for this texture, assume that
|
||||||
@ -310,13 +351,23 @@ load_texture_stage(const aiMaterial &mat, const aiTextureType &ttype, CPT(Textur
|
|||||||
uvindex = i;
|
uvindex = i;
|
||||||
}
|
}
|
||||||
|
|
||||||
stringstream str;
|
if (ttype == aiTextureType_DIFFUSE && i == 1) {
|
||||||
str << uvindex;
|
// The glTF 2 importer duplicates this slot in older versions of Assimp.
|
||||||
PT(TextureStage) stage = new TextureStage(str.str());
|
// Since glTF doesn't support multiple diffuse textures anyway, we check
|
||||||
if (uvindex > 0) {
|
// for this old glTF-specific key, and if present, ignore this texture.
|
||||||
stage->set_texcoord_name(InternalName::get_texcoord_name(str.str()));
|
aiColor4D col;
|
||||||
|
if (AI_SUCCESS == mat.Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR, col)) {
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
PT(Texture) ptex = nullptr;
|
}
|
||||||
|
|
||||||
|
std::string uvindex_str = format_string(uvindex);
|
||||||
|
PT(TextureStage) stage = new TextureStage(uvindex_str);
|
||||||
|
stage->set_mode(mode);
|
||||||
|
if (uvindex > 0) {
|
||||||
|
stage->set_texcoord_name(InternalName::get_texcoord_name(uvindex_str));
|
||||||
|
}
|
||||||
|
PT(Texture) ptex;
|
||||||
|
|
||||||
// I'm not sure if this is the right way to handle it, as I couldn't find
|
// I'm not sure if this is the right way to handle it, as I couldn't find
|
||||||
// much information on embedded textures.
|
// much information on embedded textures.
|
||||||
@ -355,7 +406,84 @@ load_texture_stage(const aiMaterial &mat, const aiTextureType &ttype, CPT(Textur
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (ptex != nullptr) {
|
if (ptex != nullptr) {
|
||||||
|
// Apply the mapping modes.
|
||||||
|
switch (mapmode[0]) {
|
||||||
|
case aiTextureMapMode_Wrap:
|
||||||
|
ptex->set_wrap_u(SamplerState::WM_repeat);
|
||||||
|
break;
|
||||||
|
case aiTextureMapMode_Clamp:
|
||||||
|
ptex->set_wrap_u(SamplerState::WM_clamp);
|
||||||
|
break;
|
||||||
|
case aiTextureMapMode_Decal:
|
||||||
|
ptex->set_wrap_u(SamplerState::WM_border_color);
|
||||||
|
ptex->set_border_color(LColor(0, 0, 0, 0));
|
||||||
|
break;
|
||||||
|
case aiTextureMapMode_Mirror:
|
||||||
|
ptex->set_wrap_u(SamplerState::WM_mirror);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
switch (mapmode[1]) {
|
||||||
|
case aiTextureMapMode_Wrap:
|
||||||
|
ptex->set_wrap_v(SamplerState::WM_repeat);
|
||||||
|
break;
|
||||||
|
case aiTextureMapMode_Clamp:
|
||||||
|
ptex->set_wrap_v(SamplerState::WM_clamp);
|
||||||
|
break;
|
||||||
|
case aiTextureMapMode_Decal:
|
||||||
|
ptex->set_wrap_v(SamplerState::WM_border_color);
|
||||||
|
ptex->set_border_color(LColor(0, 0, 0, 0));
|
||||||
|
break;
|
||||||
|
case aiTextureMapMode_Mirror:
|
||||||
|
ptex->set_wrap_v(SamplerState::WM_mirror);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
switch (mapmode[2]) {
|
||||||
|
case aiTextureMapMode_Wrap:
|
||||||
|
ptex->set_wrap_w(SamplerState::WM_repeat);
|
||||||
|
break;
|
||||||
|
case aiTextureMapMode_Clamp:
|
||||||
|
ptex->set_wrap_w(SamplerState::WM_clamp);
|
||||||
|
break;
|
||||||
|
case aiTextureMapMode_Decal:
|
||||||
|
ptex->set_wrap_w(SamplerState::WM_border_color);
|
||||||
|
ptex->set_border_color(LColor(0, 0, 0, 0));
|
||||||
|
break;
|
||||||
|
case aiTextureMapMode_Mirror:
|
||||||
|
ptex->set_wrap_w(SamplerState::WM_mirror);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
tattr = DCAST(TextureAttrib, tattr->add_on_stage(stage, ptex));
|
tattr = DCAST(TextureAttrib, tattr->add_on_stage(stage, ptex));
|
||||||
|
|
||||||
|
// Is there a texture transform?
