Fixed FBO Float Buffers; Multisample FBOS were left untouched and needs more work.

This commit is contained in:
Zhao Huang 2011-12-31 21:43:18 +00:00
parent b405b6bfac
commit ebc948b3f8
2 changed files with 109 additions and 77 deletions

View File

@ -347,12 +347,7 @@ add_render_texture(Texture *tex, RenderTextureMode mode,
(plane == RTP_aux_float_1)||
(plane == RTP_aux_float_2)||
(plane == RTP_aux_float_3)) {
// defaults to rgba16 unless rgba32 is set. Since many older hardware doesn't
// support 32 or filtering on 32
tex->set_component_type(Texture::T_float);
if( tex->get_format() != Texture::F_rgba32 ){
tex->set_format(Texture::F_rgba16);
}
tex->set_format(Texture::F_rgba32);
tex->set_match_framebuffer_format(true);
} else {
display_cat.error() <<

View File

@ -246,6 +246,12 @@ rebuild_bitplanes() {
glgsg->bind_fbo(_fbo);
// Calculate bitplane size. This can be larger than the buffer.
//Early out, we're not rebinding the textures to this FBO over and over
//Note that _initial_clear is used here to indicate whether or not the fbo is initialized
//A better version is to rewrite add_render_texture to add a 'modified flag' and check for that
// if (!(_initial_clear || (_creation_flags & GraphicsPipe::BF_size_track_host))) {
// return ;
// }
if (_creation_flags & GraphicsPipe::BF_size_track_host) {
if ((_host->get_x_size() != _x_size)||
@ -268,20 +274,24 @@ rebuild_bitplanes() {
rb_resize = true;
}
// These variables indicate what should be bound to each bitplane.
// Early out, we're not rebinding the textures to this FBO over and over
// if (!(_initial_clear || rb_resize)) {
// return ;
// }
// These variables indicate what should be bound to each bitplane.
Texture *attach[RTP_COUNT];
attach[RTP_color] = 0;
attach[RTP_depth] = 0;
attach[RTP_depth_stencil] = 0;
Texture *pTexAttach[RTP_COUNT];
pTexAttach[RTP_color] = 0;
pTexAttach[RTP_depth] = 0;
pTexAttach[RTP_depth_stencil] = 0;
for (int i=0; i<_fb_properties.get_aux_rgba(); i++) {
attach[RTP_aux_rgba_0+i] = 0;
pTexAttach[RTP_aux_rgba_0+i] = 0;
}
for (int i=0; i<_fb_properties.get_aux_hrgba(); i++) {
attach[RTP_aux_hrgba_0+i] = 0;
pTexAttach[RTP_aux_hrgba_0+i] = 0;
}
for (int i=0; i<_fb_properties.get_aux_float(); i++) {
attach[RTP_aux_float_0+i] = 0;
pTexAttach[RTP_aux_float_0+i] = 0;
}
// Sort the textures list into appropriate slots.
@ -308,41 +318,59 @@ rebuild_bitplanes() {
// If I can't find an appropriate slot, or if there's
// already a texture bound to this slot, then punt
// this texture.
if (attach[plane]) {
if (pTexAttach[plane]) {
CDWriter cdataw(_cycler, cdata, false);
nassertv(cdata->_textures.size() == cdataw->_textures.size());
cdataw->_textures[i]._rtm_mode = RTM_copy_texture;
continue;
}
// Assign the texture to this slot.
attach[plane] = tex;
pTexAttach[plane] = tex;
}
}
// Having both a depth texture and a depth_stencil texture is invalid: depth_stencil implies
// depth, and we can't bind them both. Detect that case, normalize it, and complain.
if (( attach[RTP_depth] != NULL ) && ( attach[RTP_depth_stencil] != NULL )) {
attach[RTP_depth] = NULL;
// These next 0s should be null?
if (( pTexAttach[RTP_depth] != 0 ) && ( pTexAttach[RTP_depth_stencil] != 0 )) {
pTexAttach[RTP_depth] = 0;
GLCAT.warning() << "Attempt to bind both Depth and DepthStencil bitplanes.\n";
}
// For all slots, update the slot.
