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get_text() should return a reference
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2e9cf84f88
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@ -45,10 +45,10 @@ get_filename(const ShaderType &type) const {
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// Access: Public
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// Access: Public
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// Description: Return the Shader's text for the given shader type.
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// Description: Return the Shader's text for the given shader type.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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INLINE const string Shader::
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INLINE const string &Shader::
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get_text(const ShaderType &type) const {
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get_text(const ShaderType &type) const {
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if (_text->_separate) {
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if (_text->_separate) {
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nassertr(type != ST_none || !_text->_shared.empty(), "");
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nassertr(type != ST_none || !_text->_shared.empty(), _text->_shared);
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switch (type) {
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switch (type) {
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case ST_vertex:
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case ST_vertex:
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return _text->_vertex;
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return _text->_vertex;
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@ -56,7 +56,7 @@ PUBLISHED:
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static PT(Shader) make(const ShaderLanguage &lang, const string &vertex, const string &fragment, const string &geometry = "");
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static PT(Shader) make(const ShaderLanguage &lang, const string &vertex, const string &fragment, const string &geometry = "");
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INLINE const Filename get_filename(const ShaderType &type = ST_none) const;
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INLINE const Filename get_filename(const ShaderType &type = ST_none) const;
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INLINE const string get_text(const ShaderType &type = ST_none) const;
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INLINE const string &get_text(const ShaderType &type = ST_none) const;
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INLINE const bool get_error_flag() const;
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INLINE const bool get_error_flag() const;
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INLINE const ShaderLanguage get_language() const;
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INLINE const ShaderLanguage get_language() const;
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