|
||||||
|
aiUVTransform transform;
|
||||||
|
if (AI_SUCCESS == mat.Get(AI_MATKEY_UVTRANSFORM(ttype, i), transform)) {
|
||||||
|
// Reconstruct the original origin from the glTF file.
|
||||||
|
PN_stdfloat rcos, rsin;
|
||||||
|
csincos(-transform.mRotation, &rsin, &rcos);
|
||||||
|
transform.mTranslation.x -= (0.5 * transform.mScaling.x) * (-rcos + rsin + 1);
|
||||||
|
transform.mTranslation.y -= ((0.5 * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y;
|
||||||
|
|
||||||
|
LMatrix3 matrix =
|
||||||
|
LMatrix3::translate_mat(0, -1) *
|
||||||
|
LMatrix3::scale_mat(transform.mScaling.x, transform.mScaling.y) *
|
||||||
|
LMatrix3::rotate_mat(rad_2_deg(-transform.mRotation)) *
|
||||||
|
LMatrix3::translate_mat(transform.mTranslation.x, 1 + transform.mTranslation.y);
|
||||||
|
|
||||||
|
CPT(TransformState) cstate =
|
||||||
|
TransformState::make_mat3(matrix);
|
||||||
|
|
||||||
|
CPT(RenderAttrib) new_attr = (tmattr == nullptr)
|
||||||
|
? TexMatrixAttrib::make(stage, std::move(cstate))
|
||||||
|
: tmattr->add_stage(stage, std::move(cstate));
|
||||||
|
tmattr = DCAST(TexMatrixAttrib, std::move(new_attr));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -369,7 +497,7 @@ load_material(size_t index) {
|
|||||||
|
|
||||||
CPT(RenderState) state = RenderState::make_empty();
|
CPT(RenderState) state = RenderState::make_empty();
|
||||||
|
|
||||||
aiColor3D col;
|
aiColor4D col;
|
||||||
bool have;
|
bool have;
|
||||||
int ival;
|
int ival;
|
||||||
PN_stdfloat fval;
|
PN_stdfloat fval;
|
||||||
@ -379,7 +507,11 @@ load_material(size_t index) {
|
|||||||
// First do the material attribute.
|
// First do the material attribute.
