Fix fullscreen with stencil. Problem was caused by attempted optimization by using a 16-bit depth buffer.

This commit is contained in:
aignacio_sf 2006-07-12 01:49:36 +00:00
parent 078e215639
commit ea51b11218

View File

@ -94,7 +94,7 @@ make_output(const string &name,
GraphicsOutput *host,
int retry,
bool &precertify) {
if (!_is_valid) {
return NULL;
}
@ -103,7 +103,7 @@ make_output(const string &name,
if (gsg != 0) {
DCAST_INTO_R(wdxgsg, gsg, NULL);
}
// First thing to try: a visible window.
if (retry == 0) {
@ -118,7 +118,7 @@ make_output(const string &name,
return new wdxGraphicsWindow9(this, name, fb_prop, win_prop,
flags, gsg, host);
}
// Second thing to try: a wdxGraphicsBuffer9
if (retry == 1) {
@ -139,7 +139,7 @@ make_output(const string &name,
return new wdxGraphicsBuffer9(this, name, fb_prop, win_prop,
flags, gsg, host);
}
// Nothing else left to try.
return NULL;
}
@ -553,15 +553,14 @@ search_for_valid_displaymode(DXScreenData &scrn,
*p_supported_screen_depths_mask = 0x0;
*pCouldntFindAnyValidZBuf = false;
#define TOTAL_D3D_FORMATS 6
#define TOTAL_D3D_FORMATS 5
static D3DFORMAT d3d_format_array [TOTAL_D3D_FORMATS] =
{
D3DFMT_X8R8G8B8,
D3DFMT_A8R8G8B8,
D3DFMT_R5G6B5,
D3DFMT_X1R5G5B5,
D3DFMT_A1R5G5B5,
D3DFMT_A2R10G10B10, // we may want this first in the list for XBOX 360 and HDR
D3DFMT_A2R10G10B10, // we may want this first in the list for XBOX 360 or HDR
};
// search for an adapter with a valid D3DFORMAT
@ -653,7 +652,7 @@ search_for_valid_displaymode(DXScreenData &scrn,
}
bool bIs16bppRenderTgt = IS_16BPP_DISPLAY_FORMAT(dispmode.Format);
float RendTgtMinMemReqmt;
float RendTgtMinMemReqmt = 0.0f;
// if we have a valid memavail value, try to determine if we have
// enough space
@ -725,25 +724,28 @@ search_for_valid_displaymode(DXScreenData &scrn,
}
}
if ((!bDoMemBasedChecks) || (MinMemReqmt<scrn._max_available_video_memory)) {
if (!IS_16BPP_ZBUFFER(zformat)) {
// see if things fit with a 16bpp zbuffer
// Optimizing for 16-bit depth does not work in all cases so turn it off.
if (false) {
if ((!bDoMemBasedChecks) || (MinMemReqmt<scrn._max_available_video_memory)) {
if (!IS_16BPP_ZBUFFER(zformat)) {
// see if things fit with a 16bpp zbuffer
if (!find_best_depth_format(scrn, dispmode, &zformat,
bWantStencil, true, bVerboseMode)) {
if (bVerboseMode)
wdxdisplay9_cat.info()
<< "FindBestDepthFmt rejected Mode[" << i << "] ("
<< RequestedX_Size << "x" << RequestedY_Size
<< ", " << D3DFormatStr(dispmode.Format) << endl;
*pCouldntFindAnyValidZBuf = true;
continue;
if (!find_best_depth_format(scrn, dispmode, &zformat,
bWantStencil, true, bVerboseMode)) {
if (bVerboseMode)
wdxdisplay9_cat.info()
<< "FindBestDepthFmt rejected Mode[" << i << "] ("
<< RequestedX_Size << "x" << RequestedY_Size
<< ", " << D3DFormatStr(dispmode.Format) << endl;
*pCouldntFindAnyValidZBuf = true;
continue;
}
// right now I'm not going to use these flags, just let the
// create fail out-of-mem and retry at 16bpp
*p_supported_screen_depths_mask |=
(IS_16BPP_DISPLAY_FORMAT(dispmode.Format) ? DISPLAY_16BPP_REQUIRES_16BPP_ZBUFFER_FLAG : DISPLAY_32BPP_REQUIRES_16BPP_ZBUFFER_FLAG);
}
// right now I'm not going to use these flags, just let the
// create fail out-of-mem and retry at 16bpp
*p_supported_screen_depths_mask |=
(IS_16BPP_DISPLAY_FORMAT(dispmode.Format) ? DISPLAY_16BPP_REQUIRES_16BPP_ZBUFFER_FLAG : DISPLAY_32BPP_REQUIRES_16BPP_ZBUFFER_FLAG);
}
}
}
@ -755,7 +757,7 @@ search_for_valid_displaymode(DXScreenData &scrn,
/*
// dx9 valid display modes for render targets.
D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, and D3DFMT_A8R8G8B8
D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_A2R10G10B10
*/
switch (dispmode.Format) {
@ -771,9 +773,10 @@ search_for_valid_displaymode(DXScreenData &scrn,
case D3DFMT_R5G6B5:
*p_supported_screen_depths_mask |= R5G6B5_FLAG;
break;
case D3DFMT_A2R10G10B10:
*p_supported_screen_depths_mask |= A2B10G10R10_FLAG;
break;
default:
// Render target formats should be only D3DFMT_X1R5G5B5,
// D3DFMT_R5G6B5, D3DFMT_X8R8G8B8 and D3DFMT_A8R8G8B8
wdxdisplay9_cat.error()
<< "unrecognized supported fmt " << D3DFormatStr(dispmode.Format)
<< " returned by EnumAdapter_display_modes!\n";
@ -790,6 +793,8 @@ search_for_valid_displaymode(DXScreenData &scrn,
*pSuggestedPixFmt = D3DFMT_R5G6B5;
} else if (*p_supported_screen_depths_mask & X1R5G5B5_FLAG) {
*pSuggestedPixFmt = D3DFMT_X1R5G5B5;
} else if (*p_supported_screen_depths_mask & A2B10G10R10_FLAG) {
*pSuggestedPixFmt = D3DFMT_A2R10G10B10;
}
if (bVerboseMode || wdxdisplay9_cat.is_spam()) {