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https://github.com/panda3d/panda3d.git
synced 2025-10-04 02:42:49 -04:00
ifdef out spam for release
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parent
231ca66d01
commit
e944ceebfe
@ -61,10 +61,11 @@ inline void GetExtents(GuiLabel* v, GuiLabel* w, GuiLabel* x, GuiLabel* y,
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static void enter_button(CPT_Event e) {
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GuiButton* val = find_in_buttons_map(e->get_name());
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if (val == (GuiButton *)NULL) {
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if (gui_cat.is_debug()) {
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#ifdef _DEBUG
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if (gui_cat.is_debug())
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gui_cat.debug()
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<< "Ignoring event " << e->get_name() << " for deleted button\n";
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}
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#endif
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return;
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}
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val->test_ref_count_integrity();
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@ -74,10 +75,11 @@ static void enter_button(CPT_Event e) {
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static void exit_button(CPT_Event e) {
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GuiButton* val = find_in_buttons_map(e->get_name());
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if (val == (GuiButton *)NULL) {
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if (gui_cat.is_debug()) {
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#ifdef _DEBUG
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if (gui_cat.is_debug())
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gui_cat.debug()
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<< "Ignoring event " << e->get_name() << " for deleted button\n";
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}
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#endif
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return;
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}
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val->test_ref_count_integrity();
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@ -87,10 +89,11 @@ static void exit_button(CPT_Event e) {
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static void click_button_down(CPT_Event e) {
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GuiButton* val = find_in_buttons_map(e->get_name());
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if (val == (GuiButton *)NULL) {
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if (gui_cat.is_debug()) {
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#ifdef _DEBUG
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if (gui_cat.is_debug())
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gui_cat.debug()
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<< "Ignoring event " << e->get_name() << " for deleted button\n";
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}
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#endif
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return;
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}
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val->test_ref_count_integrity();
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@ -100,10 +103,12 @@ static void click_button_down(CPT_Event e) {
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static void click_button_up(CPT_Event e) {
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GuiButton* val = find_in_buttons_map(e->get_name());
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if (val == (GuiButton *)NULL) {
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#ifdef _DEBUG
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if (gui_cat.is_debug()) {
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gui_cat.debug()
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<< "Ignoring event " << e->get_name() << " for deleted button\n";
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}
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#endif
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return;
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}
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val->test_ref_count_integrity();
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@ -162,10 +167,12 @@ void GuiButton::switch_state(GuiButton::States nstate) {
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else
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_mgr->add_label(_up, _alt_root);
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if (!_up_event.empty()) {
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#ifdef _DEBUG
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gui_cat->debug() << "throwing _up_event '" << _up_event << "'" << endl;
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#endif
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throw_event(_up_event);
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} else
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gui_cat->debug() << "_up_event is empty!" << endl;
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} else
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gui_cat->debug() << "_up_event is empty!" << endl;
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_rgn->trap_clicks(true);
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if ((ostate == INACTIVE) || (ostate == INACTIVE_ROLLOVER))
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_mgr->add_region(_rgn);
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@ -177,10 +184,12 @@ void GuiButton::switch_state(GuiButton::States nstate) {
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else
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_mgr->add_label(_up_rollover, _alt_root);
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if (!_up_rollover_event.empty()) {
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#ifdef _DEBUG
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gui_cat->debug() << "throwing _up_rollover_event '"
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<< _up_rollover_event << "'" << endl;
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#endif
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throw_event(_up_rollover_event);
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} else
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} else
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gui_cat->debug() << "_up_rollover_event is empty!" << endl;
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} else {
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if (_alt_root.is_null())
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@ -188,7 +197,9 @@ void GuiButton::switch_state(GuiButton::States nstate) {
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else
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_mgr->add_label(_up, _alt_root);
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if (!_up_event.empty()) {
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#ifdef _DEBUG
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gui_cat->debug() << "throwing _up_event '" << _up_event << "'" << endl;
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#endif
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throw_event(_up_event);
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} else
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gui_cat->debug() << "_up_event is empty!" << endl;
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@ -306,22 +317,30 @@ void GuiButton::set_priority(GuiLabel* l, GuiItem::Priority p) {