|
||||||
PT(Material) pmat = new Material;
|
PT(Material) pmat = new Material;
|
||||||
have = false;
|
have = false;
|
||||||
if (AI_SUCCESS == mat.Get(AI_MATKEY_COLOR_DIFFUSE, col)) {
|
if (AI_SUCCESS == mat.Get(AI_MATKEY_BASE_COLOR, col)) {
|
||||||
|
pmat->set_base_color(LColor(col.r, col.g, col.b, col.a));
|
||||||
|
have = true;
|
||||||
|
}
|
||||||
|
else if (AI_SUCCESS == mat.Get(AI_MATKEY_COLOR_DIFFUSE, col)) {
|
||||||
pmat->set_diffuse(LColor(col.r, col.g, col.b, 1));
|
pmat->set_diffuse(LColor(col.r, col.g, col.b, 1));
|
||||||
have = true;
|
have = true;
|
||||||
}
|
}
|
||||||
@ -391,6 +523,13 @@ load_material(size_t index) {
|
|||||||
}
|
}
|
||||||
have = true;
|
have = true;
|
||||||
}
|
}
|
||||||
|
//else {
|
||||||
|
// if (AI_SUCCESS == mat.Get(AI_MATKEY_SHININESS_STRENGTH, fval)) {
|
||||||
|
// pmat->set_specular(LColor(fval, fval, fval, 1));
|
||||||
|
// } else {
|
||||||
|
// pmat->set_specular(LColor(1, 1, 1, 1));
|
||||||
|
// }
|
||||||
|
//}
|
||||||
if (AI_SUCCESS == mat.Get(AI_MATKEY_COLOR_AMBIENT, col)) {
|
if (AI_SUCCESS == mat.Get(AI_MATKEY_COLOR_AMBIENT, col)) {
|
||||||
pmat->set_specular(LColor(col.r, col.g, col.b, 1));
|
pmat->set_specular(LColor(col.r, col.g, col.b, 1));
|
||||||
have = true;
|
have = true;
|
||||||
@ -406,6 +545,22 @@ load_material(size_t index) {
|
|||||||
pmat->set_shininess(fval);
|
pmat->set_shininess(fval);
|
||||||
have = true;
|
have = true;
|
||||||
}
|
}
|
||||||
|
if (AI_SUCCESS == mat.Get(AI_MATKEY_METALLIC_FACTOR, fval)) {
|
||||||
|
pmat->set_metallic(fval);
|
||||||
|
have = true;
|
||||||
|
}
|
||||||
|
if (AI_SUCCESS == mat.Get(AI_MATKEY_ROUGHNESS_FACTOR, fval)) {
|
||||||
|
pmat->set_roughness(fval);
|
||||||
|
have = true;
|
||||||
|
}
|
||||||
|
if (AI_SUCCESS == mat.Get(AI_MATKEY_REFRACTI, fval)) {
|
||||||
|
pmat->set_refractive_index(fval);
|
||||||
|
have = true;
|
||||||
|
}
|
||||||
|
else if (pmat->has_metallic()) {
|
||||||
|
// Default refractive index to 1.5 for PBR models
|
||||||
|
pmat->set_refractive_index(1.5);
|
||||||
|
}
|
||||||
if (have) {
|
if (have) {
|
||||||
state = state->add_attrib(MaterialAttrib::make(pmat));
|
state = state->add_attrib(MaterialAttrib::make(pmat));
|
||||||
}
|
}
|
||||||
@ -429,15 +584,44 @@ load_material(size_t index) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Alpha mode.
|
||||||
|
aiString alpha_mode;
|
||||||
|
if (AI_SUCCESS == mat.Get(AI_MATKEY_GLTF_ALPHAMODE, alpha_mode)) {
|
||||||
|
if (strcmp(alpha_mode.C_Str(), "MASK") == 0) {
|
||||||
|
PN_stdfloat cutoff = 0.5;
|
||||||
|
mat.Get(AI_MATKEY_GLTF_ALPHACUTOFF, cutoff);
|
||||||
|
state = state->add_attrib(AlphaTestAttrib::make(AlphaTestAttrib::M_greater_equal, cutoff));
|
||||||
|
}
|
||||||
|
else if (strcmp(alpha_mode.C_Str(), "BLEND") == 0) {
|
||||||
|
state = state->add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// And let's not forget the textures!
|
// And let's not forget the textures!