bind_slot(rb_resize, attach, RTP_depth_stencil, GL_DEPTH_ATTACHMENT_EXT);
bind_slot(rb_resize, attach, RTP_depth, GL_DEPTH_ATTACHMENT_EXT);
bind_slot(rb_resize, attach, RTP_color, GL_COLOR_ATTACHMENT0_EXT);
//bind_slot(rb_resize, attach, RTP_depth_stencil, GL_DEPTH_ATTACHMENT_EXT);
//bind_slot(rb_resize, attach, RTP_depth, GL_DEPTH_ATTACHMENT_EXT);
//bind_slot(rb_resize, attach, RTP_color, GL_COLOR_ATTACHMENT0_EXT);
if ((_fb_properties.get_stencil_bits() != 0) || (pTexAttach[RTP_depth_stencil] != 0)) {
//GLCAT.error() << " Got here1!!!! Binding depth: " << _fb_properties.get_stencil_bits() << "\n";
bind_slot(rb_resize, pTexAttach, RTP_depth_stencil, GL_DEPTH_ATTACHMENT_EXT);
} else {
//GLCAT.error() << " Got here2!!!! Binding depth \n";
if ((_fb_properties.get_depth_bits() != 0) || ( pTexAttach[RTP_depth] != 0 )) {
//GLCAT.error() << " Binding depth \n";
bind_slot(rb_resize, pTexAttach, RTP_depth, GL_DEPTH_ATTACHMENT_EXT);
}
}
int next = GL_COLOR_ATTACHMENT0_EXT;
if (pTexAttach[RTP_color] != 0) {
bind_slot(rb_resize, pTexAttach, RTP_color, GL_COLOR_ATTACHMENT0_EXT);
next += 1;
}
#ifndef OPENGLES
int next = GL_COLOR_ATTACHMENT1_EXT;
for (int i=0; i<_fb_properties.get_aux_rgba(); i++) {
bind_slot(rb_resize, attach, (RenderTexturePlane)(RTP_aux_rgba_0+i), next);
bind_slot(rb_resize, pTexAttach, (RenderTexturePlane)(RTP_aux_rgba_0+i), next);
next += 1;
}
for (int i=0; i<_fb_properties.get_aux_hrgba(); i++) {
bind_slot(rb_resize, attach, (RenderTexturePlane)(RTP_aux_hrgba_0+i), next);
bind_slot(rb_resize, pTexAttach, (RenderTexturePlane)(RTP_aux_hrgba_0+i), next);
next += 1;
}
for (int i=0; i<_fb_properties.get_aux_float(); i++) {
bind_slot(rb_resize, attach, (RenderTexturePlane)(RTP_aux_float_0+i), next);
bind_slot(rb_resize, pTexAttach, (RenderTexturePlane)(RTP_aux_float_0+i), next);
next += 1;
}
// Setup any required multisample buffers.
@ -351,19 +379,19 @@ rebuild_bitplanes() {
glgsg->_glGenFramebuffers(1, &_fbo_multisample);
}
glgsg->bind_fbo(_fbo_multisample);
bind_slot_multisample(rb_resize, attach, RTP_depth, GL_DEPTH_ATTACHMENT_EXT);
bind_slot_multisample(rb_resize, attach, RTP_color, GL_COLOR_ATTACHMENT0_EXT);
bind_slot_multisample(rb_resize, pTexAttach, RTP_depth, GL_DEPTH_ATTACHMENT_EXT);
bind_slot_multisample(rb_resize, pTexAttach, RTP_color, GL_COLOR_ATTACHMENT0_EXT);
int next = GL_COLOR_ATTACHMENT1_EXT;
for (int i=0; i<_fb_properties.get_aux_rgba(); i++) {
bind_slot_multisample(rb_resize, attach, (RenderTexturePlane)(RTP_aux_rgba_0+i), next);
bind_slot_multisample(rb_resize, pTexAttach, (RenderTexturePlane)(RTP_aux_rgba_0+i), next);
next += 1;
}
for (int i=0; i<_fb_properties.get_aux_hrgba(); i++) {
bind_slot_multisample(rb_resize, attach, (RenderTexturePlane)(RTP_aux_hrgba_0+i), next);
bind_slot_multisample(rb_resize, pTexAttach, (RenderTexturePlane)(RTP_aux_hrgba_0+i), next);
next += 1;
}
for (int i=0; i<_fb_properties.get_aux_float(); i++) {
bind_slot_multisample(rb_resize, attach, (RenderTexturePlane)(RTP_aux_float_0+i), next);
bind_slot_multisample(rb_resize, pTexAttach, (RenderTexturePlane)(RTP_aux_float_0+i), next);
next += 1;
}
glEnable(GL_MULTISAMPLE);
@ -455,14 +483,25 @@ rebuild_bitplanes() {
}
#ifndef OPENGLES
if ((_fb_properties.get_rgb_color() > 0) ||
(_fb_properties.get_aux_hrgba() > 0)) {
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
} else {
// if ((_fb_properties.get_rgb_color() > 0) ||
// (_fb_properties.get_aux_hrgba() > 0)) {
// glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
// glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
// } else {
// glDrawBuffer(GL_NONE);
// glReadBuffer(GL_NONE);
// }
//The following is necessary to make the FBO specification complete for depth rendering only.
