mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-02 01:44:06 -04:00
unify mayapath.cxx and mayaWrapper.cxx
This commit is contained in:
parent
d9dd9c86bb
commit
e893b91a17
@ -64,6 +64,18 @@ Filename(const Filename ©) :
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::text_filename named constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Filename Filename::
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text_filename(const Filename &filename) {
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Filename result(filename);
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result.set_text();
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return result;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::text_filename named constructor
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// Access: Published
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@ -76,6 +88,18 @@ text_filename(const string &filename) {
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return result;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::binary_filename named constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Filename Filename::
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binary_filename(const Filename &filename) {
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Filename result(filename);
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result.set_binary();
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return result;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::binary_filename named constructor
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// Access: Published
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@ -75,7 +75,9 @@ PUBLISHED:
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// Static constructors to explicitly create a filename that refers
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// to a text or binary file. This is in lieu of calling set_text()
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// or set_binary() or set_type().
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INLINE static Filename text_filename(const Filename &filename);
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INLINE static Filename text_filename(const string &filename);
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INLINE static Filename binary_filename(const Filename &filename);
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INLINE static Filename binary_filename(const string &filename);
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INLINE static Filename dso_filename(const string &filename);
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INLINE static Filename executable_filename(const string &filename);
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@ -5176,55 +5176,64 @@ for VER in MAYAVERSIONS:
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TargetAdd('libmayapview'+VNUM+'.mll', opts=['ADVAPI', VER])
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TargetAdd('maya2egg'+VNUM+'_mayaToEgg.obj', opts=OPTS, input='mayaToEgg.cxx')
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TargetAdd('maya2egg'+VNUM+'-wrapped.exe', input='maya2egg'+VNUM+'_mayaToEgg.obj')
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TargetAdd('maya2egg'+VNUM+'-wrapped.exe', input='libmayaegg'+VNUM+'.lib')
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TargetAdd('maya2egg'+VNUM+'-wrapped.exe', input='libmaya'+VNUM+'.lib')
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TargetAdd('maya2egg'+VNUM+'_bin.exe', input='maya2egg'+VNUM+'_mayaToEgg.obj')
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TargetAdd('maya2egg'+VNUM+'_bin.exe', input='libmayaegg'+VNUM+'.lib')
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TargetAdd('maya2egg'+VNUM+'_bin.exe', input='libmaya'+VNUM+'.lib')
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if (sys.platform.startswith("win")):
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TargetAdd('maya2egg'+VNUM+'-wrapped.exe', input=COMMON_EGG2X_LIBS_PYSTUB)
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TargetAdd('maya2egg'+VNUM+'_bin.exe', input=COMMON_EGG2X_LIBS_PYSTUB)
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else:
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TargetAdd('maya2egg'+VNUM+'-wrapped.exe', input=COMMON_EGG2X_LIBS)
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TargetAdd('maya2egg'+VNUM+'_bin.exe', input=COMMON_EGG2X_LIBS)
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if (sys.platform == "darwin" and int(VNUM) >= 2009):
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TargetAdd('maya2egg'+VNUM+'-wrapped.exe', opts=['ADVAPI', 'NOPPC', VER])
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TargetAdd('maya2egg'+VNUM+'_bin.exe', opts=['ADVAPI', 'NOPPC', VER])
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else:
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TargetAdd('maya2egg'+VNUM+'-wrapped.exe', opts=['ADVAPI', VER])
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TargetAdd('maya2egg'+VNUM+'_bin.exe', opts=['ADVAPI', VER])
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TargetAdd('egg2maya'+VNUM+'_eggToMaya.obj', opts=OPTS, input='eggToMaya.cxx')
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TargetAdd('egg2maya'+VNUM+'-wrapped.exe', input='egg2maya'+VNUM+'_eggToMaya.obj')
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TargetAdd('egg2maya'+VNUM+'-wrapped.exe', input='libmayaegg'+VNUM+'.lib')
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TargetAdd('egg2maya'+VNUM+'-wrapped.exe', input='libmaya'+VNUM+'.lib')
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TargetAdd('egg2maya'+VNUM+'_bin.exe', input='egg2maya'+VNUM+'_eggToMaya.obj')
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TargetAdd('egg2maya'+VNUM+'_bin.exe', input='libmayaegg'+VNUM+'.lib')
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TargetAdd('egg2maya'+VNUM+'_bin.exe', input='libmaya'+VNUM+'.lib')
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if (sys.platform.startswith("win")):
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TargetAdd('egg2maya'+VNUM+'-wrapped.exe', input=COMMON_EGG2X_LIBS_PYSTUB)