|
||||||
CPT(TextureAttrib) tattr = DCAST(TextureAttrib, TextureAttrib::make());
|
CPT(TextureAttrib) tattr = DCAST(TextureAttrib, TextureAttrib::make());
|
||||||
load_texture_stage(mat, aiTextureType_DIFFUSE, tattr);
|
CPT(TexMatrixAttrib) tmattr;
|
||||||
load_texture_stage(mat, aiTextureType_LIGHTMAP, tattr);
|
load_texture_stage(mat, aiTextureType_DIFFUSE, TextureStage::M_modulate, tattr, tmattr);
|
||||||
|
|
||||||
|
// Check for an ORM map, from the glTF/OBJ importer. glTF also puts it in the
|
||||||
|
// LIGHTMAP slot, despite only having the lightmap in the red channel, so we
|
||||||
|
// have to ignore it.
|
||||||
|
if (mat.GetTextureCount(aiTextureType_UNKNOWN) > 0) {
|
||||||
|
load_texture_stage(mat, aiTextureType_UNKNOWN, TextureStage::M_selector, tattr, tmattr);
|
||||||
|
} else {
|
||||||
|
load_texture_stage(mat, aiTextureType_LIGHTMAP, TextureStage::M_modulate, tattr, tmattr);
|
||||||
|
}
|
||||||
|
|
||||||
|
load_texture_stage(mat, aiTextureType_NORMALS, TextureStage::M_normal, tattr, tmattr);
|
||||||
|
load_texture_stage(mat, aiTextureType_EMISSIVE, TextureStage::M_emission, tattr, tmattr);
|
||||||
|
load_texture_stage(mat, aiTextureType_HEIGHT, TextureStage::M_height, tattr, tmattr);
|
||||||
if (tattr->get_num_on_stages() > 0) {
|
if (tattr->get_num_on_stages() > 0) {
|
||||||
state = state->add_attrib(tattr);
|
state = state->add_attrib(tattr);
|
||||||
}
|
}
|
||||||
|
if (tmattr != nullptr) {
|
||||||
|
state = state->add_attrib(tmattr);
|
||||||
|
}
|
||||||
|
|
||||||
_mat_states[index] = state;
|
_mat_states[index] = std::move(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -634,6 +818,10 @@ load_mesh(size_t index) {
|
|||||||
aformat->add_column(InternalName::get_texcoord_name(out.str()), 3, Geom::NT_stdfloat, Geom::C_texcoord);
|
aformat->add_column(InternalName::get_texcoord_name(out.str()), 3, Geom::NT_stdfloat, Geom::C_texcoord);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (mesh.HasTangentsAndBitangents()) {
|
||||||
|
aformat->add_column(InternalName::get_tangent(), 3, Geom::NT_stdfloat, Geom::C_vector);
|
||||||
|
aformat->add_column(InternalName::get_binormal(), 3, Geom::NT_stdfloat, Geom::C_vector);
|
||||||
|
}
|
||||||
|
|
||||||
PT(GeomVertexArrayFormat) tb_aformat = new GeomVertexArrayFormat;
|
PT(GeomVertexArrayFormat) tb_aformat = new GeomVertexArrayFormat;
|
||||||
tb_aformat->add_column(InternalName::make("transform_blend"), 1, Geom::NT_uint16, Geom::C_index);
|
tb_aformat->add_column(InternalName::make("transform_blend"), 1, Geom::NT_uint16, Geom::C_index);
|
||||||
@ -737,7 +925,7 @@ load_mesh(size_t index) {
|
|||||||
GeomVertexWriter vertex (vdata, InternalName::get_vertex());
|
GeomVertexWriter vertex (vdata, InternalName::get_vertex());
|
||||||
for (size_t i = 0; i < mesh.mNumVertices; ++i) {
|
for (size_t i = 0; i < mesh.mNumVertices; ++i) {
|
||||||
const aiVector3D &vec = mesh.mVertices[i];
|
const aiVector3D &vec = mesh.mVertices[i];
|
||||||
vertex.add_data3(vec.x, vec.y, vec.z);
|
vertex.set_data3(vec.x, vec.y, vec.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Now the normals, if any.
|
// Now the normals, if any.
