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Merge branch 'release/1.10.x'
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commit
e98fbc7633
@ -620,14 +620,20 @@ intersects_line(double &t1, double &t2,
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double A = dot(delta, delta);
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nassertr(A != 0.0, false);
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LVector3 fc = from - get_center();
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double B = 2.0f* dot(delta, fc);
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double fc_d2 = dot(fc, fc);
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double radius = get_radius() + inflate_radius;
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double C = fc_d2 - radius * radius;
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if (A == 0.0) {
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// Degenerate case where delta is zero. This is effectively a test
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// against a point (or sphere, for nonzero inflate_radius).
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t1 = 0.0;
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t2 = 0.0;
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return C < 0.0;
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}
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double B = 2.0f * dot(delta, fc);
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double radical = B*B - 4.0*A*C;
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if (IS_NEARLY_ZERO(radical)) {
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@ -1433,12 +1433,7 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name,
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// Apply the default OpenGL lights otherwise.
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// Special exception for light 0, which defaults to white.
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string basename = name->get_basename();
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if (basename == "color" || basename == "diffuse") {
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t.set_row(3, _light_color_scale);
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return &t;
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} else if (basename == "specular") {
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return &LMatrix4::ones_mat();
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}
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return &LMatrix4::ones_mat();
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}
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return fetch_specified_member(NodePath(), name, t);
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}
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@ -1494,7 +1489,7 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name,
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} else if (index == 0) {
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// Apply the default OpenGL lights otherwise.
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// Special exception for light 0, which defaults to white.
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t.set_row(0, _light_color_scale);
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t.set_row(0, LVecBase4(1, 1, 1, 1));
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}
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return &t;
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}
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@ -1539,7 +1534,6 @@ fetch_specified_member(const NodePath &np, CPT_InternalName attrib, LMatrix4 &t)
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Light *light = node->as_light();
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nassertr(light != nullptr, &LMatrix4::ident_mat());
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LColor c = light->get_color();
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c.componentwise_mult(_light_color_scale);
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t.set_row(3, c);
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return &t;
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@ -1551,7 +1545,6 @@ fetch_specified_member(const NodePath &np, CPT_InternalName attrib, LMatrix4 &t)
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nassertr(light != nullptr, &LMatrix4::ident_mat());
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if (node->is_ambient_light()) {
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LColor c = light->get_color();
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c.componentwise_mult(_light_color_scale);
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t.set_row(3, c);
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} else {
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// Non-ambient lights don't currently have an ambient color in Panda3D.
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@ -1570,7 +1563,6 @@ fetch_specified_member(const NodePath &np, CPT_InternalName attrib, LMatrix4 &t)
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t.set_row(3, LColor(0.0f, 0.0f, 0.0f, 1.0f));
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} else {
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LColor c = light->get_color();
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c.componentwise_mult(_light_color_scale);
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t.set_row(3, c);
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}
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return &t;
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