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TargetAdd('egg2maya'+VNUM+'_bin.exe', input=COMMON_EGG2X_LIBS_PYSTUB)
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else:
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TargetAdd('egg2maya'+VNUM+'-wrapped.exe', input=COMMON_EGG2X_LIBS)
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TargetAdd('egg2maya'+VNUM+'_bin.exe', input=COMMON_EGG2X_LIBS)
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if (sys.platform == "darwin" and int(VNUM) >= 2009):
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TargetAdd('egg2maya'+VNUM+'-wrapped.exe', opts=['ADVAPI', 'NOPPC', VER])
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TargetAdd('egg2maya'+VNUM+'_bin.exe', opts=['ADVAPI', 'NOPPC', VER])
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else:
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TargetAdd('egg2maya'+VNUM+'-wrapped.exe', opts=['ADVAPI', VER])
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TargetAdd('egg2maya'+VNUM+'_bin.exe', opts=['ADVAPI', VER])
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TargetAdd('mayacopy'+VNUM+'_mayaCopy.obj', opts=OPTS, input='mayaCopy.cxx')
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TargetAdd('mayacopy'+VNUM+'-wrapped.exe', input='mayacopy'+VNUM+'_mayaCopy.obj')
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TargetAdd('mayacopy'+VNUM+'-wrapped.exe', input='libp3cvscopy.lib')
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TargetAdd('mayacopy'+VNUM+'-wrapped.exe', input='libmaya'+VNUM+'.lib')
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TargetAdd('mayacopy'+VNUM+'_bin.exe', input='mayacopy'+VNUM+'_mayaCopy.obj')
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TargetAdd('mayacopy'+VNUM+'_bin.exe', input='libp3cvscopy.lib')
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TargetAdd('mayacopy'+VNUM+'_bin.exe', input='libmaya'+VNUM+'.lib')
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if sys.platform == "win32":
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TargetAdd('mayacopy'+VNUM+'-wrapped.exe', input=COMMON_EGG2X_LIBS_PYSTUB)
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TargetAdd('mayacopy'+VNUM+'_bin.exe', input=COMMON_EGG2X_LIBS_PYSTUB)
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else:
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TargetAdd('mayacopy'+VNUM+'-wrapped.exe', input=COMMON_EGG2X_LIBS)
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TargetAdd('mayacopy'+VNUM+'_bin.exe', input=COMMON_EGG2X_LIBS)
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if (sys.platform == "darwin" and int(VNUM) >= 2009):
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TargetAdd('mayacopy'+VNUM+'-wrapped.exe', opts=['ADVAPI', 'NOPPC', VER])
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TargetAdd('mayacopy'+VNUM+'_bin.exe', opts=['ADVAPI', 'NOPPC', VER])
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else:
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TargetAdd('mayacopy'+VNUM+'-wrapped.exe', opts=['ADVAPI', VER])
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TargetAdd('mayacopy'+VNUM+'_bin.exe', opts=['ADVAPI', VER])
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TargetAdd('mayasavepview'+VNUM+'_mayaSavePview.obj', opts=OPTS, input='mayaSavePview.cxx')
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TargetAdd('libmayasavepview'+VNUM+'.mll', input='mayasavepview'+VNUM+'_mayaSavePview.obj')
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TargetAdd('libmayasavepview'+VNUM+'.mll', opts=['ADVAPI', VER])
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TargetAdd('mayaWrapper'+VNUM+'.obj', opts=OPTS, input='mayaWrapper.cxx')
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TargetAdd('mayapath'+VNUM+'.obj', opts=OPTS, input='mayapath.cxx')
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TargetAdd('maya2egg'+VNUM+'.exe', input='mayaWrapper'+VNUM+'.obj')
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TargetAdd('maya2egg'+VNUM+'.exe', input='mayapath'+VNUM+'.obj')
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TargetAdd('maya2egg'+VNUM+'.exe', opts=['ADVAPI'])
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TargetAdd('maya2egg'+VNUM+'.exe', input=COMMON_DTOOL_LIBS)
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TargetAdd('maya2egg'+VNUM+'.exe', input='libpandaexpress.dll')
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TargetAdd('mayacopy'+VNUM+'.exe', input='mayaWrapper'+VNUM+'.obj')
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TargetAdd('egg2maya'+VNUM+'.exe', input='mayapath'+VNUM+'.obj')
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TargetAdd('egg2maya'+VNUM+'.exe', opts=['ADVAPI'])
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TargetAdd('egg2maya'+VNUM+'.exe', input=COMMON_DTOOL_LIBS)
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TargetAdd('egg2maya'+VNUM+'.exe', input='libpandaexpress.dll')
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TargetAdd('mayacopy'+VNUM+'.exe', input='mayapath'+VNUM+'.obj')
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TargetAdd('mayacopy'+VNUM+'.exe', opts=['ADVAPI'])
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TargetAdd('mayacopy'+VNUM+'.exe', input=COMMON_DTOOL_LIBS)
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TargetAdd('mayacopy'+VNUM+'.exe', input='libpandaexpress.dll')
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#
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# DIRECTORY: contrib/src/ai/
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@ -1335,6 +1335,7 @@ do_get_file(const Filename &filename, int open_flags) const {
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}
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pathname.standardize();
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Filename strpath = pathname.get_filename_index(0).get_fullpath().substr(1);
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strpath.set_type(filename.get_type());
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// Also transparently look for a regular file suffixed .pz.