if ((_fb_properties.get_rgb_color() == 0) && (_fb_properties.get_aux_hrgba() == 0) && (_fb_properties.get_aux_rgba() == 0) && (_fb_properties.get_aux_float() == 0)) {
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
} else {
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
}
#endif
_cube_face_active = 0;
@ -476,7 +515,7 @@ rebuild_bitplanes() {
// specified bitplane.
////////////////////////////////////////////////////////////////////
void CLP(GraphicsBuffer)::
bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum attachpoint) {
bind_slot(bool rb_resize, Texture **pTexAttach, RenderTexturePlane slot, GLenum attachpoint) {
CLP(GraphicsStateGuardian) *glgsg;
DCAST_INTO_V(glgsg, _gsg);
@ -484,23 +523,15 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
GLuint glFormat = GL_RGBA4;
#else
GLuint glFormat = GL_RGBA;
switch (slot) {
case RTP_aux_rgba_0:
case RTP_aux_rgba_1:
case RTP_aux_rgba_2:
case RTP_aux_rgba_3:
glFormat = GL_RGBA;
break;
case RTP_aux_hrgba_0:
case RTP_aux_hrgba_1:
case RTP_aux_hrgba_2:
case RTP_aux_hrgba_3:
glFormat = GL_RGBA16F_ARB;
break;
};
if ((slot == RTP_aux_hrgba_0) || (slot == RTP_aux_hrgba_1) || (slot == RTP_aux_hrgba_2) || (slot == RTP_aux_hrgba_3))
{
glFormat = GL_RGBA16F_ARB;
} else if ((slot == RTP_aux_float_0) || (slot == RTP_aux_float_1) || (slot == RTP_aux_float_2) || (slot == RTP_aux_float_3)) {
glFormat = GL_RGBA32F_ARB;
}
#endif
Texture *tex = attach[slot];
Texture *tex = pTexAttach[slot];
if (tex) {
// If the texture is already bound to the slot, and it's
// the right size, then no update of this slot is needed.
@ -553,6 +584,8 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
#else
if (glFormat == GL_RGBA16F_ARB) {
tex->set_format(Texture::F_rgba16);
} else if (glFormat == GL_RGBA32F_ARB) {
tex->set_format(Texture::F_rgba32);
} else {
tex->set_format(Texture::F_rgba);
}
@ -585,7 +618,7 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
}
} else {
// No texture is declared declared for this slot...
// Disconnect from any texture that was previously bound to this slot.
_tex[slot] = 0;
@ -601,7 +634,8 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
// then we DON'T want to create a depth_stencil buffer here (because depth is
// a subset of depth_stencil).
if (( slot == RTP_depth_stencil ) && ( _gsg->get_supports_depth_stencil() != false ) &&
( attach[RTP_depth] != NULL )) {
//( pTexAttach[RTP_depth] != NULL )) {
( pTexAttach[RTP_depth] != 0 )) {
return;
}
#endif
@ -640,7 +674,7 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
// This is the uber-tricky case, where we DON'T want to bind a depth buffer
// if there's already any form of depth_stencil buffer bound (because depth_stencil
// is a superset that includes depth).
if (( _rb[RTP_depth_stencil] != 0 ) || ( attach[RTP_depth_stencil] != NULL )) {
if (( _rb[RTP_depth_stencil] != 0 ) || ( pTexAttach[RTP_depth_stencil] != 0 )) {
return;
}
@ -688,7 +722,7 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
// multisample graphics buffer.
