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resolve dependency issue
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@ -651,22 +651,3 @@ CompositionCycleDescEntry(const RenderState *obj,
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_inverted(inverted)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: RenderState::get_generated_shader
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// Access: Public
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// Description: Generate a ShaderAttrib for this RenderState. This
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// generated ShaderAttrib can be thought of as a
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// replacement for the regular ShaderAttrib that is a
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// standard part of the RenderState.
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////////////////////////////////////////////////////////////////////
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INLINE const ShaderAttrib *RenderState::
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get_generated_shader() const {
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if (_generated_shader != (RenderAttrib*)NULL) {
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return DCAST(ShaderAttrib, _generated_shader);
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}
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((RenderState*)this)->_generated_shader =
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ShaderGenerator::synthesize_shader(this);
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return DCAST(ShaderAttrib, _generated_shader);
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}
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@ -1126,6 +1126,28 @@ get_geom_rendering(int geom_rendering) const {
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return geom_rendering;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RenderState::get_generated_shader
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// Access: Public
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// Description: Generate a ShaderAttrib for this RenderState. This
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// generated ShaderAttrib can be thought of as a
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// replacement for the regular ShaderAttrib that is a
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// standard part of the RenderState.
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////////////////////////////////////////////////////////////////////
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const ShaderAttrib *RenderState::
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get_generated_shader() const {
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// This method cannot be declared inline, because of the circular
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// dependency on shaderAttrib.h.
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if (_generated_shader != (RenderAttrib*)NULL) {
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return DCAST(ShaderAttrib, _generated_shader);
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}
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((RenderState*)this)->_generated_shader =
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ShaderGenerator::synthesize_shader(this);
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return DCAST(ShaderAttrib, _generated_shader);
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}
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////////////////////////////////////////////////////////////////////
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// Function: RenderState::store_into_slots
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// Access: Public
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@ -155,7 +155,7 @@ PUBLISHED:
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int get_geom_rendering(int geom_rendering) const;
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INLINE const ShaderAttrib *get_generated_shader() const;
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const ShaderAttrib *get_generated_shader() const;
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public:
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void store_into_slots(AttribSlots *slots) const;
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