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Filename strpath_pz = strpath + ".pz";
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@ -5,7 +5,8 @@
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#begin bin_target
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#define TARGET maya2egg
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#define OTHER_LIBS \
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p3dtoolbase:c p3dtoolutil:c p3dtool:m p3prc:c p3dtoolconfig:m
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p3dtoolbase:c p3dtoolutil:c p3dtool:m p3prc:c p3dtoolconfig:m \
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p3express:c pandaexpress:m
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#define SOURCES \
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mayapath.cxx
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#end bin_target
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@ -13,7 +14,8 @@
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#begin bin_target
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#define TARGET maya2egg_server
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#define OTHER_LIBS \
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p3dtoolbase:c p3dtoolutil:c p3dtool:m p3prc:c p3dtoolconfig:m
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p3dtoolbase:c p3dtoolutil:c p3dtool:m p3prc:c p3dtoolconfig:m \
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p3express:c pandaexpress:m
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#define SOURCES \
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mayapath.cxx
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#end bin_target
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@ -84,7 +86,8 @@
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#begin bin_target
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#define TARGET egg2maya
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#define OTHER_LIBS \
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p3dtoolbase:c p3dtoolutil:c p3dtool:m p3prc:c p3dtoolconfig:m
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p3dtoolbase:c p3dtoolutil:c p3dtool:m p3prc:c p3dtoolconfig:m \
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p3express:c pandaexpress:m
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#define SOURCES \
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mayapath.cxx
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#end bin_target
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@ -114,7 +117,8 @@
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#begin bin_target
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#define TARGET mayacopy
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#define OTHER_LIBS \
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p3dtoolbase:c p3dtoolutil:c p3dtool:m p3prc:c p3dtoolconfig:m
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p3dtoolbase:c p3dtoolutil:c p3dtool:m p3prc:c p3dtoolconfig:m \
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p3express:c pandaexpress:m
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#define SOURCES \
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mayapath.cxx
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#end bin_target
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@ -1,353 +0,0 @@
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///////////////////////////////////////////////////////////////////////
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//
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// When multiple versions of maya are installed, maya2egg can
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// accidentally use the wrong version of the OpenMaya libraries.
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// This small wrapper program alters your PATH, MAYA_LOCATION, etc
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// environment variables in order to ensure that maya2egg finds the
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// right ligraries.
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//
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// To use this wrapper, maya2egg must be renamed to maya2egg-wrapped.
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// Then, this wrapper program must be installed as maya2egg.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef MAYAVERSION
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#error You must define the symbol MAYAVERSION when compiling mayawrapper.
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#endif
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#define QUOTESTR(x) #x
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#define TOSTRING(x) QUOTESTR(x)
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#define _CRT_SECURE_NO_DEPRECATE 1
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#ifdef _WIN32
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#include <windows.h>
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#include <winuser.h>
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#include <process.h>
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#else
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#include <string.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#define _putenv putenv
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#endif
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#ifdef __APPLE__
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#include <sys/malloc.h>
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#else
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#include <malloc.h>
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#endif
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#include <stdlib.h>
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#include <stdio.h>
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#include <signal.h>
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#include <limits.h>
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#define PATH_MAX 1024
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#ifdef __APPLE__
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// This is for _NSGetExecutablePath().
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#include <mach-o/dyld.h>
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#endif
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struct { char *ver, *key; } maya_versions[] = {
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{ "MAYA6", "6.0" },
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{ "MAYA65", "6.5" },
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{ "MAYA7", "7.0" },
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{ "MAYA8", "8.0" },
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{ "MAYA85", "8.5" },
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{ "MAYA2008", "2008" },
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{ "MAYA2009", "2009" },
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{ "MAYA2010", "2010" },
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{ "MAYA2011", "2011"},
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{ "MAYA2012", "2012"},
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{ 0, 0 },
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};
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char *getVersionNumber(char *ver) {
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for (int i=0; maya_versions[i].ver != 0; i++) {
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if (strcmp(maya_versions[i].ver, ver)==0) {
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return maya_versions[i].key;
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}
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}
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return 0;
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}
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#if defined(_WIN32)
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void getMayaLocation(char *ver, char *loc)
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{
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char fullkey[1024], *developer;
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HKEY hkey; DWORD size, dtype; LONG res; int dev, hive;
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for (dev=0; dev<3; dev++) {
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switch (dev) {
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case 0: developer="Alias|Wavefront"; break;
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case 1: developer="Alias"; break;
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case 2: developer="Autodesk"; break;
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}
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sprintf(fullkey, "SOFTWARE\\%s\\Maya\\%s\\Setup\\InstallPath", developer, ver);
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for (hive=0; hive<2; hive++) {
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loc[0] = 0;
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res = RegOpenKeyEx(HKEY_LOCAL_MACHINE, fullkey, 0, KEY_READ | (hive ? 256:0), &hkey);
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if (res == ERROR_SUCCESS) {
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size=1024;
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res = RegQueryValueEx(hkey, "MAYA_INSTALL_LOCATION", NULL, &dtype, (LPBYTE)loc, &size);