////////////////////////////////////////////////////////////////////
void CLP(GraphicsBuffer)::
bind_slot_multisample(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum attachpoint) {
bind_slot_multisample(bool rb_resize, Texture **pTexAttach, RenderTexturePlane slot, GLenum attachpoint) {
CLP(GraphicsStateGuardian) *glgsg;
DCAST_INTO_V(glgsg, _gsg);
@ -702,7 +736,7 @@ bind_slot_multisample(bool rb_resize, Texture **attach, RenderTexturePlane slot,
glgsg->_glBindFramebuffer(GL_FRAMEBUFFER_EXT, _fbo_multisample);
glgsg->_glGenRenderbuffers(1, &(_rbm[slot]));
// Allocate and bind the renderbuffer.
Texture *tex = attach[slot]; // If there is a texture map, use it's format as needed.
Texture *tex = pTexAttach[slot]; // If there is a texture map, use it's format as needed.
if (attachpoint == GL_DEPTH_ATTACHMENT_EXT) {
#ifndef OPENGLES_2
@ -756,7 +790,7 @@ bind_slot_multisample(bool rb_resize, Texture **attach, RenderTexturePlane slot,
GL_RENDERBUFFER_EXT, _rbm[slot]);
}
} else {
Texture *Tex = attach[slot];
Texture *Tex = pTexAttach[slot];
GLuint glFormat = GL_RGBA;
#ifndef OPENGLES
switch (slot) {
@ -968,10 +1002,10 @@ open_buffer() {
nassertr(_host != 0, false);
// Count total color buffers.
int totalcolor = 1 +
_fb_properties.get_aux_rgba() +
_fb_properties.get_aux_hrgba() +
_fb_properties.get_aux_float();
// int totalcolor = 1 +
// _fb_properties.get_aux_rgba() +
// _fb_properties.get_aux_hrgba() +
// _fb_properties.get_aux_float();
// Check for support of relevant extensions.
CLP(GraphicsStateGuardian) *glgsg;
@ -980,6 +1014,9 @@ open_buffer() {
return false;
}
// zhao: 11/30 Why is this section even here?
// What's the point of asking for the framebuffer properties, if we just override it anyway?
//
// Describe the framebuffer properties of the FBO.
//
// The rule is that the properties should be as close
@ -989,22 +1026,22 @@ open_buffer() {
// tell the truth about what we actually provide by setting
// the _fb_properties accurately.
_fb_properties.set_depth_bits(1);
_fb_properties.set_color_bits(1);
_fb_properties.set_alpha_bits(_host->get_fb_properties().get_alpha_bits());
if (_gsg->get_supports_depth_stencil()) {
_fb_properties.set_stencil_bits(1);
} else {
_fb_properties.set_stencil_bits(0);
}
_fb_properties.set_accum_bits(0);
_fb_properties.set_multisamples(_host->get_fb_properties().get_multisamples());
_fb_properties.set_back_buffers(0);
_fb_properties.set_indexed_color(0);
_fb_properties.set_rgb_color(1);
_fb_properties.set_stereo(0);
_fb_properties.set_force_hardware(_host->get_fb_properties().get_force_hardware());
_fb_properties.set_force_software(_host->get_fb_properties().get_force_software());
// _fb_properties.set_depth_bits(1);
// _fb_properties.set_color_bits(1);
// _fb_properties.set_alpha_bits(_host->get_fb_properties().get_alpha_bits());
// if (_gsg->get_supports_depth_stencil()) {
// _fb_properties.set_stencil_bits(1);
// } else {
// _fb_properties.set_stencil_bits(0);
// }
// _fb_properties.set_accum_bits(0);
// _fb_properties.set_multisamples(_host->get_fb_properties().get_multisamples());
// _fb_properties.set_back_buffers(0);
// _fb_properties.set_indexed_color(0);
// _fb_properties.set_rgb_color(1);
// _fb_properties.set_stereo(0);
// _fb_properties.set_force_hardware(_host->get_fb_properties().get_force_hardware());
// _fb_properties.set_force_software(_host->get_fb_properties().get_force_software());
_is_valid = true;
report_my_gl_errors();