|
||||||
@ -745,7 +933,7 @@ load_mesh(size_t index) {
|
|||||||
GeomVertexWriter normal (vdata, InternalName::get_normal());
|
GeomVertexWriter normal (vdata, InternalName::get_normal());
|
||||||
for (size_t i = 0; i < mesh.mNumVertices; ++i) {
|
for (size_t i = 0; i < mesh.mNumVertices; ++i) {
|
||||||
const aiVector3D &vec = mesh.mNormals[i];
|
const aiVector3D &vec = mesh.mNormals[i];
|
||||||
normal.add_data3(vec.x, vec.y, vec.z);
|
normal.set_data3(vec.x, vec.y, vec.z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -754,7 +942,7 @@ load_mesh(size_t index) {
|
|||||||
GeomVertexWriter color (vdata, InternalName::get_color());
|
GeomVertexWriter color (vdata, InternalName::get_color());
|
||||||
for (size_t i = 0; i < mesh.mNumVertices; ++i) {
|
for (size_t i = 0; i < mesh.mNumVertices; ++i) {
|
||||||
const aiColor4D &col = mesh.mColors[0][i];
|
const aiColor4D &col = mesh.mColors[0][i];
|
||||||
color.add_data4(col.r, col.g, col.b, col.a);
|
color.set_data4(col.r, col.g, col.b, col.a);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -764,7 +952,7 @@ load_mesh(size_t index) {
|
|||||||
GeomVertexWriter texcoord0 (vdata, InternalName::get_texcoord());
|
GeomVertexWriter texcoord0 (vdata, InternalName::get_texcoord());
|
||||||
for (size_t i = 0; i < mesh.mNumVertices; ++i) {
|
for (size_t i = 0; i < mesh.mNumVertices; ++i) {
|
||||||
const aiVector3D &vec = mesh.mTextureCoords[0][i];
|
const aiVector3D &vec = mesh.mTextureCoords[0][i];
|
||||||
texcoord0.add_data3(vec.x, vec.y, vec.z);
|
texcoord0.set_data3(vec.x, vec.y, vec.z);
|
||||||
}
|
}
|
||||||
for (unsigned int u = 1; u < num_uvs; ++u) {
|
for (unsigned int u = 1; u < num_uvs; ++u) {
|
||||||
ostringstream out;
|
ostringstream out;
|
||||||
@ -772,11 +960,23 @@ load_mesh(size_t index) {
|
|||||||
GeomVertexWriter texcoord (vdata, InternalName::get_texcoord_name(out.str()));
|
GeomVertexWriter texcoord (vdata, InternalName::get_texcoord_name(out.str()));
|
||||||
for (size_t i = 0; i < mesh.mNumVertices; ++i) {
|
for (size_t i = 0; i < mesh.mNumVertices; ++i) {
|
||||||
const aiVector3D &vec = mesh.mTextureCoords[u][i];
|
const aiVector3D &vec = mesh.mTextureCoords[u][i];
|
||||||
texcoord.add_data3(vec.x, vec.y, vec.z);
|
texcoord.set_data3(vec.x, vec.y, vec.z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Now the tangents and bitangents, if any.
