Now using new setTextureFromFile() rather than setTexture() in order to store the texture's source information.

This commit is contained in:
Josh Wilson 2005-09-28 22:18:57 +00:00
parent e660f53c6d
commit ebdc7937c1

View File

@ -402,7 +402,7 @@ class Particles(ParticleSystem):
for x in range(animCount): for x in range(animCount):
anim = self.renderer.getAnim(x) anim = self.renderer.getAnim(x)
if(anim.getSourceType() == SpriteAnim.STTexture): if(anim.getSourceType() == SpriteAnim.STTexture):
file.write(targ + '.renderer.%sTexture(loader.loadTexture(\'%s\'))\n' % ((x>0 and 'add' or 'set',)[0], anim.getTexSource())) file.write(targ + '.renderer.%sTextureFromFile(\'%s\')\n' % ((x>0 and 'add' or 'set',)[0], anim.getTexSource()))
else: else:
file.write(targ + '.renderer.%sTextureFromNode(\'%s\',\'%s\')\n' % ((x>0 and 'add' or 'set',)[0], anim.getModelSource(), anim.getNodeSource())) file.write(targ + '.renderer.%sTextureFromNode(\'%s\',\'%s\')\n' % ((x>0 and 'add' or 'set',)[0], anim.getModelSource(), anim.getNodeSource()))
sColor = self.renderer.getColor() sColor = self.renderer.getColor()