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https://github.com/panda3d/panda3d.git
synced 2025-10-04 10:54:24 -04:00
Fix fullscreen with stencil. Problem was caused by attempted optimization by using a 16-bit depth buffer.
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078e215639
commit
ea51b11218
@ -94,7 +94,7 @@ make_output(const string &name,
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GraphicsOutput *host,
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int retry,
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bool &precertify) {
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if (!_is_valid) {
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return NULL;
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}
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@ -103,7 +103,7 @@ make_output(const string &name,
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if (gsg != 0) {
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DCAST_INTO_R(wdxgsg, gsg, NULL);
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}
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// First thing to try: a visible window.
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if (retry == 0) {
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@ -118,7 +118,7 @@ make_output(const string &name,
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return new wdxGraphicsWindow9(this, name, fb_prop, win_prop,
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flags, gsg, host);
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}
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// Second thing to try: a wdxGraphicsBuffer9
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if (retry == 1) {
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@ -139,7 +139,7 @@ make_output(const string &name,
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return new wdxGraphicsBuffer9(this, name, fb_prop, win_prop,
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flags, gsg, host);
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}
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// Nothing else left to try.
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return NULL;
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}
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@ -553,15 +553,14 @@ search_for_valid_displaymode(DXScreenData &scrn,
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*p_supported_screen_depths_mask = 0x0;
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*pCouldntFindAnyValidZBuf = false;
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#define TOTAL_D3D_FORMATS 6
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#define TOTAL_D3D_FORMATS 5
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static D3DFORMAT d3d_format_array [TOTAL_D3D_FORMATS] =
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{
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D3DFMT_X8R8G8B8,
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D3DFMT_A8R8G8B8,
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D3DFMT_R5G6B5,
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D3DFMT_X1R5G5B5,
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D3DFMT_A1R5G5B5,
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D3DFMT_A2R10G10B10, // we may want this first in the list for XBOX 360 and HDR
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D3DFMT_A2R10G10B10, // we may want this first in the list for XBOX 360 or HDR
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};
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// search for an adapter with a valid D3DFORMAT
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@ -653,7 +652,7 @@ search_for_valid_displaymode(DXScreenData &scrn,
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}
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bool bIs16bppRenderTgt = IS_16BPP_DISPLAY_FORMAT(dispmode.Format);
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float RendTgtMinMemReqmt;
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float RendTgtMinMemReqmt = 0.0f;
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// if we have a valid memavail value, try to determine if we have
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// enough space
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@ -725,25 +724,28 @@ search_for_valid_displaymode(DXScreenData &scrn,
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}
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}
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if ((!bDoMemBasedChecks) || (MinMemReqmt<scrn._max_available_video_memory)) {
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if (!IS_16BPP_ZBUFFER(zformat)) {
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// see if things fit with a 16bpp zbuffer
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// Optimizing for 16-bit depth does not work in all cases so turn it off.
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if (false) {
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if ((!bDoMemBasedChecks) || (MinMemReqmt<scrn._max_available_video_memory)) {
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if (!IS_16BPP_ZBUFFER(zformat)) {
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// see if things fit with a 16bpp zbuffer
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if (!find_best_depth_format(scrn, dispmode, &zformat,
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bWantStencil, true, bVerboseMode)) {
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if (bVerboseMode)
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wdxdisplay9_cat.info()
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<< "FindBestDepthFmt rejected Mode[" << i << "] ("
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<< RequestedX_Size << "x" << RequestedY_Size
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<< ", " << D3DFormatStr(dispmode.Format) << endl;
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*pCouldntFindAnyValidZBuf = true;
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continue;
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if (!find_best_depth_format(scrn, dispmode, &zformat,
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bWantStencil, true, bVerboseMode)) {
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if (bVerboseMode)
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wdxdisplay9_cat.info()
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<< "FindBestDepthFmt rejected Mode[" << i << "] ("
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<< RequestedX_Size << "x" << RequestedY_Size
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<< ", " << D3DFormatStr(dispmode.Format) << endl;
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*pCouldntFindAnyValidZBuf = true;
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continue;
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}
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// right now I'm not going to use these flags, just let the
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// create fail out-of-mem and retry at 16bpp
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*p_supported_screen_depths_mask |=
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(IS_16BPP_DISPLAY_FORMAT(dispmode.Format) ? DISPLAY_16BPP_REQUIRES_16BPP_ZBUFFER_FLAG : DISPLAY_32BPP_REQUIRES_16BPP_ZBUFFER_FLAG);
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}
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// right now I'm not going to use these flags, just let the
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// create fail out-of-mem and retry at 16bpp
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*p_supported_screen_depths_mask |=
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(IS_16BPP_DISPLAY_FORMAT(dispmode.Format) ? DISPLAY_16BPP_REQUIRES_16BPP_ZBUFFER_FLAG : DISPLAY_32BPP_REQUIRES_16BPP_ZBUFFER_FLAG);
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}
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}
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}
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@ -755,7 +757,7 @@ search_for_valid_displaymode(DXScreenData &scrn,
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/*
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// dx9 valid display modes for render targets.
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D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, and D3DFMT_A8R8G8B8
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D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_A2R10G10B10
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*/
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switch (dispmode.Format) {
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@ -771,9 +773,10 @@ search_for_valid_displaymode(DXScreenData &scrn,
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case D3DFMT_R5G6B5:
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*p_supported_screen_depths_mask |= R5G6B5_FLAG;
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break;
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case D3DFMT_A2R10G10B10:
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*p_supported_screen_depths_mask |= A2B10G10R10_FLAG;
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break;
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default:
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// Render target formats should be only D3DFMT_X1R5G5B5,
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// D3DFMT_R5G6B5, D3DFMT_X8R8G8B8 and D3DFMT_A8R8G8B8
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wdxdisplay9_cat.error()
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<< "unrecognized supported fmt " << D3DFormatStr(dispmode.Format)
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<< " returned by EnumAdapter_display_modes!\n";
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@ -790,6 +793,8 @@ search_for_valid_displaymode(DXScreenData &scrn,
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*pSuggestedPixFmt = D3DFMT_R5G6B5;
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} else if (*p_supported_screen_depths_mask & X1R5G5B5_FLAG) {
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*pSuggestedPixFmt = D3DFMT_X1R5G5B5;
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} else if (*p_supported_screen_depths_mask & A2B10G10R10_FLAG) {
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*pSuggestedPixFmt = D3DFMT_A2R10G10B10;
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}
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if (bVerboseMode || wdxdisplay9_cat.is_spam()) {
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