|
||||||
|
if (mesh.HasTangentsAndBitangents()) {
|
||||||
|
GeomVertexWriter tangent (vdata, InternalName::get_tangent());
|
||||||
|
GeomVertexWriter binormal (vdata, InternalName::get_binormal());
|
||||||
|
for (size_t i = 0; i < mesh.mNumVertices; ++i) {
|
||||||
|
const aiVector3D &tvec = mesh.mTangents[i];
|
||||||
|
const aiVector3D &bvec = mesh.mBitangents[i];
|
||||||
|
tangent.set_data3(tvec.x, tvec.y, tvec.z);
|
||||||
|
binormal.set_data3(bvec.x, bvec.y, bvec.z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Now the transform blend table
|
// Now the transform blend table
|
||||||
if (character) {
|
if (character) {
|
||||||
GeomVertexWriter transform_blend (vdata, InternalName::get_transform_blend());
|
GeomVertexWriter transform_blend (vdata, InternalName::get_transform_blend());
|
||||||
@ -787,7 +987,7 @@ load_mesh(size_t index) {
|
|||||||
for (size_t j = 0; j < bone_weights[i].size(); ++j) {
|
for (size_t j = 0; j < bone_weights[i].size(); ++j) {
|
||||||
tblend.add_transform(bone_weights[i][j].joint_vertex_xform, bone_weights[i][j].weight);
|
tblend.add_transform(bone_weights[i][j].joint_vertex_xform, bone_weights[i][j].weight);
|
||||||
}
|
}
|
||||||
transform_blend.add_data1i(tbtable->add_blend(tblend));
|
transform_blend.set_data1i(tbtable->add_blend(tblend));
|
||||||
}
|
}
|
||||||
|
|
||||||
tbtable->set_rows(SparseArray::lower_on(vdata->get_num_rows()));
|
tbtable->set_rows(SparseArray::lower_on(vdata->get_num_rows()));
|
||||||
@ -868,11 +1068,17 @@ load_node(const aiNode &node, PandaNode *parent, bool under_joint) {
|
|||||||
bool prune = false;
|
bool prune = false;
|
||||||
|
|
||||||
if (node.mNumMeshes == 0) {
|
if (node.mNumMeshes == 0) {
|
||||||
|
if (parent == _root && assimp_collapse_dummy_root_node && !under_joint &&
|
||||||
|
(name.empty() || name[0] == '$' || name == "RootNode" || name == "ROOT" || name == "Root" || (name.size() > 2 && name[0] == '<' && name[name.size() - 1] == '>') || name == _root->get_name())) {
|
||||||
|
// Collapse root node.
|
||||||
|
pnode = _root;
|
||||||
|
} else {
|
||||||
pnode = new PandaNode(name);
|
pnode = new PandaNode(name);
|
||||||
|
|
||||||
// Possibly prune this if this is a joint or under a joint.
|
// Possibly prune this if this is a joint or under a joint.
|
||||||
prune = under_joint;
|
prune = under_joint;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
else if (node.mNumMeshes == 1) {
|
else if (node.mNumMeshes == 1) {
|
||||||
size_t meshIndex = node.mMeshes[0];
|
size_t meshIndex = node.mMeshes[0];
|
||||||
|
|
||||||
@ -933,7 +1139,47 @@ load_node(const aiNode &node, PandaNode *parent, bool under_joint) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (parent != pnode) {
|
||||||
parent->add_child(pnode);
|
parent->add_child(pnode);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (node.mMetaData != nullptr) {
|
||||||
|
for (unsigned i = 0; i < node.mMetaData->mNumProperties; ++i) {
|
||||||
|
const aiMetadataEntry &entry = node.mMetaData->mValues[i];
|
||||||
|
std::string value;
|
||||||
|
switch (entry.mType) {
|
||||||
|
//case AI_BOOL:
|
||||||
|
// value = (*static_cast<bool *>(entry.mData)) ? "1" : "";
|
||||||
|
// break;
|
||||||
|
case (aiMetadataType)1: // AI_INT32
|
||||||
|
value = format_string(*static_cast<int32_t *>(entry.mData));
|
||||||
|
break;
|
||||||
|
case AI_UINT64:
|
||||||
|
value = format_string(*static_cast<uint64_t *>(entry.mData));
|
||||||
|
break;
|
||||||
|
case AI_FLOAT:
|
||||||
|
value = format_string(*static_cast<float *>(entry.mData));
|
||||||
|
break;
|
||||||
|
case AI_AISTRING:
|
||||||
|
{
|
||||||
|
const aiString *str = static_cast<const aiString *>(entry.mData);
|
||||||
|
value = std::string(str->data, str->length);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
// Special case because AI_DOUBLE was added in Assimp 4.0 with the same
|
||||||
|
// value as AI_AISTRING. Defined as if so that we don't get a duplicate
|
||||||
|
// case error with moder ncompilers.