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if ((res == ERROR_SUCCESS)&&(dtype == REG_SZ)) {
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loc[size] = 0;
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return;
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} else {
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loc[0] = 0;
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}
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RegCloseKey(hkey);
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}
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}
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}
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}
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void getWrapperName(char *prog)
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{
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DWORD res;
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res = GetModuleFileName(NULL, prog, 1000);
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if (res == 0) {
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prog[0] = 0;
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return;
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}
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int len = strlen(prog);
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if (_stricmp(prog+len-4, ".exe")) {
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prog[0] = 0;
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return;
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}
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prog[len-4] = 0;
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}
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#elif defined(__APPLE__)
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void getMayaLocation(char *ver, char *loc)
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{
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char mpath[64];
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sprintf(mpath, "/Applications/Autodesk/maya%s/Maya.app/Contents", ver);
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struct stat st;
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if(stat(mpath, &st) == 0) {
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strcpy(loc, mpath);
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} else {
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loc[0] = 0;
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}
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}
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void getWrapperName(char *prog)
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{
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char *pathbuf = new char[PATH_MAX];
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uint32_t bufsize = PATH_MAX;
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if (_NSGetExecutablePath(pathbuf, &bufsize) == 0) {
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strcpy(prog, pathbuf);
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} else {
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prog[0] = 0;
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}
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delete[] pathbuf;
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}
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#else
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void getMayaLocation(char *ver, char *loc)
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{
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char mpath[64];
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#if __WORDSIZE == 64
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sprintf(mpath, "/usr/autodesk/maya%s-x64", ver);
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#else
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sprintf(mpath, "/usr/autodesk/maya%s", ver);
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#endif
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struct stat st;
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if(stat(mpath, &st) == 0) {
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strcpy(loc, mpath);
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} else {
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#if __WORDSIZE == 64
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sprintf(mpath, "/usr/aw/maya%s-x64", ver);
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#else
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sprintf(mpath, "/usr/aw/maya%s", ver);
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#endif
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if(stat(mpath, &st) == 0) {
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strcpy(loc, mpath);
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} else {
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loc[0] = 0;
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}
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}
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}
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void getWrapperName(char *prog)
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{
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char readlinkbuf[PATH_MAX];
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int pathlen = readlink("/proc/self/exe", readlinkbuf, PATH_MAX-1);
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if (pathlen > 0) {
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readlinkbuf[pathlen] = 0;
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strcpy(prog, readlinkbuf);
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} else {
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prog[0] = 0;
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}
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}
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#endif
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int main(int argc, char **argv)
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{
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char loc[PATH_MAX], prog[PATH_MAX];
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char *key, *path, *env1, *env2, *env3, *env4;
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int nLocLen;
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key = getVersionNumber(TOSTRING(MAYAVERSION));
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if (key == 0) {
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printf("MayaWrapper: unknown maya version %s\n", TOSTRING(MAYAVERSION));
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exit(1);
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}
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getMayaLocation(key, loc);
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if (loc[0]==0) {
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printf("Cannot locate %s - it does not appear to be installed\n", TOSTRING(MAYAVERSION));
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exit(1);
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}
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getWrapperName(prog);
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if (prog[0]==0) {
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printf("mayaWrapper cannot determine its own filename (bug)\n");
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exit(1);
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}
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#ifdef _WIN32
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strcat(prog, "-wrapped.exe");
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#else
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strcat(prog, "-wrapped");
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#endif
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// "loc" == MAYA_LOCATION
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// Now set PYTHONHOME & PYTHONPATH. Maya requires this to be
|
||||
// set and pointing within MAYA_LOCATION, or it might get itself
|
||||
// confused with another Python installation (e.g. Panda's).
|
||||
// Finally, prepend PATH with MAYA_LOCATION\bin; as well.
|
||||
|
||||
// As of Sept. 2009, at least some WIN32 platforms had
|
||||
// much difficulty with Maya 2009 egging, e.g., see forums:
|
||||
// http://www.panda3d.org/phpbb2/viewtopic.php?p=42790
|
||||
//
|
||||
// Historically:
|
||||
// http://www.panda3d.org/phpbb2/viewtopic.php?t=3842
|
||||
// http://www.panda3d.org/phpbb2/viewtopic.php?t=6468
|
||||
// http://www.panda3d.org/phpbb2/viewtopic.php?t=6533
|
||||
// http://www.panda3d.org/phpbb2/viewtopic.php?t=5070
|
||||
//
|
||||
// Hoped solution: carry over code that was in mayapath.cxx
|
||||
// and use that here to set 4 important environment variables:
|
||||
// MAYA_LOCATION
|
||||
// PYTHONPATH
|
||||
// PYTHONHOME
|
||||
// PATH (add Maya bin to start of this)
|
||||
// BUT... mayapath.cxx makes use of FILENAME and other code
|
||||
// from the rest of the Panda build, so for now, to keep this
|
||||
// wrapper thinner, just correct/verify that the latter 3 environment
|
||||
// variables are set properly (as they are in mayapath.cxx)
|
||||
// for use with Maya under WIN32.
|
||||
// FIRST TRY, keeping PYTHONPATH simple, as just loc\Python, failed.