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void GuiButton::behavior_up(CPT_Event, void* data) {
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GuiButton* button = (GuiButton*)data;
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#ifdef _DEBUG
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gui_cat->debug() << "behavior_up (0x" << data << ")" << endl;
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#endif
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button->run_button_up();
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}
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void GuiButton::behavior_down(CPT_Event, void* data) {
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GuiButton* button = (GuiButton*)data;
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#ifdef _DEBUG
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gui_cat->debug() << "behavior_down (0x" << data << ")" << endl;
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#endif
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button->run_button_down();
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}
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void GuiButton::run_button_up(void) {
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#ifdef _DEBUG
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gui_cat->debug() << "run_button_up (0x" << (void*)this << " '" << this->get_name()
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<< "')" << endl;
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#endif
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if (_eh == (EventHandler*)0L)
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return;
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#ifdef _DEBUG
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gui_cat->debug() << "doing work" << endl;
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#endif
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_eh->remove_hook(_up_event, GuiButton::behavior_up, (void*)this);
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_eh->remove_hook(_up_rollover_event, GuiButton::behavior_up, (void*)this);
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if (!_behavior_event.empty()) {
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@ -335,12 +354,16 @@ void GuiButton::run_button_up(void) {
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}
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void GuiButton::run_button_down(void) {
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#ifdef _DEBUG
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gui_cat->debug() << "run_button_down (0x" << (void*)this << " '" << this->get_name()
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<< "')" << endl;
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#endif
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if (_eh == (EventHandler*)0L)
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return;
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#ifdef _DEBUG
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gui_cat->debug() << "doing work, up_event is '" << _up_event << "' '"
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<< _up_rollover_event << "'" << endl;
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#endif
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_eh->add_hook(_up_event, GuiButton::behavior_up, (void*)this);
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_eh->add_hook(_up_rollover_event, GuiButton::behavior_up, (void*)this);
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}
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@ -579,7 +602,9 @@ void GuiButton::stop_behavior(void) {
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}
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void GuiButton::reset_behavior(void) {
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#ifdef _DEBUG
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gui_cat->debug() << this->get_name() << "::reset_behavior()" << endl;
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#endif
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GuiBehavior::reset_behavior();
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if (_mgr == (GuiManager*)0L)
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return;
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@ -44,8 +44,10 @@ void GuiListBox::recompute_frame(void) {
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tp = frm[3];
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(*i)->freeze();
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int lvl = (*i)->thaw();
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#ifdef _DEBUG
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gui_cat->debug() << "in recompute: freeze lvl (" << (*i)->get_name()
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<< ") = " << lvl << endl;
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#endif
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}
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_left = lft;
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_right = rgt;
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@ -22,21 +22,27 @@ GuiManager* GuiManager::get_ptr(GraphicsWindow* w, MouseAndKeyboard* mak,
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Node *root2d) {
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GuiManager* ret;
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if (_map == (GuiMap*)0L) {
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#ifdef _DEBUG
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if (gui_cat->is_debug())
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gui_cat->debug() << "allocating a manager map" << endl;
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#endif
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_map = new GuiMap;
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}
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GuiMap::const_iterator gi;
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gi = _map->find(w);
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if (gi != _map->end()) {
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ret = (*gi).second;
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#ifdef _DEBUG
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if (gui_cat->is_debug())
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gui_cat->debug() << "a manager for this window already exists (0x"
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<< (void*)ret << ")" << endl;
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#endif
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} else {
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// going to allocate a new GuiManager for this window
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#ifdef _DEBUG
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if (gui_cat->is_debug())
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gui_cat->debug() << "allocating a new manager for this window" << endl;
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#endif
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// first see if there is a mouseWatcher already under the MouseAndKeyboard
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bool has_watcher = false;
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TypeHandle dgt = DataRelation::get_class_type();
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@ -50,8 +56,10 @@ GuiManager* GuiManager::get_ptr(GraphicsWindow* w, MouseAndKeyboard* mak,
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if (!has_watcher) {
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// there isn't already a mousewatcher in the data graph, so we'll make
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// one and re-parent everything to it.