|
||||||
|
if (entry.mType == (aiMetadataType)4) {
|
||||||
|
value = format_string(*static_cast<double *>(entry.mData));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const aiString &key = node.mMetaData->mKeys[i];
|
||||||
|
pnode->set_tag(std::string(key.data, key.length), std::move(value));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Load in the transformation matrix.
|
// Load in the transformation matrix.
|
||||||
const aiMatrix4x4 &t = node.mTransformation;
|
const aiMatrix4x4 &t = node.mTransformation;
|
||||||
|
@ -18,6 +18,7 @@
|
|||||||
#include "filename.h"
|
#include "filename.h"
|
||||||
#include "modelRoot.h"
|
#include "modelRoot.h"
|
||||||
#include "texture.h"
|
#include "texture.h"
|
||||||
|
#include "textureStage.h"
|
||||||
#include "pmap.h"
|
#include "pmap.h"
|
||||||
|
|
||||||
#include <assimp/scene.h>
|
#include <assimp/scene.h>
|
||||||
@ -71,7 +72,9 @@ private:
|
|||||||
const aiNode *find_node(const aiNode &root, const aiString &name);
|
const aiNode *find_node(const aiNode &root, const aiString &name);
|
||||||
|
|
||||||
void load_texture(size_t index);
|
void load_texture(size_t index);
|
||||||
void load_texture_stage(const aiMaterial &mat, const aiTextureType &ttype, CPT(TextureAttrib) &tattr);
|
void load_texture_stage(const aiMaterial &mat, const aiTextureType &ttype,
|
||||||
|
TextureStage::Mode mode, CPT(TextureAttrib) &tattr,
|
||||||
|
CPT(TexMatrixAttrib) &tmattr);
|
||||||
void load_material(size_t index);
|
void load_material(size_t index);
|
||||||
void create_joint(Character *character, CharacterJointBundle *bundle, PartGroup *parent, const aiNode &node);
|
void create_joint(Character *character, CharacterJointBundle *bundle, PartGroup *parent, const aiNode &node);
|
||||||
void create_anim_channel(const aiAnimation &anim, AnimBundle *bundle, AnimGroup *parent, const aiNode &node);
|
void create_anim_channel(const aiAnimation &anim, AnimBundle *bundle, AnimGroup *parent, const aiNode &node);
|
||||||
|
@ -52,7 +52,7 @@ ConfigVariableBool assimp_fix_infacing_normals
|
|||||||
|
|
||||||
ConfigVariableBool assimp_optimize_meshes
|
ConfigVariableBool assimp_optimize_meshes
|
||||||
("assimp-optimize-meshes", true,
|
("assimp-optimize-meshes", true,
|
||||||
PRC_DESC("Removes the number of draw calls by unifying geometry with the same "
|
PRC_DESC("Reduces the number of draw calls by unifying geometry with the same "
|
||||||
"materials. Especially effective in conjunction with "
|
"materials. Especially effective in conjunction with "
|
||||||
"assimp-optimize-graph and assimp-remove-redundant-materials."));
|
"assimp-optimize-graph and assimp-remove-redundant-materials."));
|
||||||
|
|
||||||
@ -86,6 +86,13 @@ ConfigVariableDouble assimp_smooth_normal_angle
|
|||||||
"normals. Note that you may need to clear the model-cache after "
|
"normals. Note that you may need to clear the model-cache after "
|
||||||
"changing this."));
|
"changing this."));
|
||||||
|
|
||||||
|
ConfigVariableBool assimp_collapse_dummy_root_node
|
||||||
|
("assimp-collapse-dummy-root-node", false,
|
||||||
|
PRC_DESC("If set to true, collapses the root node that Assimp creates, if it "
|
||||||