|
||||
// SECOND TRY, as coded formerly here (in mayaWrapper.cxx), also fails:
|
||||
// PYTHONPATH=%s\\bin;%s\\Python;%s\\Python\\DLLs;%s\\Python\\lib;%s\\Python\\lib\\site-packages
|
||||
// Eventually, solution was found that has AT MOST this (which does NOT match mayapath.cxx....):
|
||||
// PYTHONPATH=%s\\bin\\python25.zip;%s\\Python\\DLLs;%s\\Python\\lib;%s\\Python\\lib\\plat-win;%s\\Python\\lib\\lib-tk;%s\\bin;%s\\Python;%s\\Python\\lib\\site-packages", loc, loc, loc, loc, loc, loc, loc, loc);
|
||||
// One attempt to thin down to just the .zip file and the site-packages file works! This seems to be minimum needed
|
||||
// as removing the .zip file mentioned first will then break again with the dreaded:
|
||||
// "Invalid Python Environment: Python is unable to find Maya's Python modules"
|
||||
// Again, this minimal necessary set (for Maya 2009 32-bit at least) does NOT match mayapath.cxx....):
|
||||
// PYTHONPATH=%s\\bin\\python25.zip;%s\\Python\\lib\\site-packages", loc, loc);
|
||||
//
|
||||
|
||||
#ifdef _WIN32
|
||||
// Not sure of non-WIN32 environments, but for WIN32,
|
||||
// verify that terminating directory/folder separator
|
||||
// character \ is NOT found at end of "loc" string:
|
||||
nLocLen = strlen(loc);
|
||||
if (nLocLen > 0 && loc[nLocLen - 1] == '\\')
|
||||
{
|
||||
loc[nLocLen - 1] = '\0';
|
||||
}
|
||||
path = getenv("PATH");
|
||||
if (path == 0) path = "";
|
||||
env1 = (char*)malloc(100 + strlen(loc) + strlen(path));
|
||||
sprintf(env1, "PATH=%s\\bin;%s", loc, path);
|
||||
env2 = (char*)malloc(100 + strlen(loc));
|
||||
sprintf(env2, "MAYA_LOCATION=%s", loc);
|
||||
env3 = (char*)malloc(100 + strlen(loc));
|
||||
sprintf(env3, "PYTHONHOME=%s\\Python", loc);
|
||||
env4 = (char*)malloc(100 + 2*strlen(loc));
|
||||
// FYI, background on what does Maya (e.g., Maya 2009) expect
|
||||
// in PYTHONPATH by doing a check of sys.paths in Python
|
||||
// as discussed in
|
||||
// http://www.rtrowbridge.com/blog/2008/11/27/maya-python-import-scripts/
|
||||
// gives this:
|
||||
// C:\Program Files\Autodesk\Maya2009\bin\python25.zip
|
||||
// C:\Program Files\Autodesk\Maya2009\Python\DLLs
|
||||
// C:\Program Files\Autodesk\Maya2009\Python\lib
|
||||
// C:\Program Files\Autodesk\Maya2009\Python\lib\plat-win
|
||||
// C:\Program Files\Autodesk\Maya2009\Python\lib\lib-tk
|
||||
// C:\Program Files\Autodesk\Maya2009\bin
|
||||
// C:\Program Files\Autodesk\Maya2009\Python
|
||||
// C:\Program Files\Autodesk\Maya2009\Python\lib\site-packages
|
||||
// ...
|
||||
// Experimenting and a check of
|
||||
// http://www.panda3d.org/phpbb2/viewtopic.php?t=3842
|
||||
// leads to these 2 items being necessary and hopefully sufficient:
|
||||
// bin\python25.zip (within loc)
|
||||
// Python\lib\site-packages (within loc)
|
||||
// ...so set PYTHONPATH accordingly:
|
||||
if (strcmp(key, "2011") == 0 || strcmp(key, "2012") == 0) {
|
||||
//Maya 2011 and 2012 are built against Python 2.6 so look for that one instead
|
||||
sprintf(env4, "PYTHONPATH=%s\\bin\\python26.zip;%s\\Python\\lib\\site-packages", loc, loc);
|
||||
} else {
|
||||
sprintf(env4, "PYTHONPATH=%s\\bin\\python25.zip;%s\\Python\\lib\\site-packages", loc, loc);
|
||||
}
|
||||
// Set environment variables MAYA_LOCATION, PYTHONHOME, PYTHONPATH, PATH
|
||||
_putenv(env2);
|
||||
_putenv(env3);
|
||||
_putenv(env4);
|
||||
_putenv(env1);
|
||||
#else
|
||||
#ifdef __APPLE__
|
||||
path = getenv("DYLD_LIBRARY_PATH");
|
||||
if (path == 0) path = "";
|
||||
env1 = (char*)malloc(100 + strlen(loc) + strlen(path));
|
||||
sprintf(env1, "DYLD_LIBRARY_PATH=%s/MacOS:%s", loc, path);
|
||||
env3 = (char*)malloc(100 + strlen(loc));
|
||||
sprintf(env3, "PYTHONHOME=%s/Frameworks/Python.framework/Versions/Current", loc);
|
||||
_putenv(env3);
|
||||
#else
|
||||
path = getenv("LD_LIBRARY_PATH");
|
||||
if (path == 0) path = "";
|
||||
env1 = (char*)malloc(100 + strlen(loc) + strlen(path));
|
||||
sprintf(env1, "LD_LIBRARY_PATH=%s/lib:%s", loc, path);
|
||||
#endif // __APPLE__
|
||||
env2 = (char*)malloc(100 + strlen(loc));
|
||||
sprintf(env2, "MAYA_LOCATION=%s", loc);
|
||||
|
||||
_putenv(env1);
|
||||
_putenv(env2);
|
||||
#endif // _WIN32
|
||||
|
||||
// When this is set, Panda3D will try not to use any functions from the
|
||||
// CPython API. This is necessary because Maya links with its own copy
|
||||
// of Python, which may be incompatible with ours.