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#ifdef _DEBUG
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if (gui_cat->is_debug())
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gui_cat->debug() << "no MouseWatcher found, making one" << endl;
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#endif
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watcher = new MouseWatcher("GUI watcher");
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DataRelation* tmp = new DataRelation(mak, watcher);
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for (int j=0; j<mak->get_num_children(dgt); ++j) {
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@ -60,29 +68,38 @@ GuiManager* GuiManager::get_ptr(GraphicsWindow* w, MouseAndKeyboard* mak,
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// it's not the node we just created, so reparent it to ours
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rel->change_parent(watcher);
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}
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} else if (gui_cat->is_debug())
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} else {
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if (gui_cat->is_debug())
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gui_cat->debug() << "found a MouseWatcher, don't have to make one"
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<< endl;
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}
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// now setup event triggers for the watcher
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if (has_watcher && !watcher->get_button_down_pattern().empty())
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#ifdef _DEBUG
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if (has_watcher && !watcher->get_button_down_pattern().empty()) {
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gui_cat->warning() << "overwriting existing button down pattern '"
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<< watcher->get_button_down_pattern()
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<< "' with 'gui-%r-%b'" << endl;
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watcher->set_button_down_pattern("gui-%r-%b");
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if (has_watcher && !watcher->get_button_up_pattern().empty())
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}
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if (has_watcher && !watcher->get_button_up_pattern().empty()) {
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gui_cat->warning() << "overwriting existing button up pattern '"
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<< watcher->get_button_up_pattern()
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<< "' with 'gui-%r-%b-up'" << endl;
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watcher->set_button_up_pattern("gui-%r-%b-up");
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if (has_watcher && !watcher->get_enter_pattern().empty())
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}
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if (has_watcher && !watcher->get_enter_pattern().empty()) {
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gui_cat->warning() << "overwriting existing enter pattern '"
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<< watcher->get_enter_pattern()
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<< "' with 'gui-in-%r'" << endl;
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watcher->set_enter_pattern("gui-in-%r");
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if (has_watcher && !watcher->get_leave_pattern().empty())
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}
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if (has_watcher && !watcher->get_leave_pattern().empty()) {
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gui_cat->warning() << "overwriting existing exit pattern '"
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<< watcher->get_leave_pattern()
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<< "' with 'gui-out-%r'" << endl;
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}
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#endif
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watcher->set_button_down_pattern("gui-%r-%b");
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watcher->set_button_up_pattern("gui-%r-%b-up");
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watcher->set_enter_pattern("gui-in-%r");
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watcher->set_leave_pattern("gui-out-%r");
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if (root2d == (Node *)NULL) {
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@ -110,15 +127,19 @@ GuiManager* GuiManager::get_ptr(GraphicsWindow* w, MouseAndKeyboard* mak,
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DisplayRegion *dr = layer->make_display_region();
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nassertr(dr != (DisplayRegion*)0L, NULL);
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dr->set_camera(cam);
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#ifdef _DEBUG
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if (gui_cat->is_debug())
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gui_cat->debug() << "2D layer created" << endl;
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#endif
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}
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// now make the manager for this window
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ret = new GuiManager(watcher, root2d);
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#ifdef _DEBUG
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if (gui_cat->is_debug())
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gui_cat->debug() << "new manager allocated (0x" << (void*)ret << ")"
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<< endl;
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#endif
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(*_map)[w] = ret;
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}
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return ret;
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@ -9,6 +9,8 @@
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TypeHandle GuiRegion::_type_handle;
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GuiRegion::~GuiRegion(void) {
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#ifdef _DEBUG
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if (gui_cat->is_debug())
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gui_cat->debug() << "deleting region '" << *this << "'" << endl;
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#endif
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}
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@ -8,9 +8,11 @@ INLINE GuiRollover::GuiRollover(void) {
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INLINE void GuiRollover::enter(void) {
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if (_state) {
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#ifdef _DEBUG
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if (gui_cat->is_debug())
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gui_cat->debug() << "entered '" << *this
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<< "' more then once without exit" << endl;
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#endif
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} else if (_mgr != (GuiManager*)0L) {
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_mgr->remove_label(_off);
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if (_alt_root.is_null())
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@ -23,9 +25,11 @@ INLINE void GuiRollover::enter(void) {
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INLINE void GuiRollover::exit(void) {
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if (!_state) {
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#ifdef _DEBUG
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if (gui_cat->is_debug())
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gui_cat->debug() << "exited '" << *this
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<< "' more then once without enter" << endl;
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#endif
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} else if (_mgr != (GuiManager*)0L) {
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_mgr->remove_label(_on);
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if (_alt_root.is_null())
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@ -38,10 +38,11 @@ inline void GetExtents(GuiLabel* x, GuiLabel* y, float& l, float& r, float& b,
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static void enter_rollover(CPT_Event e) {
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GuiRollover* val = find_in_rollovers_map(e->get_name());
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if (val == (GuiRollover *)NULL) {
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if (gui_cat.is_debug()) {
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#ifdef _DEBUG
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if (gui_cat.is_debug())
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gui_cat.debug()
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<< "Ignoring event " << e->get_name() << " for deleted rollover\n";
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}
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#endif
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return;
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}
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val->enter();
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@ -50,10 +51,11 @@ static void enter_rollover(CPT_Event e) {
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static void exit_rollover(CPT_Event e) {
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GuiRollover* val = find_in_rollovers_map(e->get_name());
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if (val == (GuiRollover *)NULL) {
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if (gui_cat.is_debug()) {
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#ifdef _DEBUG
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if (gui_cat.is_debug())
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gui_cat.debug()
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<< "Ignoring event " << e->get_name() << " for deleted rollover\n";
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}
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#endif
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return;
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}
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val->exit();
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@ -58,12 +58,16 @@ void GuiSign::unmanage(void) {
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}
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int GuiSign::freeze() {
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#ifdef _DEBUG
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gui_cat->spam() << "GuiSign::freeze (" << this->get_name() << ")" << endl;
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#endif
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return _sign->freeze();
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}
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int GuiSign::thaw() {
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#ifdef _DEBUG
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gui_cat->spam() << "GuiSign::thaw (" << this->get_name() << ")" << endl;
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#endif
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return _sign->thaw();
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}
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