|
"appears to be a synthetic dummy root node and contains no meshes. "
|
||||||
|
"This variable is new as of Panda3D 1.10.13 and will become true by "
|
||||||
|
"default as of Panda3D 1.11.0."));
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes the library. This must be called at least once before any of
|
* Initializes the library. This must be called at least once before any of
|
||||||
* the functions or classes in this library can be used. Normally it will be
|
* the functions or classes in this library can be used. Normally it will be
|
||||||
|
@ -33,6 +33,7 @@ extern ConfigVariableBool assimp_optimize_graph;
|
|||||||
extern ConfigVariableBool assimp_flip_winding_order;
|
extern ConfigVariableBool assimp_flip_winding_order;
|
||||||
extern ConfigVariableBool assimp_gen_normals;
|
extern ConfigVariableBool assimp_gen_normals;
|
||||||
extern ConfigVariableDouble assimp_smooth_normal_angle;
|
extern ConfigVariableDouble assimp_smooth_normal_angle;
|
||||||
|
extern ConfigVariableBool assimp_collapse_dummy_root_node;
|
||||||
|
|
||||||
extern EXPCL_ASSIMP void init_libassimp();
|
extern EXPCL_ASSIMP void init_libassimp();
|
||||||
|
|
||||||
|
@ -27,10 +27,11 @@ PandaIOStream(std::istream &stream) : _istream(stream) {
|
|||||||
*/
|
*/
|
||||||
size_t PandaIOStream::
|
size_t PandaIOStream::
|
||||||
FileSize() const {
|
FileSize() const {
|
||||||
|
_istream.clear();
|
||||||
std::streampos cur = _istream.tellg();
|
std::streampos cur = _istream.tellg();
|
||||||
_istream.seekg(0, ios::end);
|
_istream.seekg(0, ios::end);
|
||||||
std::streampos end = _istream.tellg();
|
std::streampos end = _istream.tellg();
|
||||||
_istream.seekg(cur, ios::beg);
|
_istream.seekg(cur);
|
||||||
return end;
|
return end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -48,7 +49,13 @@ Flush() {
|
|||||||
size_t PandaIOStream::
|
size_t PandaIOStream::
|
||||||
Read(void *buffer, size_t size, size_t count) {
|
Read(void *buffer, size_t size, size_t count) {
|
||||||
_istream.read((char *)buffer, size * count);
|
_istream.read((char *)buffer, size * count);
|
||||||
return _istream.gcount();
|
|
||||||
|
if (_istream.eof()) {
|
||||||
|
// Gracefully handle EOF.
|
||||||
|
_istream.clear(ios::eofbit);
|
||||||
|
}
|
||||||
|
|
||||||
|
return _istream.gcount() / size;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -80,10 +80,11 @@ init_libptloader() {
|
|||||||
LoaderFileTypeRegistry *reg = LoaderFileTypeRegistry::get_global_ptr();
|
LoaderFileTypeRegistry *reg = LoaderFileTypeRegistry::get_global_ptr();
|
||||||
|
|
||||||
init_liblwo();
|
init_liblwo();
|
||||||
|
init_libflt();
|
||||||
|
|
||||||
FltToEggConverter *flt = new FltToEggConverter;
|
FltToEggConverter *flt = new FltToEggConverter;
|
||||||
reg->register_type(new LoaderFileTypePandatool(flt));
|
reg->register_type(new LoaderFileTypePandatool(flt));
|
||||||
|
|
||||||
init_libflt();
|
|
||||||
LwoToEggConverter *lwo = new LwoToEggConverter;
|
LwoToEggConverter *lwo = new LwoToEggConverter;
|
||||||
reg->register_type(new LoaderFileTypePandatool(lwo));
|
reg->register_type(new LoaderFileTypePandatool(lwo));
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user