|
||||
_putenv("PANDA_INCOMPATIBLE_PYTHON=1");
|
||||
|
||||
#ifdef _WIN32
|
||||
STARTUPINFO si; PROCESS_INFORMATION pi;
|
||||
char *cmd;
|
||||
|
||||
cmd = GetCommandLine();
|
||||
memset(&si, 0, sizeof(si));
|
||||
si.cb = sizeof(STARTUPINFO);
|
||||
if (CreateProcess(prog, cmd, NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi)) {
|
||||
WaitForSingleObject(pi.hProcess, INFINITE);
|
||||
exit(0);
|
||||
} else {
|
||||
printf("Could not launch %s\n", prog);
|
||||
exit(1);
|
||||
}
|
||||
#else
|
||||
if (execvp(prog, argv) == 0) {
|
||||
exit(0);
|
||||
} else {
|
||||
printf("Could not launch %s\n", prog);
|
||||
exit(1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -16,11 +16,31 @@
|
||||
// similar programs that invoke OpenMaya and require certain
|
||||
// environment variables to be set first.
|
||||
|
||||
// It used to duplicate code in mayaWrapper.cxx, but now the
|
||||
// functionality for these two separate programs are unified here.
|
||||
|
||||
// If MAYAVERSION is defined at the time this is compiled, then that
|
||||
// particular version of Maya is insisted upon, and the desired Maya
|
||||
// location is found in the Registry; otherwise, we require that
|
||||
// $MAYA_LOCATION be set at runtime and points to the desired Maya
|
||||
// installation.
|
||||
|
||||
// If MAYAVERSION is defined and $MAYA_LOCATION is also set, then we
|
||||
// check that definition of $MAYA_LOCATION is reasonable, which we
|
||||
// define as pointing to the same version of OpenMaya.dll. If so,
|
||||
// then we use the runtime $MAYA_LOCATION, allowing the user to
|
||||
// (slightly) override the runtime Maya directory. If $MAYA_LOCATION
|
||||
// is set but points to a different version of OpenMaya.dll, we ignore
|
||||
// it altogether and replace it with our registry data, which allows
|
||||
// the user to have MAYA_LOCATION pointing to a different version of
|
||||
// Maya without interfering with this program.
|
||||
|
||||
#include "dtoolbase.h"
|
||||
#include "filename.h"
|
||||
#include "globPattern.h"
|
||||
#include "dSearchPath.h"
|
||||
#include "executionEnvironment.h"
|
||||
#include "hashVal.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
#if defined(_WIN32)
|
||||
@ -28,8 +48,17 @@
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#define QUOTESTR(x) #x
|
||||
#define TOSTRING(x) QUOTESTR(x)
|
||||
|
||||
#ifdef IS_OSX
|
||||
static const Filename openmaya_filename = "MacOS/libOpenMaya.dylib";
|
||||
#else
|
||||
static const Filename openmaya_filename = "bin/OpenMaya.so";
|
||||
#endif // IS_OSX
|
||||
|
||||
// Searches for python26.zip or whatever version it is.
|
||||
Filename
|
||||
static Filename
|
||||
find_pyzip(const Filename &maya_location) {
|
||||
// This is where python26.zip appears on Windows. Should it be in
|
||||
// other locations on other platforms?
