diff --git a/panda/src/glstuff/glCgShaderContext_src.cxx b/panda/src/glstuff/glCgShaderContext_src.cxx index c0a3b7d284..4a71b074c6 100644 --- a/panda/src/glstuff/glCgShaderContext_src.cxx +++ b/panda/src/glstuff/glCgShaderContext_src.cxx @@ -905,11 +905,9 @@ update_shader_vertex_arrays(ShaderContext *prev, bool force) { stride, client_pointer); } - if (divisor > 0) { - _glgsg->set_vertex_attrib_divisor(p, divisor); - } - - } else { + _glgsg->set_vertex_attrib_divisor(p, divisor); + } + else { // It's a conventional vertex attribute. Ugh. #ifdef SUPPORT_FIXED_FUNCTION switch (p) { diff --git a/panda/src/glstuff/glShaderContext_src.cxx b/panda/src/glstuff/glShaderContext_src.cxx index aad4305b20..79db239f35 100644 --- a/panda/src/glstuff/glShaderContext_src.cxx +++ b/panda/src/glstuff/glShaderContext_src.cxx @@ -2568,9 +2568,7 @@ update_shader_vertex_arrays(ShaderContext *prev, bool force) { stride, client_pointer); } - if (divisor > 0) { - _glgsg->set_vertex_attrib_divisor(p, divisor); - } + _glgsg->set_vertex_attrib_divisor(p, divisor); ++p; client_pointer += element_stride;