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squelch gcc4.0.1 warning
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76ea413184
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@ -38,7 +38,6 @@ AnimChannel(const string &name)
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: AnimChannelBase(name) {
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: AnimChannelBase(name) {
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}
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: AnimChannel::Constructor
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// Function: AnimChannel::Constructor
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// Access: Public
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// Access: Public
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@ -52,6 +51,16 @@ AnimChannel(AnimGroup *parent, const string &name)
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: AnimChannelBase(parent, name) {
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: AnimChannelBase(parent, name) {
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimChannel::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class SwitchType>
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INLINE AnimChannel<SwitchType>::
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~AnimChannel() {
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}
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#ifdef WIN32_VC
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#ifdef WIN32_VC
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: AnimChannel::get_value
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// Function: AnimChannel::get_value
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@ -38,11 +38,11 @@ protected:
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// you must first create an AnimBundle, and use that to create any
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// you must first create an AnimBundle, and use that to create any
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// subsequent children.
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// subsequent children.
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INLINE AnimChannel(const string &name = "");
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INLINE AnimChannel(const string &name = "");
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public:
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public:
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typedef TYPENAME SwitchType::ValueType ValueType;
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typedef TYPENAME SwitchType::ValueType ValueType;
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INLINE AnimChannel(AnimGroup *parent, const string &name);
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INLINE AnimChannel(AnimGroup *parent, const string &name);
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INLINE ~AnimChannel();
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PUBLISHED:
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PUBLISHED:
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virtual void get_value(int frame, ValueType &value)=0;
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virtual void get_value(int frame, ValueType &value)=0;
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