|
||||
@ -44,6 +73,100 @@ find_pyzip(const Filename &maya_location) {
|
||||
return Filename();
|
||||
}
|
||||
|
||||
struct { char *ver, *key; } maya_versions[] = {
|
||||
{ "MAYA6", "6.0" },
|
||||
{ "MAYA65", "6.5" },
|
||||
{ "MAYA7", "7.0" },
|
||||
{ "MAYA8", "8.0" },
|
||||
{ "MAYA85", "8.5" },
|
||||
{ "MAYA2008", "2008" },
|
||||
{ "MAYA2009", "2009" },
|
||||
{ "MAYA2010", "2010" },
|
||||
{ "MAYA2011", "2011"},
|
||||
{ "MAYA2012", "2012"},
|
||||
{ 0, 0 },
|
||||
};
|
||||
|
||||
static char *
|
||||
get_version_number(const char *ver) {
|
||||
for (int i=0; maya_versions[i].ver != 0; i++) {
|
||||
if (strcmp(maya_versions[i].ver, ver)==0) {
|
||||
return maya_versions[i].key;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#if defined(_WIN32)
|
||||
static void
|
||||
get_maya_location(const char *ver, string &loc) {
|
||||
char fullkey[1024];
|
||||
const char *developer;
|
||||
LONG res;
|
||||
|
||||
for (int dev=0; dev<3; dev++) {
|
||||
switch (dev) {
|
||||
case 0: developer="Alias|Wavefront"; break;
|
||||
case 1: developer="Alias"; break;
|
||||
case 2: developer="Autodesk"; break;
|
||||
}
|
||||
sprintf(fullkey, "SOFTWARE\\%s\\Maya\\%s\\Setup\\InstallPath", developer, ver);
|
||||
for (int hive=0; hive<2; hive++) {
|
||||
HKEY hkey;
|
||||
res = RegOpenKeyEx(HKEY_LOCAL_MACHINE, fullkey, 0, KEY_READ | (hive ? 256:0), &hkey);
|
||||
if (res == ERROR_SUCCESS) {
|
||||
DWORD dtype;
|
||||
DWORD size = 4096;
|
||||
char result[4096 + 1];
|
||||
res = RegQueryValueEx(hkey, "MAYA_INSTALL_LOCATION", NULL, &dtype, (LPBYTE)result, &size);
|
||||
if ((res == ERROR_SUCCESS)&&(dtype == REG_SZ)) {
|
||||
result[size] = 0;
|
||||
loc = result;
|
||||
}
|
||||
RegCloseKey(hkey);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#elif defined(__APPLE__)
|
||||
static void
|
||||
get_maya_location(const char *ver, string &loc) {
|
||||
char mpath[64];
|
||||
sprintf(mpath, "/Applications/Autodesk/maya%s/Maya.app/Contents", ver);
|
||||
struct stat st;
|
||||
if(stat(mpath, &st) == 0) {
|
||||
loc = mpath;
|
||||
}
|
||||
}
|
||||
|
||||
#else // _WIN32
|
||||
static void
|
||||
get_maya_location(const char *ver, string &loc) {
|
||||
char mpath[64];
|
||||
#if __WORDSIZE == 64
|
||||
sprintf(mpath, "/usr/autodesk/maya%s-x64", ver);
|
||||
#else
|
||||
sprintf(mpath, "/usr/autodesk/maya%s", ver);
|
||||
#endif
|
||||
struct stat st;
|
||||
if(stat(mpath, &st) == 0) {
|
||||
loc = mpath;
|
||||
} else {
|
||||
#if __WORDSIZE == 64
|
||||
sprintf(mpath, "/usr/aw/maya%s-x64", ver);
|
||||
#else
|
||||
sprintf(mpath, "/usr/aw/maya%s", ver);
|
||||
#endif
|
||||
if(stat(mpath, &st) == 0) {
|
||||
loc = mpath;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // _WIN32
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[]) {
|
||||
// First, get the command line and append _bin, so we will actually
|
||||
@ -70,41 +193,134 @@ main(int argc, char *argv[]) {
|
||||
#endif
|
||||
string os_command = command.to_os_specific();
|
||||
|
||||
// First start with $PANDA_MAYA_LOCATION. If it is set, it
|
||||
// overrides everything else.
|
||||
Filename maya_location = Filename::expand_from("$PANDA_MAYA_LOCATION");
|
||||
if (!maya_location.empty()) {
|
||||
// Reset maya_location to its full long name, because Maya
|
||||
// requires this.
|
||||
maya_location.make_canonical();
|
||||
maya_location = Filename::from_os_specific(maya_location.to_os_long_name());
|
||||
|
||||
} else {
|
||||
// $PANDA_MAYA_LOCATION wasn't set, so check the normal locations.
|
||||
// First, we get the standard location, as a point of reference.
|
||||
Filename standard_maya_location;
|
||||
#ifdef MAYAVERSION
|
||||
const char *key = get_version_number(TOSTRING(MAYAVERSION));
|
||||
if (key == NULL) {
|
||||
cerr << "Unknown Maya version: " << TOSTRING(MAYAVERSION) << "\n";
|
||||
} else {
|
||||
string loc;
|
||||
get_maya_location(key, loc);
|
||||
if (loc.empty()) {
|
||||
cerr << "Cannot locate " << TOSTRING(MAYAVERSION) << ": it does not appear to be installed.\n";
|
||||
} else {
|
||||
standard_maya_location = Filename::from_os_specific(loc);
|
||||
}
|
||||
}
|
||||
if (!standard_maya_location.empty()) {
|
||||
// Reset standard_maya_location to its full long name, so we can
|
||||
// compare reliably to the given version.
|
||||
standard_maya_location.make_canonical();
|
||||
standard_maya_location = Filename::from_os_specific(standard_maya_location.to_os_long_name());
|
||||
}
|
||||
#endif // MAYAVERSION
|
||||
|
||||
// Now check if $MAYA_LOCATION is set. If it is, and it's
|
||||
// consistent with the standard location, we respect it.
|
||||
maya_location = Filename::expand_from("$MAYA_LOCATION");
|
||||
if (!maya_location.empty()) {
|
||||
// Reset maya_location to its full long name, so we can compare
|
||||
// it reliably to the standard location; and also because Maya
|
||||
// requires this.
|
||||
maya_location.make_canonical();
|
||||
maya_location = Filename::from_os_specific(maya_location.to_os_long_name());
|
||||
}
|
||||
|
||||
if (maya_location.empty()) {
|
||||
// If it is not set, we use the standard version instead.
|
||||
maya_location = standard_maya_location;
|
||||
|
||||
} else if (maya_location != standard_maya_location) {
|
||||
// If it *is* set, we verify that OpenMaya.dll matches the
|
||||
// standard version.
|
||||
Filename openmaya_given = Filename::dso_filename(Filename(maya_location, openmaya_filename));
|
||||
Filename openmaya_standard = Filename::dso_filename(Filename(standard_maya_location, openmaya_filename));
|
||||
|
||||
if (openmaya_given != openmaya_standard) {
|
||||
#ifdef HAVE_OPENSSL
|
||||
// If we have OpenSSL, we can use it to check the md5 hashes of
|
||||
// the DLL.
|
||||
HashVal hash_given, hash_standard;
|
||||
if (!hash_standard.hash_file(openmaya_standard)) {
|
||||
// Couldn't read the standard file, so use the given one.
|
||||
|
||||
} else {
|
||||
if (!hash_given.hash_file(openmaya_given)) {
|
||||
// Couldn't even read the given file; use the standard one
|
||||
// instead.
|
||||
maya_location = standard_maya_location;
|
||||
|
||||
} else {
|
||||
if (hash_standard != hash_given) {
|
||||
// No match; it must be the wrong version.
|
||||
cerr << "$MAYA_LOCATION points to wrong version; using standard location instead.\n";
|
||||
maya_location = standard_maya_location;
|
||||
} else {
|
||||
// The hash matches; keep the given MAYA_LOCATION setting.
|
||||
}
|
||||
}
|
||||
}
|
||||
#else // HAVE_OPENSSL
|
||||
// Without OpenSSL, just check the DLL filesize only.
|
||||
off_t size_given, size_standard;
|
||||
size_standard = openmaya_standard.get_file_size();
|
||||
if (size_standard == 0) {
|
||||
// Couldn't read the standard file, so use the given one.
|
||||
|
||||
} else {
|
||||
size_given = openmaya_given.get_file_size();
|
||||
if (size_given == 0) {
|
||||
// Couldn't even read the given file; use the standard one
|
||||
// instead.
|
||||
maya_location = standard_maya_location;
|
||||
|
||||
} else {
|
||||
if (size_standard != size_given) {
|
||||
// No match; it must be the wrong version.
|
||||
cerr << "$MAYA_LOCATION points to wrong version; using standard location instead.\n";
|
||||
maya_location = standard_maya_location;
|
||||
|
||||
} else {
|
||||
// The size matches; keep the given MAYA_LOCATION setting.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // HAVE_OPENSSL
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now look up $MAYA_LOCATION. We insist that it be set and
|
||||
// pointing to an actual Maya installation.
|
||||
Filename maya_location = Filename::expand_from("$MAYA_LOCATION");
|
||||
cerr << "MAYA_LOCATION: " << maya_location << endl;
|
||||
if (maya_location.empty()) {
|
||||
cerr << "$MAYA_LOCATION is not set!\n";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
cerr << "MAYA_LOCATION: " << maya_location.to_os_specific() << endl;
|
||||
if (!maya_location.is_directory()) {
|
||||
cerr << "The directory referred to by $MAYA_LOCATION does not exist!\n";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// Reset maya_location to its full long name, since Maya seems to
|
||||
// require that.
|
||||
maya_location.make_canonical();
|
||||
maya_location = Filename::from_os_specific(maya_location.to_os_long_name());
|
||||
|
||||
// Look for OpenMaya.dll as a sanity check.
|
||||
#ifdef IS_OSX
|
||||
Filename openMaya = Filename::dso_filename(Filename(maya_location, "MacOS/libOpenMaya.dylib"));
|
||||
if (!openMaya.is_regular_file()) {
|
||||
cerr << "Could not find $MAYA_LOCATION/MacOS/" << openMaya.get_basename() << "!\n";
|
||||
Filename openmaya = Filename::dso_filename(Filename(maya_location, openmaya_filename));
|
||||
if (!openmaya.is_regular_file()) {
|
||||
cerr << "Could not find $MAYA_LOCATION/" << Filename::dso_filename(openmaya_filename).to_os_specific() << "!\n";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
#else // IS_OSX
|
||||
Filename openMaya = Filename::dso_filename(Filename(maya_location, "bin/OpenMaya.so"));
|
||||
if (!openMaya.is_regular_file()) {
|
||||
cerr << "Could not find $MAYA_LOCATION/bin/" << Filename(openMaya.get_basename()).to_os_specific() << "!\n";
|
||||
exit(1);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Re-set MAYA_LOCATION to its properly sanitized form.
|
||||
{
|
||||
string putenv_str = "MAYA_LOCATION=" + maya_location.to_os_specific();
|
||||
|
Loading…
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Reference in New Issue
Block a user